Super Smash Bros. Melee: Difference between revisions

Added one fact that none know before this.
(Added one fact that none know before this.)
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*''Melee'' introduces the least new playable universes at three (Ice Climber, Fire Emblem and Game & Watch). By comparison ''Super Smash Bros'' (64) introduces 10, ''Brawl'' introduces 6 and ''Smash 4'' introduces 8.
*''Melee'' introduces the least new playable universes at three (Ice Climber, Fire Emblem and Game & Watch). By comparison ''Super Smash Bros'' (64) introduces 10, ''Brawl'' introduces 6 and ''Smash 4'' introduces 8.
*Not counting Ganondorf being able to regain his midair jump via an aerial [[Wizard's Foot]], ''Melee'' is the only game in the series not to have introduced a playable character with multiple double jumps.
*Not counting Ganondorf being able to regain his midair jump via an aerial [[Wizard's Foot]], ''Melee'' is the only game in the series not to have introduced a playable character with multiple double jumps.
*Oddly, this is the only Super Smash Bros. installment to not have the fighters have their own unique battle entrance when the player starts a match, as all the fighters have the same entrance (warps to the battle).


==References==
==References==
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