27,479
edits
(Undid edit by 107.206.93.89: We don't denote damage nerfs unless they really are that significant.) |
m (→Moveset) |
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|game=SSBB | |game=SSBB | ||
|neutralcount=2 | |neutralcount=2 | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=5% | |neutral1dmg=5% | ||
|neutral2dmg=5% | |neutral2dmg=5% | ||
|neutraldesc=Two quick claw swipes. Relatively safe move, as the arm Bowser is swiping with is intangible while the hitboxes are out. | |neutraldesc=Two quick claw swipes. Relatively safe move, as the arm Bowser is swiping with is intangible while the hitboxes are out. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=11% | |ftiltdmg=11% | ||
|ftiltdesc=Bowser gives a backhanded punch while leaning his body forward. Can be aimed up or down. Has decent KO potential at later percentages. If angled down, has a decent chance of tripping. Bowser's lower arm is intangible while the hitboxes are out. | |ftiltdesc=Bowser gives a backhanded punch while leaning his body forward. Can be aimed up or down. Has decent KO potential at later percentages. If angled down, has a decent chance of tripping. Bowser's lower arm is intangible while the hitboxes are out. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=12% | |utiltdmg=12% | ||
|utiltdesc=Swats the air above him. A decent juggling move. This is also a very powerful KO move and can KO lightweights very early given its surprising speed. Like his forward tilt, Bowser's lower arm cannot be injured while the hitboxes are out. | |utiltdesc=Swats the air above him. A decent juggling move. This is also a very powerful KO move and can KO lightweights very early given its surprising speed. Like his forward tilt, Bowser's lower arm cannot be injured while the hitboxes are out. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=14% (hit 1), 11% (hit 2) | |dtiltdmg=14% (hit 1), 11% (hit 2) | ||
|dtiltdesc=Claw swipes while crouched. Does two hits; unlike most multi-hit moves, the first hit is the stronger one. High knockback for its kind with speed make this another speedy KO move. Like his neutral combo, the active arm cannot be injured. | |dtiltdesc=Claw swipes while crouched. Does two hits; unlike most multi-hit moves, the first hit is the stronger one. High knockback for its kind with speed make this another speedy KO move. Like his neutral combo, the active arm cannot be injured. | ||
|dashname= | |dashname= | ||
|dashdmg=11% (clean), 8% (late) | |dashdmg=11% (clean), 8% (late) | ||
|dashdesc=Running headbutt. Has good vertical knockback. Horrid ending lag makes this move easily [[punish]]able. | |dashdesc=Running headbutt. Has good vertical knockback. Horrid ending lag makes this move easily [[punish]]able. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSBB|10}} (hit 1), {{ChargedSmashDmgSSBB|23}}/{{ChargedSmashDmgSSBB|21}} (hit 2) | |fsmashdmg={{ChargedSmashDmgSSBB|10}} (hit 1), {{ChargedSmashDmgSSBB|23}}/{{ChargedSmashDmgSSBB|21}} (hit 2) | ||
|fsmashdesc=Bowser rears back and then performs a very strong headbutt. This is the most damaging forward smash in the game. If used correctly, the second hit can prevent shield grabbing. When fully charged and both hits connect, it can KO at 45%. | |fsmashdesc=Bowser rears back and then performs a very strong headbutt. This is the most damaging forward smash in the game. If used correctly, the second hit can prevent shield grabbing. When fully charged and both hits connect, it can KO at 45%. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBB|20}}/{{ChargedSmashDmgSSBB|15}} (hit 1), {{ChargedSmashDmgSSBB|12}}/{{ChargedSmashDmgSSBB|10}} (hit 2) | |usmashdmg={{ChargedSmashDmgSSBB|20}}/{{ChargedSmashDmgSSBB|15}} (hit 1), {{ChargedSmashDmgSSBB|12}}/{{ChargedSmashDmgSSBB|10}} (hit 2) | ||
|usmashdesc=Bowser hunkers down on all fours and jumps straight up, hitting with his shell. Hitting with the sides of the attack does less damage. Opponents who only shield his jump may be hit by his landing (this only applies to grounded opponents). Very high knockback (one of the strongest up smashes in the game) | |usmashdesc=Bowser hunkers down on all fours and jumps straight up, hitting with his shell. Hitting with the sides of the attack does less damage. Opponents who only shield his jump may be hit by his landing (this only applies to grounded opponents). Very high knockback (one of the strongest up smashes in the game) | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBB|2}} (hits 1-6), {{ChargedSmashDmgSSBB|9}} (hit 7) | |dsmashdmg={{ChargedSmashDmgSSBB|2}} (hits 1-6), {{ChargedSmashDmgSSBB|9}} (hit 7) | ||
|dsmashdesc=Bowser retracts into his shell and spins around. Multi-hit attack that does up to seven hits. Very high knockback and is difficult to DI out of. | |dsmashdesc=Bowser retracts into his shell and spins around. Multi-hit attack that does up to seven hits. Very high knockback and is difficult to DI out of. | ||
|nairname= | |nairname= | ||
|nairdmg=13% (clean), 9% (late) | |nairdmg=13% (clean), 9% (late) | ||
|nairdesc=Bowser spins around inside his shell. Low knockback and very low KO potential. | |nairdesc=Bowser spins around inside his shell. Low knockback and very low KO potential. | ||
