List of updates (SSB4)/1.1.0 changelog: Difference between revisions
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(I was wrong.) |
(Donkey Kong's dash attack's hitbox stays out longer, animation unchanged, buff.) |
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*{{buff|Up smash hitbox size increased (7.5u → 8.8u).}} | *{{buff|Up smash hitbox size increased (7.5u → 8.8u).}} | ||
*{{Buff|Forward smash hitbox size increased (5.0u → 5.7u).}} | *{{Buff|Forward smash hitbox size increased (5.0u → 5.7u).}} | ||
*{{ | *{{buff|Dash attack hitbox duration and start up altered from 10-21 → 9-24.}} | ||
=={{SSB4|Dr. Mario}}== | =={{SSB4|Dr. Mario}}== |
Revision as of 00:05, August 1, 2015
This is the list of known changes in version 1.1.0 of Super Smash Bros. 4. All claims on this page must be verifiable, preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages.
Bowser
Down smash knockback angle altered (60° → 48°).
Captain Falcon
Back aerial damage reduced (14% → 13%).
Rapid jab horizontal displacement reduced (5.0u/4.8u → 3.0u/2.8u).
Rapid jab finisher horizontal displacement reduced (14u → 10u).
Charizard
Forward tilt's sweetspot damage increased (10% → 11%).
One of three forward tilt's sourspot hitboxes are now a 'sweetspot.'
Down tilt windbox added that pushes opponents inwards (pre-animation modifier frames 6-9).
Diddy Kong
Down smash knockback growth on both hits increased (69/74 → 72/76), making it slightly better for KOing.
Donkey Kong
Up smash hitbox size increased (7.5u → 8.8u).
Forward smash hitbox size increased (5.0u → 5.7u).
Dash attack hitbox duration and start up altered from 10-21 → 9-24.
Dr. Mario
Up smash's knockback growth increased (108 → 117).
Up smash's duration increased 4 → 5 frames (now matches head swing).
Fox
Jab's first and second hitbox properties have been altered increasing their knockback, removing his jab lock.
Multi hit contains a new hitbox (frame 3).
Reflector's hitbox duration increased 1 → 2 frames. Its hitbox size and horizontal displacement also increased.
Blaster has less ending lag.
Ganondorf
Forward aerial damage increased (16%/17% → 17%/18%).
Up throw damage increased (7% → 10%).
Down smash second hit knockback and hitbox size increased.
Greninja
Water Shuriken start up decreased 25 → 20 frames (total: 50 → 45 frames).
Down throw damage decreased (6% → 5%).
Down throw's ending lag is reduced (49 → 42 frames).
Ike
Up aerial's knockback growth reduced (100 → 94).
Up aerial's base knockback increased (40 → 55).
Down throw's collateral hitbox moved forward (-7.0u → -5.0u).
Kirby
Forward throw launches closer and more vertical to Kirby, allowing it to combo.
Forward throw KOs 24% earlier, from 238% to 214%.
Forward throw deals less damage (7% → 5%).
Inhale is faster by a few frames
2nd jab connects into rapid jab better.
Jab finisher comes out quicker.
Little Mac
Straight Lunge's fully charged start up altered (7 → 6 frames).
Straight Lunge's rarly sweetspot extended for two extra frames, later hitbox extended four extra frames.
Jolt Haymaker hitbox duration increased (5 → 7 frames).
Lucas
Forward aerial damage increased (8% → 9%).
Forward tilt's sweetspot hitbox size increased (4.0 → 4.4).
Forward tilt's sourspot hitbox size increased (2.0u → 2.2u).
Down tilt's far hitbox horizontal displacement (7.0 → 7.2).
Down tilt's middle hitbox angle altered (0° → 40°).
Down tilt's horizontal displacement (2.7 → 3.0).
Down tilt's growth reduced (50 → 45).
Down tilt's close hitbox angle altered (70 → 76).
Down tilt's base knockback increased (10 → 18).
Down tilt's displacement (0 → 3.5).
Grab range early size increased (2.5 → 3.0).
