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Lukey140701 (talk | contribs) (→List of recoveries: adding mewtwo ssb4) |
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||[[Mewtwo (SSBM)|Mewtwo]]'s large second jump, slow fall speed, and high air speed allow for long recoveries even before its up special, [[Teleport]]. The massive recoil of [[Shadow Ball]] can also help in recovery. [[Confusion]] can also help Mewtwo gain some distance once in the air. | ||[[Mewtwo (SSBM)|Mewtwo]]'s large second jump, slow fall speed, and high air speed allow for long recoveries even before its up special, [[Teleport]]. The massive recoil of [[Shadow Ball]] can also help in recovery. [[Confusion]] can also help Mewtwo gain some distance once in the air. | ||
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||Teleport sends [[Mewtwo (SSB4)|Mewtwo]] fair distance vertically, and can also be directed to aid horizontal recovery. Shadow Ball sends Mewtwo vertically opposite the direct it was shot at, with the distance varying depending on how much the move is charged. | ||Teleport sends [[Mewtwo (SSB4)|Mewtwo]] fair distance vertically, and can also be directed to aid horizontal recovery. Shadow Ball sends Mewtwo vertically opposite the direct it was shot at, with the distance varying depending on how much the move is charged. Confusion sends Mewtwo vertically in the direction it is performed. | ||
Alternate specials: | Alternate specials: |
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