1,507
edits
(Fixed another damage value) Tag: Mobile edit |
(→Differences From Marth: "All changed/added information has been tested at least in some point of time.") |
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*{{nerf|His forward tilt and up tilt are significantly weaker than Marth's.}} | *{{nerf|His forward tilt and up tilt are significantly weaker than Marth's.}} | ||
*{{change|Instead of having horizontal knockback, his down tilt has vertical knockback, which leads to many combo setups, especially on fast fallers. In exchange, this makes Roy's down tilt much less useful for neutral resets against the rest of the cast.}} | *{{change|Instead of having horizontal knockback, his down tilt has vertical knockback, which leads to many combo setups, especially on fast fallers. In exchange, this makes Roy's down tilt much less useful for neutral resets against the rest of the cast.}} | ||
*{{buff|His forward smash's sweetspot is much larger and | *{{buff|His forward smash's sweetspot is much larger.}} | ||
**{{nerf|However, it is slightly slower and its sourspot is significantly weaker than Marth's sourspot, and, despite common belief, Roy's sweetspoted Forward Smash is very slightly weaker than Marth's sweetspoted Forward Smash (Although it is barely noticeable and is still fairly powerful.)}} | |||
*{{buff|Roy's up smash has multi-hit properties and doesn't have sourspots at the sides, making it easier to hit with.}} | *{{buff|Roy's up smash has multi-hit properties and doesn't have sourspots at the sides, making it easier to hit with.}} | ||
**{{nerf|Although, it is still weaker than Marth's tipped Up Smash.}} | |||
'''Aerial attacks''' | '''Aerial attacks''' | ||
*{{nerf|All of Roy's aerials are weaker than Marth's in both knockback and damage.}} | *{{nerf|All of Roy's aerials are weaker than Marth's in both knockback and damage.}} | ||
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'''Special moves''' | '''Special moves''' | ||
*{{buff|[[Flare Blade]] is much stronger than Marth's [[Shield Breaker]] and can charge for a longer period.}} | *{{buff|[[Flare Blade]] is much stronger than Marth's [[Shield Breaker]] and can charge for a longer period.}} | ||
*{{nerf|It deals 10% [[recoil damage]] to Roy when fully charged.}} | **{{nerf|It deals 10% [[recoil damage]] to Roy when fully charged.}} | ||
*{{buff|Blazer has multiple hits, can be angled forwards for better horizontal recovery, and has slightly less landing lag than Dolphin Slash | *{{buff|Blazer has multiple hits, can be angled forwards for better horizontal recovery, and has slightly less landing lag than Dolphin Slash, and Blazer's first hit has very strong set knockback which can kill floaty characters like Jigglypuff and Peach at 0% on certain stages.}} | ||
**{{nerf|However, it is significantly weaker and slightly slower than Dolphin Slash, and covers slightly less vertical distance.}} | |||
*{{nerf|However, it is significantly weaker than Dolphin Slash and covers slightly less vertical distance.}} | |||
*{{buff|Roy's [[Counter]] does 1.5x the damage and knockback of the move countered, making it a powerful KO move when used against strong attacks (such as Captain Falcon's Falcon Punch, Ganondorf's Warlock Punch, or Bowser's Forward Smash).}} | *{{buff|Roy's [[Counter]] does 1.5x the damage and knockback of the move countered, making it a powerful KO move when used against strong attacks (such as Captain Falcon's Falcon Punch, Ganondorf's Warlock Punch, or Bowser's Forward Smash).}} | ||
*{{nerf|The window of time in which Roy can counter attack is much shorter than Marth's, and the move itself takes a slightly longer time to initiate.}} | *{{nerf|The window of time in which Roy can counter attack is much shorter than Marth's, and the move itself takes a slightly longer time to initiate.}} |
edits