Grab range later size increased (2.4 → 2.8).
PSI Magnet deals more damage (8% → 9%).
Lucina
Neutral aerial's first hit damage increased (2.375% → 3.325%). Neutral aerial's second hit damage increased (6.55% → 7.6%).
Up Tilt damage increased (6.65%/7.125% → 7.6%~/8.1%~) (early/late).
Up tilt's end frame reduced (39 → 36).
Forward Air landing lag reduced (18 → 16).
Up Air landing lag reduced (16 → 14).
Down Air landing lag reduced (28 → 24).
Back Air landing lag reduced (19 → 17).
Dolphin Slash (Up Special) landing lag reduced (23 → 20).
Shield Breaker (Neutral Special) end frame reduced (52 → 50).
Luigi
Forward aerial damage decreased (9% → 8%).
Fireball's ending lag is increased (total: 40 → 43 frames).
Fiery Jump Punch knockback growth increased (40 → 50).
Super Jump Punch's default grounded hitbox size increased (1.7u → 2.2u).
Super Jump Punch's default aerial hitbox size increased (2.2u → 2.7u).
Down tilt's angle altered from 74° to the Sakurai angle.
Down tilt's knockback growth increased (54 → 65).
Down tilt's ending lag is decreased (total: 29 → 26 frames).
Marth
Neutral aerial's first hit damage increased (2%/3% → 3%/4%). Neutral aerial's second hit damage increased (6%/8% → 7%/9%).
Up tilt's end frame reduced (39 → 36).
Forward Air landing lag reduced (18 → 16).
Up Air landing lag reduced (16 → 14).
Down Air landing lag reduced (28 → 24).
Back Air landing lag reduced (19 → 17).
Dolphin Slash landing lag reduced (23 → 20).
Shield Breaker end frame reduced (52 → 50).
Meta Knight
Visuals have been altered so that most hitboxes now match their sword trails.
Mewtwo
Forward throw's projectile orb damage increased (1.5% → 2%) (total damage 10.5% → 13%).
Down Smash's knockback growth increased (112 → 118).
Forward tilt's hitbox duration decreased (3 → 2 frames).
Ness
Down aerial's meteor hitbox size increased (3.5u → 3.9u).
Pac-Man
A glitch that caused Pac-Man's trampoline to send opponents through the stage is removed.
A formerly removed glitch that caused Pac-Man to send hydrants through stages returns, this is the first known case of a removed glitch returning to the game.
Pit
Jab's rapid Finisher hitbox size (5.0u → 6.0u).
Jab's rapid Finisher Z-axis displacement (9.0u → 8.5u).
Robin
Up Smash Levin sword hitbox size altered (3.2u → 4.3u).
Forward aerial's Levin Sword damage increased (11% → 12.5%).
Forward aerial's Bronze Sword damage increased (6.6% → 7.5%).
Down throw growth/base knockback altered (50/80 → 88/30).
Up throw damage increased by 8% → 9%.
Roy
The first and last sweetspotted hits of Blazer deal less damage (6%/9% → 5%/8%).
Sheik
Forward aerial deals less damage (5.5%/4.8% → 5.0%/4.3%), but with knockback compensated (125 → 132).
Sour spot hitbox now overlaps sweet spot hitbox.
Shulk
Neutral combo's third hit deals increased knockback. This allows it to KO at high percentages, but prevents followups from a jab at medium percentages.
Back Slash's startup decreased (31 → 25 frames)
Up Aerial's first hit has a new hitbox trajectory (96°), and both hitbox sizes increased with more horizontal coverage. Second hitbox sizes increased (3.5/5.5 → 3.8/6.5)
Sonic
Forward smash knockback growth decreased (106 → 101).
Wii Fit Trainer
Sun Salutation heal effect: 1% → 2%
Up tilt damage: 8% → 10%
Forward and up smash have increased range and knockback.
Down smash damage: 10%/8% → 12%/10%
Down smash knockback growth increased.
Zelda
Down tilt damage increased (4% → 5.5%).
Jab total damage increased (6% → 8%).