Super Smash Bros. 4

Luigi (SSB4): Difference between revisions

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'''{{GameIcon|ssb4}} 1.0.6'''
'''{{GameIcon|ssb4}} 1.0.6'''
*{{nerf|Fireball now does 1% less damage at far range.}}
*{{nerf|Like Mario, fireball now does 1% less damage the farther it goes.}}


==Trophies==
==Trophies==

Revision as of 21:31, April 22, 2015

This article is about Luigi's appearance in Super Smash Bros. 4. For the character in other contexts, see Luigi.
Luigi
in Super Smash Bros. 4
Luigi
MarioSymbol.svg
Universe Mario
Other playable appearances in SSB
in Melee
in Brawl
Availability Starter
Final Smash Poltergust 5000
Luigi (SSB4)

Luigi (ルイージ, Luigi) is a playable character in Super Smash Bros. 4. He was announced during the Nintendo Direct on August 7, 2013, as part of Nintendo's "Year of Luigi".[1] Charles Martinet provides his voice as well as Mario's and Wario's, although through the same voice clips that were used in Super Smash Bros. Brawl.[2]

Traditionally, Luigi has always been an unlockable character revealed after the game's release. This installment is the first to break that tradition,[1] as he was both revealed before release and is a starter now.

Attributes

Luigi is a variation of the usual character archetypes for his weight class - although he is a middleweight, he has amazing smashes; they are great for either comboing, killing, or maintaining stage control. In addition to this, all three are relatively fast, having little startup or ending lag. His killing potential is not limited to his smashes, however, as his air game, particularly his neutral aerial, is great for ending combos, and he can easily set up into KO's off the upper blast line with Luigi Cyclone. His buffs from Brawl blessed him with possibly the best comboing abilities in the game; with nearly any of his moves (especially down throw) he can set up chains into any one of his aerials, and can finish them off with either the aforementioned Cyclone or the highly destructive Super Jump Punch. Recovering is also not too much of a problem for him, as he has a wide variety of options with his (albeit tough to mash) Cyclone, Super Jump Punch, and Green Missile, which can sometimes surprise unwary opponents when it misfires. Also, he can utilize his Fireball as an aid to get back on stage while also spacing out opponents in the neutral game; his custom Ice Ball works even better to help him keep pace of the match. He is also granted with very fast yet powerful attacks that deals high damage output. This lets Luigi, once he gets in on opponent, to be able to rack up damage very quickly, especially since he has one of the best (If not the best) comboing ability in the game.

Nonetheless, Luigi still has some of the significant drawbacks that limited him in previous installments, mainly in regard to his mobility. Neither his dashing speed nor air speed are fast at all, with his aerial mobility being among the worst with his trademark "floaty" motif. While he does have high jumps that can help his combos, they make him hard to maneuver, and he can sometimes lose control of games with speedy opponents such as Sonic. As in Brawl, the loss of wavedashing has severely hindered his approach and overall mobility options. Also, although long-distanced, his recovery can be problematic, as his options are predictable, and Green Missile is usually slow enough to easily be gimped. Also, he has short range in most of his attacks, making it hard to get in against characters with strong zoning abilities or disjoint in their hitboxes. The lack of solid traction also hinders Luigi, as he will be pushed back the farthest on shield, holding back his usually amazing punish game.

Changes from Brawl

Luigi has been significantly buffed in the transition from Brawl to Smash 4, although not without receiving a few nerfs. A fair amount of his moves, including all of his KOing moves, have been nerfed in power and his recovery has worsened. However, he has now become a faster character overall and has received improvements to his combo and neutral games.

Aesthetics

  • Change Like Mario, Luigi has a more cartoonish and sleeker appearance instead of the more realistic look he had in Brawl, which is more inline with his appearance in the Mario games as well as the new aesthetic used in SSB4. Like King Dedede and several other characters, his facial expressiveness has been exaggerated even further to reflect his characteristic cowardliness. He has also undergone many visual changes to his attacks, some of which have new animations. Unlike previous installments, Luigi's chest will always be facing the foreground, just like Mario.

Attributes

  • Buff Luigi dashes faster (1.5 rather than 1.34).
  • Buff Luigi's air speed is slightly higher (0.7332 to 0.73418).
  • Buff Luigi's short hop is lower but his full jump is higher.
  • Buff Luigi's traction has been slightly increased (Though, still the lowest) (0.022 to 0.024).
  • Change Luigi has a new jumping animation where he scuttles while in midair, similar to what he does in certain Mario games.

