Kirby (SSB4): Difference between revisions

1,164 bytes added ,  9 years ago
Added more moveset info, might be too detailed.
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(Added more moveset info, might be too detailed.)
Tag: Mobile edit
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|utiltname= 
|utiltname= 
|utiltdmg=5% (clean), 4% (late)
|utiltdmg=5% (clean), 4% (late)
|utiltdesc=Kirby does a scorpion kick from behind. Disjointed range, but low damage. Hits on frame 4.
|utiltdesc=Kirby does a scorpion kick from behind. Disjointed range, but low damage. Can combo into itself for long strings at low percents, especially on fast-fallers. Hits on frame 4.
|dtiltname= 
|dtiltname= 
|dtiltdmg=6%
|dtiltdmg=6%
|dtiltdesc=Kirby does a crouching low kick. Hits on frame 4.
|dtiltdesc=Kirby does a crouching low kick. Hits on frame 4. Has a chance of [[tripping]], which makes it often used to set up a grab.
|dashname= 
|dashname= 
|dashdmg=1% (hits 1-5), 4% (hit 6)
|dashdmg=1% (hits 1-5), 4% (hit 6)
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|bairname= 
|bairname= 
|bairdmg=13% (clean), 8% (late)
|bairdmg=13% (clean), 8% (late)
|bairdesc=Quickly crouches in midair then kicks his legs behind him. Clean KOs at 141%. Hits on frame 6.
|bairdesc=Quickly crouches in midair then kicks his legs behind him. Clean KOs at 141%, but is used more often for spacing and gimping. Hits on frame 6.
|uairname= 
|uairname= 
|uairdmg=9%
|uairdmg=9%
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|uthrowname= 
|uthrowname= 
|uthrowdmg=10%
|uthrowdmg=10%
|uthrowdesc=Air Drop from the Ninja ability in ''Kirby Super Star''. Holds the foe and rapidly jumps off-screen, then rockets back down to the ground, creating an explosion. Kirby's most damaging throw.  
|uthrowdesc=Air Drop from the Ninja ability in ''Kirby Super Star''. Holds the foe and rapidly jumps off-screen, then rockets back down to the ground, creating an explosion. Kirby's most damaging throw and it can land on platforms above him.  
|dthrowname= 
|dthrowname= 
|dthrowdmg=0.8% (hits 1-9), 1% (hit 10), 2% (throw)
|dthrowdmg=0.8% (hits 1-9), 1% (hit 10), 2% (throw)
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|nsdefname=Inhale
|nsdefname=Inhale
|nsdefdmg=6% (spit), 10% (swallow)
|nsdefdmg=6% (spit), 10% (swallow)
|nsdefdesc=Kirby sucks up his opponent. He can exhale them as a star to deal damage, or copy their neutral special attack. Some characters will give him an alternative special move due to mechanics that would not work properly when copied over, like {{SSB4|Olimar}}'s [[Pikmin Pluck]].
|nsdefdesc=Kirby sucks up his opponent, which has a grab hitbox and can be held. He can walk around slowly or short hop once a character is inside him (although it can be mashed out of), and then can press the attack button to exhale them as a star to deal damage, or press down or the special move button to copy their neutral special attack. Some characters will give him an alternative special move due to mechanics that would not work properly when copied over, like {{SSB4|Olimar}}'s [[Pikmin Pluck]].
|nsc1name=Ice Breath
|nsc1name=Ice Breath
|nsc1dmg=2.4% (nearest), 1.2% (near), 2.4% (far), 6% (farthest)
|nsc1dmg=2.4% (nearest), 1.2% (near), 2.4% (far), 6% (farthest)
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|nsc2name=Jumping Inhale
|nsc2name=Jumping Inhale
|nsc2dmg=5% (spit), 8% (swallow)
|nsc2dmg=5% (spit), 8% (swallow)
|nsc2desc=Kirby jumps forwards before inhaling. If Kirby spits out his opponent, the star will not deal damage.
|nsc2desc=Kirby jumps forwards before inhaling. If Kirby spits out his opponent, the star will not deal damage. When used to [[Kirbycide]], it causes a [[Sudden Death]].
