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m (Undid edit by Aidanzapunk: Well, if we're including Lucas and not counting Mii Fighters separately, it would be 51.) |
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*Several visual effects are significantly bolder and brighter: | *Several visual effects are significantly bolder and brighter: | ||
**Attacks' visual effects (such as motion blurs) are in general more pronounced, with bright saturated blurs replacing the previous game's subtle ones. | **Attacks' visual effects (such as motion blurs) are in general more pronounced, with bright saturated blurs replacing the previous game's subtle ones. | ||
**Many attacks have bright motion trails, making their range more obvious. | |||
**Smoke trails of hit characters are now thick trails of light, colored according to which player would be credited with a potential [[KO]]. Should the KO occur, the attacker will flash with an aura of their own color. | **Smoke trails of hit characters are now thick trails of light, colored according to which player would be credited with a potential [[KO]]. Should the KO occur, the attacker will flash with an aura of their own color. | ||
**The design of KOs themselves closely resembles those in ''Brawl'', but the soundbite sounds much more like an actual explosion now. | **The design of KOs themselves closely resembles those in ''Brawl'', but the soundbite sounds much more like an actual explosion now. |
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