Shin Shoryuken / Shinku Hadoken: Difference between revisions
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Revision as of 01:24, June 15, 2015
Template:Infobox Final Smash SSB4 Shin Shoryuken (真・昇龍拳, True Rising Dragon Fist) is Ryu's Final Smash. It is unique as Ryu can perform two versions of the attack, a first for a Final Smash.
Shinkū Hadōken
At any range other than point blank, Ryu will perform the directional Shinku Hadoken (真空波動拳 , Vacuum Surge Fist), a powerful and hard-hitting version of his standard special, Hadoken. The camera zooms in on Ryu while he gathers great amounts of blue energy into his hands and announces "Shinku... HADOKEN!!", before he fires a large blue projectile that sucks opponents towards it. Victims trapped in the projectile are repeatedly dealt small amounts of damage while it travels. Skinku Hadoken travels the distance of Final Destination before exploding, sending opponents flying with good knockback. Considering opponents get trapped the moment Ryu unleashes the projectile, it deals a maximum of 29-30% damage (19 repeated hits for 19%, final hit dealing 10% and carrying all the knockback). However, its knockback is somewhat lacking for a Final Smash, only KOing at 115%; because of this, Shinku Hadoken's use is similar to Mario Finale, which earns KOs by dragging opponents towards the blast lines, albeit being comparably smaller and weaker. At the sides of the stage, Shinku Hadoken can KO at 75%.
Shin Shōryūken
If Ryu uses his Final Smash right next to an opponent, he will instead perform the Trapping Shin Shoryuken (真・昇龍拳, True Rising Dragon Fist), a powerful 3-hit Shoryuken which has much more potent knockback while lacking range of his Shinku Hadoken. Upon use, Ryu stuns the opponent with a flash of blue lightning that cuts across the screen (deals 1%), before swinging his right fist for an uppercut (10%), his left fist for a face jab while announcing "Shin..." (10%), then finishes the opponent with a high knockback leaping uppercut while announcing "SHORYUKEN!!" (deals 20%), sending them flying upwards. The first two punches cause white ink-like effects, while the final blow causes black ink to surround the opponent while the entire screen flashes with an orange background. This version deals incredible knockback, enough to KO reliably at 28%, although Ryu has to be close (sometimes even touching) the opponent for it to activate; otherwise, his Final Smash becomes the Shinku Hadoken.
Trophy Description
Use this attack when Ryu is far away from an enemy to unleash a Shinku Hadoken that penetrates through the stage. But if you use it when Ryu is close to an enemy, he’ll unleash a Shin Shoryuken uppercut attack. When it hits, Ryu will follow up with his other fist and launch the opponent up, up, and away!
Origin
The Shinku Hadoken first appeared in Super Street Fighter II Turbo as his trademark Super Combo (it's name wasn't originally presented onscreen until Street Fighter Alpha) that later appeared in several games ever since its debut, and the Shin Shoryuken was introduced in Street Fighter Alpha 3 as a Level 3 Super Combo, which also appeared in several games since its debut. This move was first taught by his master Gouken.
The screen that shows up in the background on the final strike of Shin Shoryuken is the KO screen from Street Fighter IV, which would show up whenever the opponent lost all their health at the end of a round if attacked by a Super/Ultra Combo.
Finally, the fact that Ryu has two Final Smashes is a reference to the Ultra Combo Double mechanic introduced in Ultra Street Fighter IV where the player, instead of sticking with one Ultra Combo or the other, can use both at the cost of reduced damage on each one. In Ryu's case this would be the Metsu Hadouken and the Metsu Shoryuken.
Gallery
Trivia
- If Shin Shoryuken is performed near a ledge, the final background will not show.