User:Pseudo-dino/Ganondorf Differences (SSBM): Difference between revisions

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==== Special moves ====
==== Special moves ====
*{{buff|[[Warlock Punch]] is much more powerful than the [[Falcon Punch]], able to kill virtually any character under 30% damage on the [[Tournament legal (SSBM)|tournament legal]] stages. It also deal more damage.}}
*{{buff|[[Warlock Punch]] is much more powerful than the [[Falcon Punch]], able to KO virtually any character under 30% damage on the [[Tournament legal (SSBM)|tournament legal]] stages. It also deal more damage.}}
*{{buff|[[Gerudo Dragon]] deals much more damage than [[Raptor Boost]].}}
*{{buff|[[Gerudo Dragon]] deals much more damage than [[Raptor Boost]].}}
*{{buff|[[Dark Dive]] is a stronger move that deals higher damage than [[Falcon Dive]] and can hit opponents who attempt to intercept Ganondorf.}}
*{{buff|[[Dark Dive]] is a stronger move that deals higher damage than [[Falcon Dive]] and can hit opponents who attempt to intercept Ganondorf.}}

Revision as of 02:54, May 9, 2015

Differences from Captain Falcon

An icon for denoting incomplete things.

Attributes

  • Buff Ganondorf's attacks have more range than Captain Falcon's due to his longer arms and legs.
  • Nerf Ganondorf's walking and dashing speed, falling speed, and air speed are all lower than Captain Falcon's.
  • Nerf Ganondorf's jump and midair jump are lower than Captain Falcon's.
  • Nerf Ganondorf's larger body makes him a much larger target.
  • Nerf Ganondorf cannot wall jump unlike Captain Falcon.
  • Change Ganondorf's moves are generally slower but more powerful than Captain Falcon's.
  • Change Ganondorf is heavier than Captain Falcon but has lower gravity and, improving his horizontal endurance but lowering his vertical endurance.
  • Change Many of Ganondorf's attacks deal darkness and electric damage as opposed to Captain Falcon's fire.

Ground attacks

  • Buff Forward tilt is significantly more powerful (the third strongest in the game), deal more damage, and is not much slower than Captain Falcon's.
  • Buff Dash attack is still fast and much more powerful than Captain Falcon's, as well as being a useful combo starter.
  • Buff Forward smash has much higher knockback and range.
  • Buff Up smash is designed to hit only once (and if it hits multiple times it is the most damaging up smash in the game) and is much stronger than Captain Falcon's.
  • Buff Down smash is designed to hit twice and has much higher knockback than Captain Falcon's, while still retaining the same speed.
  • Nerf Up tilt is radically different; it consists of Ganondorf raising his leg in the air for 88 frames before bringing it down in an explosive kick. It is extremely powerful, but slow to the point of uselessness.
  • Nerf Down tilt is slower but not more powerful than Captain Falcon's.
  • Nerf Forward smash is much slower than Captain Falcon's.
  • Nerf Up smash is less useful as a combo move.
  • Nerf Down smash deals less damage if it only hits once.
  • Change Neutral attack is a single punch with an electric effect and unusually high knockback for a jab. However, it is not as damaging as Captain Falcon's Gentleman.
  • Change Forward smash has almost purely vertical knockback instead of largely horizontal.
  • Change Down smash has diagonal knockback instead of largely horizontal.

Aerial attacks

  • Buff Neutral aerial has much higher damage and knockback on both hits, and the first hit has KO power on its own.
  • Buff Forward aerial has no sourspot and much longer range than Captain Falcon's Knee Smash.
  • Buff Back aerial has no sourspot and better range and power than Captain Falcon's.
  • Buff Up aerial is much stronger and longer-ranged than Captain Falcon's, and, although it has a sourspot unlike Captain Falcon's, the sourspot has a favorable semi-spike angle and high hitstun that can be used for edgeguarding.
  • Buff Down aerial is much stronger in both damage and knockback than Captain Falcon's equivalent, making it the strongest meteor smash from a fighter in Melee, able to KO grounded opponents under 120% damage.
  • Nerf Neutral aerial is designed to hit only once, and does slightly less damage than Captain Falcon's two hits if it hits once.
  • Nerf Forward aerial is less powerful than a sweetspotted Knee Smash and has significantly higher landing lag.
  • Nerf Up aerial is a less effective move for combos thanks to its increased power, and it cannot hit opponents upwards. It also has an added sourspot at the end of the move that deals little damage and knockback, but can be used for edgeguarding as described above.
  • Nerf Down aerial is much slower than Captain Falcon's, with drastically increased landing lag, and it lacks the nipple spike hitbox.
  • Change Forward aerial has a completely different animation from Captain Falcon's Knee Smash.

Special moves

  • Buff Warlock Punch is much more powerful than the Falcon Punch, able to KO virtually any character under 30% damage on the tournament legal stages. It also deal more damage.
  • Buff Gerudo Dragon deals much more damage than Raptor Boost.
  • Buff Dark Dive is a stronger move that deals higher damage than Falcon Dive and can hit opponents who attempt to intercept Ganondorf.
  • Buff Grounded Wizard's Foot is stronger than Falcon Kick with a more favorable semi-spike angle.
  • Buff Aerial Wizard's Foot is a powerful spike instead of dealing upwards vertical knockback like Falcon Kick. It is also safer to use to restore Ganondorf's midair jump thanks to his lower falling speed compared to Captain Falcon.
  • Nerf Warlock Punch is much slower than the Falcon Punch, and Ganondorf is unable to perform an equivalent to Captain Falcon's Sacred Combo due to his lower air speed, the diagonal knockback angle of his forward aerial, and Warlock Punch's obscene startup lag.
  • Nerf Gerudo Dragon's increased knockback makes it harder to combo into other attacks compared to Raptor Boost, while still being unable to KO at realistic percentages. It also is slower, covers less distance, and the aerial version cannot meteor smash.
  • Nerf Dark Dive does not cover quite as much distance as Falcon Dive.
  • Nerf Wizard's Foot has slightly more lag before and after the kick both on the ground and in the air.
  • Change Warlock Punch has significantly different aesthetics from the Falcon Punch, even discounting the darkness effect; it lacks the falcon-shaped fiery aura and falcon screech during the punch.
  • Change Dark Dive deals multiple hits before releasing the opponent, but cannot be Smash DI'ed out thanks to being a grab.