Super Smash Bros. 4: Difference between revisions

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m (Undid edit by Aidanzapunk: Well, if we're including Lucas and not counting Mii Fighters separately, it would be 51.)
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*Several visual effects are significantly bolder and brighter:
*Several visual effects are significantly bolder and brighter:
**Attacks' visual effects (such as motion blurs) are in general more pronounced, with bright saturated blurs replacing the previous game's subtle ones.
**Attacks' visual effects (such as motion blurs) are in general more pronounced, with bright saturated blurs replacing the previous game's subtle ones.
**Many attacks have bright motion trails, making their range more obvious.
**Smoke trails of hit characters are now thick trails of light, colored according to which player would be credited with a potential [[KO]]. Should the KO occur, the attacker will flash with an aura of their own color.
**Smoke trails of hit characters are now thick trails of light, colored according to which player would be credited with a potential [[KO]]. Should the KO occur, the attacker will flash with an aura of their own color.
**The design of KOs themselves closely resembles those in ''Brawl'', but the soundbite sounds much more like an actual explosion now.
**The design of KOs themselves closely resembles those in ''Brawl'', but the soundbite sounds much more like an actual explosion now.
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