Ground attacks

  • Change Neutral attack's first two jabs appear to have new animations.
  • Buff The final hit of neutral attack now sends Luigi forward, increasing its range.
  • Nerf All tilts, except neutral and dash attacks deal less damage (Up tilt does 6% instead of 9%, forward tilt does 8% instead of 10%, and down tilt does 8% instead of 9%).
  • Buff Up tilt does less knockback, making it much better at juggling, and a better combo starter. Thus, it is considered to have much more utility overall.
  • Buff Down tilt now knocks opponent upwards and to the side a bit, giving it slight combo ability.
  • Buff Dash attack's first hits link together better, and its last hit has much more knockback.
  • Nerf Forward smash is less powerful.
  • Change All angles of forward smash deal the same amount of damage rather than each one having a different damage value.
  • Nerf Up smash (sweetspotted) and down smash deal less damage (Up smash sweetspot does 14% instead of 15%, and down smash deals 14% instead of 16%).
  • Buff Down smash is slightly faster.
  • Change The properties of Luigi's down smash have been reversed, with the back end of it dealing more knockback than the front end.

Aerial attacks

  • Nerf Neutral air and back air can no longer be performed twice in a short hop.
  • Nerf Neutral, forward, up, and down aerial deal less damage (Neutral aerial does 12% instead of 14%, foward aerial does 9% instead of 10%, up aerial does 11% instead of 13%, down aerial does 10% instead of 11%).
  • Nerf Neutral air does less damage and has much lower knockback growth, being unable to KO in the early 100%s.
  • Buff Neutral air's lower power makes it a better combo starter.
  • Buff Forward aerial appears to have greater range and knockback. It is also is slightly quicker.
  • Buff Back air deals 2% more damage (14% instead of 12%).
  • Nerf Back air has more ending lag.
  • Buff Down aerial has been sped up, and appears to have a slightly larger hitbox. It is much easier to meteor smash with. Both the sweetspot and sourspot are stronger, especially the sourspot.

Throws/other attacks

  • Buff His grab has less ending lag.
  • Change Luigi now grabs with one hand as opposed to two.
  • Buff Forward throw is stronger.
  • Nerf Back throw deals 2% less damage throughout. It is also weaker, KOing about 30-40% later.
  • Buff Down throw appears to have less ending lag and lower knockback growth, allowing Luigi more follow up options.
  • Change Down throw has a new animation, where Luigi throws the opponent on the ground and Ground Pounds the opponent, similar to Peach and Wario's down throws.
  • Change During his up taunt, Luigi's facial expressions are different than in Brawl.
  • Buff Luigi's floor attacks deal more damage than in Brawl (7% instead of 6%).

Special moves

  • Buff Fireballs go slightly farther and are shot faster.
  • Buff Green Missile deals more damage when uncharged, dealing 10% uncharged as opposed to 5%.
  • Nerf Charging Green Missile past a certain point will cancel the move, instead of being able to hold the charge indefinitely, which makes it impossible to stall out using it and forcing your opponents to go into it's path if they want to continue the fight. Also, a fully charged Green Missile deals slightly less damage.
  • Change Green Missile has a 1 in 10 chance of misfiring instead of a 1 in 8 chance.
  • Nerf Super Jump Punch doesn't go as far horizontally after ascent. It also gains less vertical distance and has more landing lag. Fire Jump Punch is slightly weaker, now KOing opponents around 60-80% instead of around 50% (depending on the opponent's weight and Luigi's rage).
  • Buff Luigi Cyclone is stronger, and the hits link together better.
  • Nerf Luigi Cyclone gains much less altitude when used in the air. It also deals less damage (9% instead of 12% total).
  • Change Luigi's Final Smash has been changed to the Poltergust 5000, replacing Negative Zone.

