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==Attributes== | ==Attributes== | ||
Rosalina | Rosalina follows an archetype previously set by characters such as Mewtwo and Zelda in that, despite her tall frame, she is very light. In fact, Rosalina is one of the lightest characters in the game, only being heavier than four characters (or five characters if Shulk's Smash Art is taken into consideration). She has a slightly above average dashing speed and average air speed, giving her surprisingly good mobility compared to the other characters in her archetype. Her falling speed is one of the slowest in the game, causing her to be a very floaty character. | ||
Rosalina also follows a trend set by characters such as the Ice Climbers and Olimar, in that she teams up with a Luma in battle. Luma can remain next to Rosalina to attack with her or he can be sent away with Luma Shot to attack from a distance. This allows Rosalina tons of possibilities to attack opponents as she can essentially create combos by hitting opponents back and forth between her and Luma. Luma responds to player inputs, like Nana of the Ice Climbers, however, he also functions on an HP system, like Olimar's Pikmin, and will disappear if he takes 50% of damage, essentially making Luma a blend between the two. Unlike either, Rosalina cannot summon him back and he'll appear once again after thirteen seconds. Luma also can not experience status effects such as stunning or sleep so, if Rosalina happens to find herself put under a status effect that renders her unable to move or attack, Luma can still attack and fend off opponents, making it very difficult to punish Rosalina in these scenarios as long as Luma is with her. | |||
While being a primarily defensive minded character, Rosalina has several offensive options to severely tack on damage to opponents if given the opportunity. Rosalina's dash attack is one of the best in the game and is great for approaching opponents due to it's insane priority. She also has many attacks with disjointed hitboxes. All of her aerials possess this quality and are very useful for racking up damage. Her neutral aerial, when timed correctly, can be a useful punish tool. Her forward aerial holds the opponent in and hits multiple times, much like Ness's, however it suffers from large amounts of ending lag, making it a rather situational attack. Her back aerial is quick and can be used in a wide range of scenarios, such as ledgeguarding. Her up aerial is one of the best moves in the game. It possesses a ton of range and can easily be chained into itself. When used properly, it can KO off the top of some stages at very low percents, making it one of her deadliest tools. Her down aerial is one of the weaker meteor smashes in the game, however, it can still see use for ledgeguarding. | |||
She is also gifted with a good set of smash attacks. Her forward smash, assuming Luma is next to her, is very quick and possesses tons of range, making it very useful to finish off opponents. Her up smash is also quick and, while it possesses less range, it is still a great KOing option none the less. Her down smash has a very different use in that it is very useful for throwing opponents off of her and proper usage of it can make it very hard for opponents to stay on her. Luma can also preform all of his smash attacks away from Rosalina so, in a scenario where it isn't safe to approach the opponent to KO, Rosalina still can attempt to KO by sending Luma out. | |||
Perhaps the biggest positive trait Rosalina has is that, when used properly, she is practically immune to projectiles. Gravitational Pull is a very quick and useful move for her. While it can't damage opponents, it causes Rosalina to absorb any projectile within the move's range. The move has very little ending lag, making it very difficult for an opponent to punish her for using it. This makes Rosalina a very useful character to use against projectile heavy characters such as Villager or Pac-Man, as their over-reliance on projectiles causes those characters to have a difficult time fighting her with proper use of Gravitational Pull. The move can also see use in gimping recoveries with the best example of this being Ness and Lucas' PK Thunder, as Rosalina can absorb the projectile before they can use it to recover and gimp them as a result. In addition to Gravitational Pull, Luma can also be used as a shield for projectiles, however, this comes at the cost of depleting his HP. | |||
Despite all of her positives, Rosalina has a few significant weaknesses. Her large frame sometimes makes it very hard to avoid attacks and her low weight causes her to be very susceptible to early KOs. While she does have a very good recovery, Launch Star lacks any sort of hitbox on it, making her vulnerable to meteor smashes. Her biggest flaw, however, is that she is drastically weakened without Luma. Her "Lumaless" attacks possess some of the worst knockback in the game and their strength is drastically reduced. While Luma will appear again, the thirteen seconds it takes is more than enough for the opponent to land a combo or KO move on Rosalina. Players must learn to protect not just Rosalina, but Luma as well, making her a very hard character to play well. In the end, Rosalina's negatives aren't enough to hold her back and she is currently considered one of the best characters in the game. | |||
==Moveset== | ==Moveset== | ||
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|neutralinf=y | |neutralinf=y | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=R: 2%<br/>L: 2% | |neutral1dmg=R: 2%<br/>L: 2% | ||
|neutral2dmg=R: 1%<br/>L: 2% | |neutral2dmg=R: 1%<br/>L: 2% | ||
|neutral3dmg=R: 3%<br/>L: 4% | |neutral3dmg=R: 3%<br/>L: 4% |
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