Hideo Kojima: Difference between revisions
Magiciandude (talk | contribs) (Apparently the Fox Weekly source was junk.) |
Missiletainn (talk | contribs) No edit summary |
||
Line 18: | Line 18: | ||
| website = http://www.konami.jp/kojima_pro/index.html | | website = http://www.konami.jp/kojima_pro/index.html | ||
}} | }} | ||
'''Hideo Kojima''' ({{ja|小島 秀夫}} Kojima Hideo, August 24, 1963) is the creator of the ''{{uv|Metal Gear}}''. His involvement was instrumental in bringing [[Solid Snake]] to ''[[Super Smash Bros. Brawl]]'' | '''Hideo Kojima''' ({{ja|小島 秀夫}} Kojima Hideo, August 24, 1963) is a video game designer employed by [[Konami]], and the creator of the ''{{uv|Metal Gear}}'' series. His involvement was instrumental in bringing [[Solid Snake]] to ''[[Super Smash Bros. Brawl]]''. | ||
==In the ''Super Smash Bros.'' series== | |||
According to [[Masahiro Sakurai]], Kojima "practically begged" him to include Snake in ''[[Super Smash Bros. Melee]]'', but at that point the game was too far in development to allow adding any additional characters.<ref>{{Cite web|url=http://www.n-sider.com/contentview.php?contentid=2576|title=Interview: Super Smash Bros. Brawl, Miyamoto, Sakurai}}</ref> When work on ''[[Super Smash Bros. Brawl]]'' began several years later, Sakurai contacted Kojima about adding Snake, which led to his inclusion in the game. Kojima developed {{SSBB|Snake}}'s [[stage]], [[Shadow Moses Island]]. After losing a test match of ''Brawl'' against Sakurai, where he played as Snake and Sakurai played as Mario, he stated that he felt the game was "very complete" to the point that Nintendo could have put ''Brawl'' out on the shelves then and it would sell millions of copies.<ref>{{Cite web|url=http://www.1up.com/news/kojima-played-super-smash-bros|title=Kojima's Played Super Smash Bros. Brawl}}</ref> When asked about the inclusion of Snake in ''Super Smash Bros. Brawl'', Kojima remarked that he enjoys playing ''Super Smash Bros.'' with his son who asked Kojima to put Snake in ''Super Smash Bros.'' Kojima also cited the lack of ''Metal Gear'' games on Nintendo consoles as a reason to include Snake in ''Super Smash Bros. Brawl''.<ref>{{cite web|url=http://www.joystiq.com/2012/03/19/thank-kojimas-son-for-getting-snake-into-smash-bros-brawl/|title=Thank Kojima's son for getting Snake into Smash Bros. Brawl}}</ref> | |||
During an interview with Geoff Keighley for Twitch on March 2014, Kojima was asked about the possibility of Snake reappearing in ''[[Super Smash Bros. 4]]'' to which Kojima replied that he had no input on the game and felt Snake's return was unlikely, although he was open to the idea of Snake returning in the game.<ref>[http://www.escapistmagazine.com/news/view/132950-Solid-Snake-Unlikely-to-Return-in-Super-Smash-Bros-4-Says-Kojima Solid Snake Unlikely to Return in Super Smash Bros. 4, Says Kojima] March 14, 2014 The Escapist</ref> Upon the release of ''Super Smash Bros. 4'', Snake was confirmed not to make an appearance in the game. | |||
==References== | ==References== | ||
{{reflist}} | {{reflist}} | ||
==External links== | |||
* [https://twitter.com/HIDEO_KOJIMA_EN Hideo Kojima on Twitter] | |||
[[Category: Game developers|Kojima]] | [[Category: Game developers|Kojima]] | ||
[[Category: Metal Gear universe]] | [[Category: Metal Gear universe]] |
Revision as of 06:52, August 16, 2015
Hideo Kojima | |||
---|---|---|---|
File:Hideo Kojima.jpg Kojima in 2007 | |||
Born | August 24, 1963 | ||
Setagaya, Tokyo, Japan | |||
Occupation | Vice President of Konami Digital Entertainment, director of Kojima Productions, video game designer | ||
Website | http://www.konami.jp/kojima_pro/index.html |
Hideo Kojima (小島 秀夫 Kojima Hideo, August 24, 1963) is a video game designer employed by Konami, and the creator of the Metal Gear series. His involvement was instrumental in bringing Solid Snake to Super Smash Bros. Brawl.
In the Super Smash Bros. series
According to Masahiro Sakurai, Kojima "practically begged" him to include Snake in Super Smash Bros. Melee, but at that point the game was too far in development to allow adding any additional characters.[1] When work on Super Smash Bros. Brawl began several years later, Sakurai contacted Kojima about adding Snake, which led to his inclusion in the game. Kojima developed Snake's stage, Shadow Moses Island. After losing a test match of Brawl against Sakurai, where he played as Snake and Sakurai played as Mario, he stated that he felt the game was "very complete" to the point that Nintendo could have put Brawl out on the shelves then and it would sell millions of copies.[2] When asked about the inclusion of Snake in Super Smash Bros. Brawl, Kojima remarked that he enjoys playing Super Smash Bros. with his son who asked Kojima to put Snake in Super Smash Bros. Kojima also cited the lack of Metal Gear games on Nintendo consoles as a reason to include Snake in Super Smash Bros. Brawl.[3]
During an interview with Geoff Keighley for Twitch on March 2014, Kojima was asked about the possibility of Snake reappearing in Super Smash Bros. 4 to which Kojima replied that he had no input on the game and felt Snake's return was unlikely, although he was open to the idea of Snake returning in the game.[4] Upon the release of Super Smash Bros. 4, Snake was confirmed not to make an appearance in the game.