Moveset

  Name Damage Description
Neutral attack   Combo Butt 3% Luigi does a combo that involves punching twice and hitting with his behind.
2%
5%
Forward tilt   Power Kick 8% Luigi performs a spinning kick. This move can be angled.
Up tilt   Upper Swipe 6% Luigi swipes over his head with his fist. Great combo starter.
Down tilt   Crouch Kick 8% Luigi couches, turns around, and kicks his heel out behind him.
Dash attack   Frenzy Punches 1% (hits 1-6), 2% (hit 7) Luigi begins to rapidly swing his arms towards the opponent, then launching them away.
Forward smash   Palm Poke 15% Luigi bends his elbow and thrusts his arm out with an open hand stab.
Up smash   Head Snap 14% (head), 12% (body) Luigi performs a hard-hitting headbutt.
Down smash   Breakdance Kick 15% (legs), 14% (feet) Luigi swings along the floor and does devastating kicks to both sides.
Neutral aerial   Drop Kick 12% (clean), 6% (late) Luigi does a powerful sex kick.
Forward aerial   Karate Chop 9% Luigi raises his hand up and brings it down with a karate chop.
Back aerial   Rear Kick 14% (clean feet), 8% (clean legs, late) Luigi turns around and does a powerful dropkick.
Up aerial   Flip Kick 11% Luigi performs a somersault and kicks backward.
Down aerial   Drill Kick 10% (clean), 8% (late) Luigi kicks his feet below him dealing a power strike. This moves has a sweet spot that meteor smashes the opponent; unlike previous games, it is timing-based instead of position-based, making it much easier to control.
Grab   Luigi's grab range is relatively short.
Pummel   Headbutt 3.2% Headbutts opponent.
Forward throw   Spin Chuck 9% Luigi spins his opponent around once and tosses the opponent forward.
Back throw   Spin Throw 10% (throw), 6% (collateral) A powerful throw that has Luigi spinning the opponent several times and throwing the opponent in the opposite direction grabbed. Originates from Super Mario 64.
Up throw   Vertical Hurl 8% Luigi throws his opponent high into the air with both hands.
Down throw   Ground Slam 6% Luigi shoves his opponent under him and Ground-Pounds them. Great combo starter and can be followed up by any other aerial.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  Double Punch 7% Gets up then kicks behind him, then in front of him.
Floor attack (back)
Floor getups (back)
  Sweep Kick 7% Gets up then punches behind him, then in front of him.
Floor attack (trip)
Floor getups (trip)
  Double Kick 5% Kicks behind him, then in front of him while getting up.
Edge attack
Edge getups
  Somersault Kick 7% Flips over the edge, kicking the opponent during the flip.
Neutral special Default Fireball 6% Luigi fires a weak, green ball of flame that ignores gravity.
Custom 1 Bouncing Fireball 6% (clean), 5% (mid), 4% (late) Luigi fires a fireball that bounces similar to Mario's. However, the bouncing arc is more vertical. This move weakens with distance.
Custom 2 Ice Ball 4% Luigi fires a slow-moving iceball that freezes enemies at higher percents.
Side special Default Green Missile 10% (uncharged), ~19.8% (fully charged) 25% (misfire) Luigi charges up and shoots forward like a missile. If used on the ground for too long, it cancels the charge. This move has a 1/10 chance to misfire, which has greater damage, knockback, and always go the same distance no matter the charge.
Custom 1 Floating Missile ~4.3% (uncharged), ~18% (fully charged), 23% (misfire) This only goes straight, which can be more accurate to hitting enemies and getting back on stage. However, it deals less damage. In return, it charges up twice as fast.
Custom 2 Quick Missile ~5.15% (uncharged), ~20% (fully charged), 20% (misfire) Luigi flies farther, but missing causes him to slide across the ground and be open for an attack.
Up special Default Super Jump Punch 25% (ground sweetspot), 20% (air sweetspot), 1% (sourspot) Luigi performs an uppercut from a super jump that deals massive amounts of damage if sweetspotted and pitiful damage if sourspotted.
Custom 1 Fiery Jump Punch 18% (ground sweetspot), 15% (air sweetspot), 1% (sourspot) Makes it easier to hit the sweetspot at the expense of its power and the move's height.
Custom 2 Burial Header 8% (descent), 8% (landing), 1% (sourspot) Instead of a fiery sweetspot, Luigi deals burying damage as he falls down faster. Luigi will also get up much faster.
Down special Default Luigi Cyclone 1.5% (loop hits), 3% (last hit) Luigi rapidly spins around dealing damage the opponent before sending them flying.
Custom 1 Mach Cyclone 6% Pushes back opponents who are close, and can rise a great amount compared to the other variations. However, only the ending does any damage.
Custom 2 Clothesline Cyclone 8% Slower, and only hits once, but is stronger. But Luigi cannot float with it.
Final Smash Poltergust 5000 30% (captured), 10% (throw) The Poltergust 5000 from Luigi's Mansion: Dark Moon suddenly appears on Luigi's back. He then proceeds to suck up nearby opponents. Then, he will shoot them out and potentially K.O. them.

Taunts

  • Initiates a variety of poses. In order: he faces the screen with one hand on his waist while the other gives the V sign, referencing his animation from Luigi's Mansion when he'd find a key; he turns to the right slightly, pointing his hands that direction, and what's new in this installment is the look of terror on his face while in this pose. Then, he places his right hand just below his nose, as seen in his artwork for Mario & Luigi: Superstar Saga. Then he turns away from the screen, crouching, as if he's sad, just like his Bogey animation in Mario Golf and finally, he faces the screen once more, with both hands on his face, giving a frightened look from the cover of Luigi's Mansion.
  • Luigi has his arms straight down and his body fully erect. The pose causes Luigi to gently fall forward and briefly balance on his belly. He says "pow pow". It is based off of one of his victory poses from Super Smash Bros. Melee.
  • He bashfully kicks the ground and sighs. If it contacts with an opponent that is hanging on a ledge or off-stage, Luigi can perform a powerful meteor smash; if the opponent is on the stage, then they receive set knockback.
  • luigi was shown to wall jump in early versions of SSB4 which was removed

On-Screen Appearance

A green Warp Pipe appears. Luigi leaps out with his hands on his head and hesitantly says "Let's-a go!"[2]

Idle Poses

  • Rubs the back of his head sheepishly.
  • Pulls on his nose, stretching it and snapping it back.

