63
edits
The Gamer 91 (talk | contribs) (Added one fact that none know before this.) |
|||
Line 315: | Line 315: | ||
*''Melee'' introduces the least new playable universes at three (Ice Climber, Fire Emblem and Game & Watch). By comparison ''Super Smash Bros'' (64) introduces 10, ''Brawl'' introduces 6 and ''Smash 4'' introduces 8. | *''Melee'' introduces the least new playable universes at three (Ice Climber, Fire Emblem and Game & Watch). By comparison ''Super Smash Bros'' (64) introduces 10, ''Brawl'' introduces 6 and ''Smash 4'' introduces 8. | ||
*Not counting Ganondorf being able to regain his midair jump via an aerial [[Wizard's Foot]], ''Melee'' is the only game in the series not to have introduced a playable character with multiple double jumps. | *Not counting Ganondorf being able to regain his midair jump via an aerial [[Wizard's Foot]], ''Melee'' is the only game in the series not to have introduced a playable character with multiple double jumps. | ||
*Oddly, this is the only Super Smash Bros. installment to not have the fighters have their own unique battle entrance when the player starts a match, as all the fighters have the same entrance (warps to the battle). | |||
==References== | ==References== |
edits