Chain grab: Difference between revisions

129 bytes added ,  9 years ago
m
→‎Super Smash Bros. 4: Actually contributed!
(Typo)
Tag: Mobile edit
m (→‎Super Smash Bros. 4: Actually contributed!)
Line 73: Line 73:


===''Super Smash Bros. 4''===
===''Super Smash Bros. 4''===
In ''Super Smash Bros. 4'', a new mechanic has been introduced, where after throwing, being thrown or escaping a grab, a player is immune to any grabs for one second, as mentioned in one of the [[tips]]. This makes chain grabs virtually impossible to perform, and it seems that this measure has been implemented as a direct counter to this technique from previous games, given its controversy. If a player can keep an opponent stuck in [[hitstun]] after being thrown with other attacks over this immunity period, it's possible to regrab the opponent again before they can react; {{SSB4|Luigi}} and {{SSB4|Sheik}} are two such characters with notable combos involving this. [[Special move]]s involving grabs, such as {{SSB4|Ganondorf}}'s [[Flame Choke]] or {{SSB4|Lucario}}'s [[Force Palm]], do not count by the game as a grab for this mechanic, so characters can use a special grab to grab someone that was just thrown. This in particular allows Ganondorf to still perform pseudo-chain throws with Flame Choke when he can read the opponent's getup, as well as directly followup his down throw with Flame Choke.
In ''Super Smash Bros. 4'', a new mechanic has been introduced, where after throwing, being thrown or escaping a grab, a player is immune to any grabs for one second, as mentioned in one of the [[tips]] (Except for {{SSB4|Donkey Kong}}'s cargo throws, which aren't affected by this mechanic and thus allows for a brief combo throw). This makes chain grabs virtually impossible to perform, and it seems that this measure has been implemented as a direct counter to this technique from previous games, given its controversy. If a player can keep an opponent stuck in [[hitstun]] after being thrown with other attacks over this immunity period, it's possible to regrab the opponent again before they can react; {{SSB4|Luigi}} and {{SSB4|Sheik}} are two such characters with notable combos involving this. [[Special move]]s involving grabs, such as {{SSB4|Ganondorf}}'s [[Flame Choke]] or {{SSB4|Lucario}}'s [[Force Palm]], do not count by the game as a grab for this mechanic, so characters can use a special grab to grab someone that was just thrown. This in particular allows Ganondorf to still perform pseudo-chain throws with Flame Choke when he can read the opponent's getup, as well as directly followup his down throw with Flame Choke.


==Video==
==Video==