Tech: Difference between revisions

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==Changes between games==
==Changes between games==
In ''[[Smash 64]]'', only ground techs are available (standing and rolling), so on stages with many walls it can be difficult to avoid bouncing combos. ''[[Melee]]'' provides the addition of wall techs, wall jump techs, and ceiling techs, while ''[[Brawl]]'' removed the ability to ledge tech. However, as the new [[air dodge]] physics in ''Brawl'' allow airdodges to be used while tumbling, trying to tech too early will simply result in an airdodge. As a result teching requires more precision to perform.
In ''[[Smash 64]]'', only ground techs are available (standing and rolling), so on stages with many walls it can be difficult to avoid bouncing combos. ''[[Melee]]'' provides the addition of wall techs, wall jump techs, and ceiling techs, while ''[[Brawl]]'' removed the ability to ledge tech, as well as buffering a tech before one even received a hit. However, as the new [[air dodge]] physics in ''Brawl'' allow airdodges to be used while tumbling, trying to tech too early will simply result in an air dodge. As a result, teching requires more precision to perform in ''Brawl''. ''[[Smash 4]]'' retains ''Brawl''{{'}}s tech physics without the need to account for air dodging, as hitstun canceling is no longer possible.


==Usefulness and application==
==Usefulness and application==
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