Victory Fanfare

A flourished remix directly from Brawl based on the sound clip that would play when Luigi reaches the end of a level in Super Mario Bros. It is shared with Mario, Peach, and Dr. Mario.

Victory Poses

  • Turns around and makes gun motions with his fingers, saying "Bang, bang."
  • Falls twice, stiff as a board.
  • Childishly swings his arms at the air, then gasps twice with exhaustion. (His "character chosen" animation in Super Smash Bros.)

Update history

Super Smash Bros. for Nintendo 3DS 1.0.4

  • Buff Forward smash damage: 14%15%
  • Change Forward smash side angle: 55 → 53
  • Change Down smash angle: 70 → 60
  • Buff Down smash knockback scaling: 80 → 100
  • Buff Forward aerial hand hitbox radius: 4.8 → 5.6
  • Change Order of hitboxes of forward aerial reversed (no practical effect).
  • Buff Super Jump Punch (default) ground sweetspot radius: 1.6 → 1.7
  • Change Super Jump Punch (default) ground sweetspot z-offset: 6.1 → 7.0
  • Buff Super Jump Punch (default) air sweetspot radius: 2.1 → 2.2
  • Change Super Jump Punch (default) air sweetspot z-offset: 4.7 → 5.5

Super Smash Bros. 4 1.0.6

  • Nerf Like Mario, fireball now does 1% less damage the farther it goes.

Trophies

Luigi's regular trophy can be obtained by completing Classic Mode as him and his alternative trophy can be obtained by completing All-Star mode as him in Super Smash Bros. for Nintendo 3DS.

Luigi

North America (3DS) Luigi recently celebrated his 30th anniversary with the Year of Luigi, but all that attention just made him even more shy and awkward. In Smash Bros., Luigi takes a lot of cues from his brother in fighting style, adding flair to moves like Super Jump Punch. His taunts, however, are truly unique.
North America (Wii U) Luigi recently celebrated his 30th anniversary with the Year of Luigi, but all that attention just made him even more shy and awkward. In Smash Bros. (as in life), Luigi tends to follow his brother's lead, but he adds his own flair to moves like Super Jump Punch. His taunts, however, are 100% Weegee.
Europe With the Year of Luigi long gone now, it's up to you to prove to everyone that Mario's cowardly co-star is still awesome. He may share a lot of moves with his brother, but he still puts his own spin on things. When you Super Jump Punch a foe just right, for example, the noise he makes is epic. His taunts are pretty funny too. Try them!
Appears In
Mario Bros. 1983
3DS: Luigi's Mansion: Dark Moon 03/2013

Luigi (Alt.)

North America Luigi may sulk when his down taunt is used, but his little dejected kick can actually hurt a nearby enemy fighter. It can even trigger a meteor smash! Notice an enemy leisurely hanging from the edge? Run over and pout on the edge—that foe will be the one with something to pout about!
Europe Luigi might look a bit sulky when you use his down taunt, but when he does it next to another fighter, it can get in a little hit - well, a "little hit" that can also sometimes be a meteor smash! Say you spot a fighter hanging off the edge of the stage. Just give them a pout and a kick with this taunt, and they'll fall to their doom.
Appears In
Mario Bros. 1983
3DS: Luigi's Mansion: Dark Moon 03/2013

In Event Matches

Solo Events

Co-op Events

Alternate costumes

Luigi Palette (SSB4).png
Luigi (SSB4) Luigi (SSB4) Luigi (SSB4) Luigi (SSB4) Luigi (SSB4) Luigi (SSB4) Luigi (SSB4) Luigi (SSB4)

Gallery

Trivia

  • His official artwork is based on his side taunt.
  • Early in development, Luigi could wall jump, but not in final release.
  • He has a different expression while jumping, spotdodging, and getting Screen KOed in the Wii U version of the game.
  • The trophy description for Luigi in the North American version of Super Smash Bros. for Wii U suggests a reference to Weegee, a popular internet meme.
  • Luigi's All-Star trophy in the 3DS version resembles his Adventure Mode trophy from Melee, though with a different costume.

References