Fox (SSBM)/Neutral attack/Hit 1: Difference between revisions

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*'''Low priority:''' Opposing ground attacks of 13% damage or more will override the jab hitbox (most smash attacks and some tilts).
*'''Low priority:''' Opposing ground attacks of 13% damage or more will override the jab hitbox (most smash attacks and some tilts).
*'''Small disjoint:''' Jab is unlikely to do better than trade with most attacks, and attacks with high disjoint such as Marth's fair will almost surely override it.
*'''Small disjoint:''' Jab is unlikely to do better than trade with most attacks, and attacks with high disjoint such as Marth's fair will almost surely override it.
The issues with jab is that the hitbox is not active long, and the threat of crouch canceling or ASDI down limits it's use, and shine fulfills many of it's potential purposes. The only advantages it has over shine in neutral is range in front and better follow-ups against some characters (Jigglypuff, for example).
It is most safe to use against an airborne opponent because the inability for the opponent to crouch cancel eliminates a key weakness.