|fairname= | |fairname= | ||
|fairdmg=13% (hand), 12% (arm), 11% (shoulder) | |fairdmg=13% (hand), 12% (arm), 11% (shoulder) | ||
|fairdesc=A rather quick slash forwards. Decent knockback with surprising speed. | |fairdesc=A rather quick slash forwards. Decent knockback with surprising speed. | ||
|bairname= | |bairname= | ||
|bairdmg=15% (clean), 7% (late) | |bairdmg=15% (clean), 7% (late) | ||
|bairdesc=Bowser thrusts out his shell behind him, dealing massive damage and above average knockback. Low startup, but high ending lag and landing lag if not auto-cancelled. | |bairdesc=Bowser thrusts out his shell behind him, dealing massive damage and above average knockback. Low startup, but high ending lag and landing lag if not auto-cancelled. | ||
|uairname= | |uairname= | ||
|uairdmg=17% | |uairdmg=17% | ||
|uairdesc=Bowser swings his head upward with a little but noticeable startup lag but little ending lag in the air. Very high damage and knockback make it one of the best up aerials in the game power-wise (2nd strongest up air in the game). It is hindered, however, by its low hitbox duration. | |uairdesc=Bowser swings his head upward with a little but noticeable startup lag but little ending lag in the air. Very high damage and knockback make it one of the best up aerials in the game power-wise (2nd strongest up air in the game). It is hindered, however, by its low hitbox duration. | ||
|dairname= | |dairname= | ||
|dairdmg=3% (hits 1-9), 2% (landing) | |dairdmg=3% (hits 1-9), 2% (landing) | ||
|dairdesc=Bowser retracts into his shell and spins himself into the ground. Limited shockwave if hits the ground. The last hit can Meteor Smash, but it's weak and overall not recommended. Often used for [[SHFF]]s due to its high damage output and extra hit upon landing. | |dairdesc=Bowser retracts into his shell and spins himself into the ground. Limited shockwave if hits the ground. The last hit can Meteor Smash, but it's weak and overall not recommended. Often used for [[SHFF]]s due to its high damage output and extra hit upon landing. | ||
|grabname= | |grabname= | ||
|grabdesc= | |grabdesc= | ||
|pummelname= | |pummelname= | ||
|pummeldmg=3% | |pummeldmg=3% | ||
|pummeldesc=Hits foe with his head. Very slow pummel. | |pummeldesc=Hits foe with his head. Very slow pummel. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=10% | |fthrowdmg=10% | ||
|fthrowdesc=Launches foe forward using his head. Decent knockback, but will rarely KO. | |fthrowdesc=Launches foe forward using his head. Decent knockback, but will rarely KO. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=10% | |bthrowdmg=10% | ||
|bthrowdesc=Exactly identical to Bowser's forward throw, but has a faster execution. | |bthrowdesc=Exactly identical to Bowser's forward throw, but has a faster execution. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=1% (hits 1-8), 2% (throw) | |uthrowdmg=1% (hits 1-8), 2% (throw) | ||
|uthrowdesc=Bowser tosses foe upwards, retreats into his shell, and spins, damaging the foe with his spikes. Damage also applies to bystanders. Decent but set knockback. | |uthrowdesc=Bowser tosses foe upwards, retreats into his shell, and spins, damaging the foe with his spikes. Damage also applies to bystanders. Decent but set knockback. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=12% (hit 1), 0% (throw) | |dthrowdmg=12% (hit 1), 0% (throw) | ||
|dthrowdesc=Sets opponent on floor, then flings himself forward, performing a body slam on his opponent. Low knockback even with scaling. The full damage of the attack is also applied to bystanders; the throw itself does no damage. | |dthrowdesc=Sets opponent on floor, then flings himself forward, performing a body slam on his opponent. Low knockback even with scaling. The full damage of the attack is also applied to bystanders; the throw itself does no damage. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=6% | |floorfdmg=6% | ||
|floorfdesc=Bowser leaps forward to strike with his head, then back to kick behind, and finally up into a standing position. | |floorfdesc=Bowser leaps forward to strike with his head, then back to kick behind, and finally up into a standing position. | ||
|floorbname= | |floorbname= | ||
|floorbdmg=6% | |floorbdmg=6% | ||
|floorbdesc=Bowser gets up while swinging his hand around. | |floorbdesc=Bowser gets up while swinging his hand around. | ||
|floortname= | |floortname= | ||
|floortdmg=5% | |floortdmg=5% | ||
|floortdesc=Bowser gets up while facing backwards, and does a claw swipe that brings him facing forward. | |floortdesc=Bowser gets up while facing backwards, and does a claw swipe that brings him facing forward. | ||
|edgefname= | |edgefname= | ||
|edgefdmg=8% | |edgefdmg=8% | ||
|edgefdesc=Quickly spins onto the stage, then retreats back a bit. | |edgefdesc=Quickly spins onto the stage, then retreats back a bit. | ||
|edgesname= | |edgesname= | ||
|edgesdmg=10% | |edgesdmg=10% | ||
|edgesdesc=Slowly climbs onto stage, and does a quick claw jab. | |edgesdesc=Slowly climbs onto stage, and does a quick claw jab. |