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Characters that use model effects for facial expressions (such as {{SSBB|Sonic}} or {{SSBB|Kirby}}) can have their facial expressions look unusual when forced into their bind pose. Sonic's eyes, for instance, will always appear closed, while Kirby's mouth will be forced into its standard "o" shape. | Characters that use model effects for facial expressions (such as {{SSBB|Sonic}} or {{SSBB|Kirby}}) can have their facial expressions look unusual when forced into their bind pose. Sonic's eyes, for instance, will always appear closed, while Kirby's mouth will be forced into its standard "o" shape. | ||
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==In gameplay== | ==In gameplay== | ||
[[File:Beastpose.jpeg|thumb|300px|A bind pose, as seen in actual gameplay.]] | [[File:Beastpose.jpeg|thumb|300px|A bind pose, as seen in actual gameplay.]] | ||
In theory, | In theory, blind poses should never be seen in the actual gameplay of a final product, with some exceptions such as built-in modding tools seen with products such as ''The Sims 2 Body Shop''. In ''Super Smash Bros. Brawl'', however, some attacks will cause bind poses to appear for a single [[frame]], such as Olimar's [[Pikmin Chain]] and Ganondorf's [[Beast Ganon]]; seeing these bind poses, however, requires almost perfect timing with the pause button, as well as external help by slowing the game's pace down considerably. | ||
Among the most common ways to seesee bind poses, however, is through the use of [[moveset swap]] hacks. While most animations will operate as usual, if the two involved characters' special moves have an unequal number of animations (or simply have animations of different names), trying to use an animation that does not exist ends up forcing the character into their bind pose as a failsafe. Other hacks can also result in bind poses for similar reasons; hacking Giga Bowser into brawls, for instance, will cause his losing pose to be the bind pose on the [[results screen]], due to a lack of "applause" animations. | Among the most common ways to seesee bind poses, however, is through the use of [[moveset swap]] hacks. While most animations will operate as usual, if the two involved characters' special moves have an unequal number of animations (or simply have animations of different names), trying to use an animation that does not exist ends up forcing the character into their bind pose as a failsafe. Other hacks can also result in bind poses for similar reasons; hacking Giga Bowser into brawls, for instance, will cause his losing pose to be the bind pose on the [[results screen]], due to a lack of "applause" animations. |