Roy (SSB4): Difference between revisions
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*{{change|Many of Roy's attacks, such as his [[forward smash]] and his [[up special move]], [[Blazer]], now are performed while holding his sword with a reverse grip, and have slightly different swings compared to Marth as a result.}}<ref>[http://www.twitch.tv/crediar/v/6139915]</ref> | *{{change|Many of Roy's attacks, such as his [[forward smash]] and his [[up special move]], [[Blazer]], now are performed while holding his sword with a reverse grip, and have slightly different swings compared to Marth as a result.}}<ref>[http://www.twitch.tv/crediar/v/6139915]</ref> | ||
*{{buff|Roy walks and dashes faster.}} | *{{buff|Roy walks and dashes faster.}} | ||
===Ground attacks=== | ===Ground attacks=== | ||
*{{buff|Forward tilt is significantly more powerful, KO'ing starting at 110%.}} | *{{buff|Forward tilt is significantly more powerful, KO'ing starting at 110%.}} |
Revision as of 12:57, June 14, 2015
Roy in Super Smash Bros. 4 | |
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Universe | Fire Emblem |
Other playable appearance | in Melee |
Availability | Downloadable |
Final Smash | Critical Hit |
“ | Roy Seals the Deal! | ” |
—Introduction tagline |
Roy (ロイ, Roy) is a playable character in Super Smash Bros. 4 as downloadable content. First leaked through datamining of the 1.0.6 update, Roy would ultimately be revealed as DLC and was released alongside Lucas and Ryu on June 14th, 2015.
As in Melee, Roy is only voiced in Japanese regardless of the game's region, voiced once more by Jun Fukuyama; however, his lines have been re-recorded.
Changes from Melee
Generally speaking, while many of Roy's moves are still cloned from Marth, he has also received changes that further distinguish his moveset and animations from Marth's.
Roy has been tremendously buffed from Melee in which he was considered a low-tier character despite his impressive power. The hitbox placements on many of Roy's attacks (e.g. down air) have been improved and his power and speed have overall been increased. Furthermore, he benefits heavily from the rage mechanic, allowing him to dish out even more damage. Overall, Roy is now considerably better than his Melee incarnation.
Aesthetics
- Roy's design blends elements from his original appearance in Fire Emblem: The Binding Blade and his DLC appearance in Fire Emblem: Awakening.
- Roy now has a completely unique standing stance as opposed to a variant of Marth's.
- Roy has new idle pose.
Attributes
- Many of Roy's attacks, such as his forward smash and his up special move, Blazer, now are performed while holding his sword with a reverse grip, and have slightly different swings compared to Marth as a result.[1]
- Roy walks and dashes faster.
Ground attacks
- Forward tilt is significantly more powerful, KO'ing starting at 110%.
- Up tilt has a slightly tweaked animation, with Roy swinging his sword in a more overhead grip while bringing it to his side instead of behind him. The animation is also more vertical than horizontal.
- Dash attack deals 1% more damage and can now KO starting at 150%.
- Up smash has a stronger final hit, and the first few hits link together better.
- The first hit of up smash now has no knockback. This removes the attack's ability to spike, but allows the move to link together and deal damage more reliably.
- Down smash's front hit sends foes at a more horizontal trajectory.
- Down smash's front hit deals less damage (28% fully charged → 21% fully charged).
- Down smash's back hit deals 2% more damage.
- The properties of Roy's down smash have been reversed, with the back hit being stronger.
Aerial attacks
- Roy has a new down air, working similar to Ike's.
- The new down air is significantly stronger on both the sweetspot and sourspot, dealing 15% at the base and 10% at the tip (instead of 9% at the base and 6% at the tip). Its sourspot is also much stronger and can KO grounded opponents starting at 160%. It also has extended reach underneath Roy and has a much larger hitbox that is also easier to land. In addition, with proper timing, it can also be used out of a forward air to Ken Combo.
