Bowser (SSB4): Difference between revisions
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*{{nerf|New dash attack deals 1% less damage and is weaker.}} | *{{nerf|New dash attack deals 1% less damage and is weaker.}} | ||
*{{buff|Bowser has a new [[forward smash]], a powerful dropkick. It has faster start-up, significantly improved reach and hitbox placement, and much more powerful knockback than his previous one, to the point that it is now on par with {{SSB4|King Dedede}}'s forward smash as the strongest in the game (although Dedede's does 1% more damage). Since it also now consists of a single hit instead of two, there is no longer the possibility of an opponent getting hit out of the main KOing hitbox by the weaker initial hit.}} | *{{buff|Bowser has a new [[forward smash]], a powerful dropkick. It has faster start-up, significantly improved reach and hitbox placement, and much more powerful knockback than his previous one, to the point that it is now on par with {{SSB4|King Dedede}}'s forward smash as the strongest in the game (although Dedede's does 1% more damage). Since it also now consists of a single hit instead of two, there is no longer the possibility of an opponent getting hit out of the main KOing hitbox by the weaker initial hit.}} | ||
*{{nerf|Forward smash has more ending lag, and has | *{{nerf|Forward smash has more ending lag, and has significantly less damage potential due to the removal of its initial hit, dealing 23% (uncharged) damage rather than the 33% of his old headbutt.}} | ||
*{{buff|[[Up smash]] has faster start-up and ending lag, its sweetspot can now hit grounded opponents, and it can now [[clang]] with aerial attacks, allowing Bowser to hit through aerial attacks with it without | *{{buff|[[Up smash]] has faster start-up and ending lag, its sweetspot can now hit grounded opponents, and it can now [[clang]] with aerial attacks, allowing Bowser to hit through aerial attacks with it without being interrupted. Its sourspot is also more powerful, dealing 3% more damage with increased knockback.}} | ||
*{{change|Bowser now spins when performing his up smash.}} | *{{change|Bowser now spins when performing his up smash.}} | ||
*{{buff|[[Down smash]] is significantly harder to SDI out of.}} | *{{buff|[[Down smash]] is significantly harder to SDI out of.}} | ||
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*{{buff|[[Forward aerial]]'s sweetspot takes up a much larger portion of Bowser's arm, and the attack has less ending and landing lag, making it useful for edgeguarding. The move's hitboxes also reach farther above and below Bowser. It can now be auto-canceled in a short hop.}} | *{{buff|[[Forward aerial]]'s sweetspot takes up a much larger portion of Bowser's arm, and the attack has less ending and landing lag, making it useful for edgeguarding. The move's hitboxes also reach farther above and below Bowser. It can now be auto-canceled in a short hop.}} | ||
*{{change|Forward aerial has an altered animation, where Bowser slashes diagonally instead of straight down.}} | *{{change|Forward aerial has an altered animation, where Bowser slashes diagonally instead of straight down.}} | ||
*{{buff|Bowser's new [[back aerial]], a reverse dropkick, is significantly more powerful, dealing 4% more damage, and has enough knockback to now KO below 100% from | *{{buff|Bowser's new [[back aerial]], a reverse dropkick, is significantly more powerful, dealing 4% more damage, and has enough knockback to now KO below 100% from the center of Final Destination. It also has faster start-up and ending lag, and can [[auto-cancel]] in a [[short hop]].}} | ||
*{{nerf|The new back aerial has slightly decreased range behind him (though its range is still very high).}} | *{{nerf|The new back aerial has slightly decreased range behind him (though its range is still very high).}} | ||
*{{buff|[[Up aerial]] has significantly faster start-up.}} | *{{buff|[[Up aerial]] has significantly faster start-up.}} | ||
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|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSB4|20}} (hit 1 center), {{ChargedSmashDmgSSB4|15}} (hit 1 sides), {{ChargedSmashDmgSSB4|6}} (hit 2) | |usmashdmg={{ChargedSmashDmgSSB4|20}} (hit 1 center), {{ChargedSmashDmgSSB4|15}} (hit 1 sides), {{ChargedSmashDmgSSB4|6}} (hit 2) | ||
|usmashdesc=Bowser gets down on all fours and thrusts his spiked shell upwards by hopping. | |usmashdesc=Bowser gets down on all fours and thrusts his spiked shell upwards by hopping. Can protect Bowser quite well by clanging with aerials (and outprioritizing them most of the time). | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSB4|2}} (hit 1), {{ChargedSmashDmgSSB4|1}} (hits 2-6), {{ChargedSmashDmgSSB4|9}} (hit 7) | |dsmashdmg={{ChargedSmashDmgSSB4|2}} (hit 1), {{ChargedSmashDmgSSB4|1}} (hits 2-6), {{ChargedSmashDmgSSB4|9}} (hit 7) | ||
|dsmashdesc=Bowser spins around in his shell, doing worthwhile damage with multiple hits from his spikes. | |dsmashdesc=Bowser spins around in his shell, doing worthwhile damage with multiple hits from his spikes. Fairly reliable KO move under 150%. | ||
|nairname= | |nairname= | ||
|nairdmg=5% (hits 1-4) | |nairdmg=5% (hits 1-4) | ||
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|bairname= | |bairname= | ||
|bairdmg=19% | |bairdmg=19% | ||
|bairdesc=Bowser does a reverse dropkick. Similar to his forward smash. Very powerful and can KO at around 100% from the center of | |bairdesc=Bowser does a reverse dropkick. Similar to his forward smash. Very powerful and can KO at around 100% from the center of Final Destination, and as low as 60% at the edge, but not much vertical range. | ||
|uairname= | |uairname= | ||
|uairdmg=15% | |uairdmg=15% | ||
|uairdesc=Bowser quickly swings his head upwards. | |uairdesc=Bowser quickly swings his head upwards. Very powerful (though not as strong as in ''Brawl''), KOing near the upper blast line at around 100%. | ||
|dairname= | |dairname= | ||
|dairdmg=16% (attack), 2% (landing) | |dairdmg=16% (attack), 2% (landing) | ||
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|bthrowname= | |bthrowname= | ||
|bthrowdmg=12% | |bthrowdmg=12% | ||
|bthrowdesc=Holding onto the opponent with one arm, Bowser throws them backwards in a sideways motion. Can KO at reasonably low percents around 120%. | |bthrowdesc=Holding onto the opponent with one arm, Bowser throws them backwards in a sideways motion. Can KO at reasonably low percents, around 120%. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=1% (hits 1-8), 2% (throw) | |uthrowdmg=1% (hits 1-8), 2% (throw) | ||
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|dthrowname= | |dthrowname= | ||
|dthrowdmg=10% (hit 1), 2% (throw) | |dthrowdmg=10% (hit 1), 2% (throw) | ||
|dthrowdesc=Bowser places the opponent on the floor and body slams them. | |dthrowdesc=Bowser places the opponent on the floor and body slams them. Not effective for comboing, making it a less than useful throw. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% | ||
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|nsc2name=Fire Roar | |nsc2name=Fire Roar | ||
|nsc2dmg=2.7% (clean), 1.8% (late) | |nsc2dmg=2.7% (clean), 1.8% (late) | ||
|nsc2desc=Stronger than Bowser's Fire Breath, but loses range quickly and takes longer to recharge. | |nsc2desc=Stronger and more ranged than Bowser's Fire Breath, but loses range quickly and takes longer to recharge. | ||
|ssdefname=Flying Slam | |ssdefname=Flying Slam | ||
|ssdefdmg=18% (throw), 15% (bystanders) | |ssdefdmg=18% (throw), 15% (bystanders) |