|ssdefname=Hammer Flip
|ssdefname=Hammer Flip
|ssdefdmg=19% (ground uncharged), 15% (air uncharged), 35% (ground fully charged), 27% (air fully charged)
|ssdefdmg=19% (ground uncharged), 15% (air uncharged), 35% (ground fully charged), 27% (air fully charged)
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|ssc1name=Hammer Bash
|ssc1name=Hammer Bash
|ssc1dmg=21% (ground head), 18% (ground handle), 4% (air hit 1), 17% (air hit 2 head), 15% (air hit 2 handle)
|ssc1dmg=21% (ground head), 18% (ground handle), 4% (air hit 1), 17% (air hit 2 head), 15% (air hit 2 handle)
|ssc1desc=Kirby swings his hammer forwards in an arc, which sends his opponents skyward on contact. This variation does not charge, making it function like it did in ''Melee'' and ''Brawl''. Using this move in midair causes Kirby to rise slightly, [https://youtu.be/n08pWllI6ZU?t=5s which makes it possible to reach the top of [[Palutena's Temple]] from the bottom platform while using {{SSB4|Shulk}}'s [[Monado Arts|Jump Art]], also this makes it to the point of surpassing the vertical distance of Villager's ballon trip distance.]
|ssc1desc=Kirby swings his hammer forwards in an arc, which sends his opponents skyward on contact. This variation does not charge, making it function almost exactly like it did in ''Brawl'', or on the ground in ''Melee''. Using this move in midair causes Kirby to rise slightly, [https://youtu.be/n08pWllI6ZU?t=5s which makes it possible to reach the top of [[Palutena's Temple]] from the bottom platform while using {{SSB4|Shulk}}'s [[Monado Arts|Jump Art]], also this makes it to the point of surpassing the vertical distance of Villager's ballon trip distance.]
|ssc2name=Giant Hammer
|ssc2name=Giant Hammer
|ssc2dmg=22% (ground uncharged), 20% (air uncharged), 40% (ground fully charged), 32% (air fully charged)
|ssc2dmg=22% (ground uncharged), 20% (air uncharged), 40% (ground fully charged), 32% (air fully charged)
|ssc2desc=Kirby swings a massive hammer, which is slower but stronger than his normal one. Kirby has [[super armor]] while charging the hammer.
|ssc2desc=Kirby swings a massive hammer, which is slower but stronger than his normal one, which can KO Mario at 10%. Kirby has [[super armor]] while charging the hammer.
|usdefname=Final Cutter
|usdefname=Final Cutter
|usdefdmg=5% (rise), 2% (drop), 5% (landing), 6% (wave)
|usdefdmg=5% (rise), 2% (drop), 5% (landing), 6% (wave)
|usdefdesc=From the Cutter ability. Kirby jumps straight up and falls straight down with a curved blade, cutting anyone he comes in contact with on the way up and meteor smashing anyone he comes in contact with on the way down. When landing, Kirby creates a shockwave projectile that moves forwards quickly.
|usdefdesc=From the Cutter ability. Kirby jumps straight up and falls straight down with a curved blade, cutting anyone he comes in contact with on the way up and meteor smashing anyone he comes in contact with on the way down, causing a shockwave, which is Kirby's only projectile besides using [[Inhale]]. A good vertical recovery move and has decent horizontal distance when angled. When landing, Kirby creates a shockwave projectile that moves forwards quickly. Cannot [[sweetspot]] the ledge until he starts to fall, and if the platform beneath him disappears (or if he is pushed off) while Kirby is still in the landing animation, he will enter a [[helpless]] state.
|usc1name=Wave Cutter
|usc1name=Wave Cutter
|usc1dmg=15% (blade), 10% (projectile), 5% (Kirby)
|usc1dmg=15% (blade), 10% (projectile), 5% (Kirby)
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|usc2name=Upper Cutter
|usc2name=Upper Cutter
|usc2dmg=10%
|usc2dmg=10%
|usc2desc=Kirby jumps straight up, cutting anyone he comes in contact with. Stronger than his regular blade and goes higher, but cannot hit anything on the way down.
|usc2desc=Kirby jumps straight up, cutting anyone he comes in contact with. Stronger than his regular blade and goes higher, but cannot hit anything on the way down, leaving Kirby in a [[helpless]] state, but with most of his momentum.
|dsdefname=Stone
|dsdefname=Stone
|dsdefdmg=14% (shockwave), 18% (impact)
|dsdefdmg=14% (shockwave), 18% (impact)
|dsdefdesc=From the Stone ability. Kirby turns into a heavy object and plummets straight down, sending enemies flying on contact. Kirby cannot be damaged in this form, but can be grabbed. Stone KOs at 108%.
|dsdefdesc=From the Stone ability. Kirby turns into a heavy object and plummets straight down, sending enemies flying on contact. It can be cancelled midair with the special button. Kirby cannot be damaged in this form, but can be grabbed and has a set (although very high) durabilitly. Stone KOs at 108%. Can almost break a shield when used in midair.
|dsc1name=Grounding Stone
|dsc1name=Grounding Stone
|dsc1dmg=6% (shockwave), 10% (impact on grounded opponents), 12% (impact on airborne opponents)
|dsc1dmg=6% (shockwave), 10% (impact on grounded opponents), 12% (impact on airborne opponents)
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