- The new down air has less diagonal reach and takes a bit longer to start up.
Special moves
- Flare Blade has a different sound when charging; when fully charged, the sound vanishes before the move's explosion.
- Flare Blade can now be charged up to a maximum of 45% without causing recoil damage (up from 41% in Melee).
- Double-Edge Dance's 4th forward hit now has a fire effect.
- Double-Edge Dance's 4th forward hit is significantly stronger, gaining KO potential starting at 110%.
- Blazer's first hit has much lower set knockback. This allows every hit to connect even better than in Melee at the loss of its ability to OHKO the lightest characters.
- Blazer can now be aimed horizontally.
- Blazer gains slightly less distance.
- Counter has a slightly tweaked animation: Roy holds his hand out for the entirety of the move.
- Counter is much stronger and can now KO off countered smash attacks starting under 40%. The move's horizontal range is also longer.
- Roy now has a Final Smash.
Moveset
Taunts
- Roy's up taunt has him hold his sword above his head.
- Roy's side taunt has him hold his sword toward the screen, saying "僕 は 負けない!", which translates to "I won't lose!" This line was one of his victory quotes in Melee.
- Roy's down taunt is his returning taunt from Melee, where he kneels and holds his sword behind him while yelling.
On-Screen Appearance
Idle Poses
Victory Fanfare
This victory theme is a small orchestral cover from the title theme of the first Fire Emblem game, which has since become the main theme of the series. It is shared with Marth, Ike, Robin, and Lucina.
Victory Poses
Alternate costumes
Reveal Trailer
<youtube>w8XIj05irtU</youtube>
Trophy
- Roy
- Roy (Alt)
- His sword, the Sword of Seals, is uniquely powerful at the base of the blade. Flare Blade creates an explosion in front of Roy that can be charged by holding down the button. Take care, though, because at the highest levels of charge, Roy himself will catch fire and take damage! His side special, Double-Edge Dance, changes for each strike after the first depending on whether you hold up or down while attacking.
- Critical Hit
- For Roy’s Final Smash, he traps enemies in a circular swing of the blade, brings it up behind him, and then, in a blast of fire, brings the blade down for a powerful finisher! The downward attack is powerful on its own but doesn’t have much range, so make sure you’re close enough to hit your enemies with the full combo and really seal their fate!
Critical Hit (Roy)
Gallery
Trivia
- As with Mewtwo, Roy's official artwork is posed almost identically to his Melee official artwork.
References
Fighters in Super Smash Bros. 4 | |
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Veterans | Bowser · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Dr. Mario · Falco · Fox · Ganondorf · Ike · Jigglypuff · King Dedede · Kirby · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Sonic · Toon Link · Wario · Yoshi · Zelda · Zero Suit Samus |
Newcomers | Bayonetta · Bowser Jr. · Cloud · Corrin · Dark Pit · Duck Hunt · Greninja · Little Mac · Lucina · Mega Man · Mii Fighter (Mii Brawler · Mii Gunner · Mii Swordfighter) · Pac-Man · Palutena · Robin · Rosalina & Luma · Ryu · Shulk · Villager · Wii Fit Trainer |
Fire Emblem universe | |
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Fighters | Marth (SSBM · SSBB · SSB4 · SSBU) · Roy (SSBM · SSB4 · SSBU) · Ike (SSBB · SSB4 · SSBU) · Lucina (SSB4 · SSBU) · Robin (SSB4 · SSBU) · Corrin (SSB4 · SSBU) · Chrom (SSBU) · Byleth (SSBU) |
Assist Trophies | Lyn · Black Knight · Tiki |
Stages | Castle Siege · Arena Ferox · Coliseum · Garreg Mach Monastery |
Item | Killing Edge |
Other | Sothis |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpieces | Fire Emblem: Shadow Dragon and the Blade of Light · Fire Emblem: Mystery of the Emblem |