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Mrgamer770 (talk | contribs) No edit summary |
Mrgamer770 (talk | contribs) (Pk Thunder 2 can do 35 damage in sm4sh not 25) |
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*{{nerf|[[PK Freeze]] now goes further into the ground like Ness's [[PK Flash]], because of this, PK Freeze doesn't explode when it touches the ground.}} | *{{nerf|[[PK Freeze]] now goes further into the ground like Ness's [[PK Flash]], because of this, PK Freeze doesn't explode when it touches the ground.}} | ||
*{{buff|[[PK Thunder]] is larger, and PK Thunder 2 can be used again after hitting a wall (similar to Ness'). Its trapping abilities are also better and has a stronger final hit. In addition, PK Thunder 2 shoots slightly more distance.}} | *{{buff|[[PK Thunder]] is larger, and PK Thunder 2 can be used again after hitting a wall (similar to Ness'). Its trapping abilities are also better and has a stronger final hit. In addition, PK Thunder 2 shoots slightly more distance.}} | ||
*{{nerf|PK Thunder 2 deals less damage (43 → | *{{nerf|PK Thunder 2 deals less damage (43 → 35).}} | ||
*{{change|PK Thunder moves slightly faster. This makes it easier to recover if an opponent goes offstage attempting to gimp Lucas, but also makes situational mindgames slightly harder to play out.}} | *{{change|PK Thunder moves slightly faster. This makes it easier to recover if an opponent goes offstage attempting to gimp Lucas, but also makes situational mindgames slightly harder to play out.}} | ||
*{{change|PK Thunder is now depicted with a purple color.}} | *{{change|PK Thunder is now depicted with a purple color.}} |
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