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John3637881 (talk | contribs) (→Changes from Brawl to PM: Updated changelist to new version.) |
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==Attributes== | ==Attributes== | ||
<!--attributes paragraph--> | <!--attributes paragraph--> | ||
==Changes from ''Brawl'' to PM== | |||
[[File:CharizardSidebPM.png|thumb|right|200px|Charizard edge-guarding with its new side special, Heat Wave.]] | [[File:CharizardSidebPM.png|thumb|right|200px|Charizard edge-guarding with its new side special, Heat Wave.]] | ||
Charizard has been noticeably [[buff]]ed from ''Brawl'' to PM, while also receiving many new moves and changes. Like Squirtle and Ivysaur, Charizard is now a separate character from the Pokémon Trainer, no longer using a Stamina system nor having different resistances against [[grass]] and [[water]] based moves. Pokémon Trainer is completely absent, no longer appearing during battles nor victory poses. | Charizard has been noticeably [[buff]]ed from ''Brawl'' to PM, while also receiving many new moves and changes. Like Squirtle and Ivysaur, Charizard is now a separate character from the Pokémon Trainer, no longer using a Stamina system nor having different resistances against [[grass]] and [[water]] based moves. Pokémon Trainer is completely absent, no longer appearing during battles nor victory poses. | ||
===Aesthetics=== | |||
*{{change|New [[on-screen appearance]]: Charizard quickly comes flying from above and lands stomping the ground.}} | |||
*{{change|"Pokémon Trainer petting" victory pose is replaced with another one, where Charizard lazily yawns and takes a nap on the floor in a burly manner; reminiscent of Ash's Charizard in the Pokémon anime, who tended to cease fighting and take naps on serious battles, disobeying all orders (which can also happen in the actual ''Pokémon'' games).}} | |||
===Attributes=== | |||
*{{buff|Dash attack sends foes horizontally knocking foes offstage better, increasing overall utility.}} | |||
*{{buff|Glide attack is stronger, dealing consecutive hits that sum up to 17% damage (5% more), with strong knockback and a [[flame]] effect. It also propels Charizard forward, allowing to efficiently land most (if not all) of the hits by attacking from a distance, and glide must also be done with down special while the air.}} | |||
*{{buff|Stamina mechanic has been removed.}} | |||
*{{nerf|Glide attack can no longer be used effectively from a very close range, as it's in general easier to escape from it with [[DI]], and also because of the forward momentum that can cause Charizard to [[cross-up]] the foe and miss the final hit.}} | |||
===Ground Attacks=== | |||
*{{buff|Neutral attack is now its old Jab 3 with a tighter animation which acts more as a launcher, and ends sooner than its old jab combo.}} | *{{buff|Neutral attack is now its old Jab 3 with a tighter animation which acts more as a launcher, and ends sooner than its old jab combo.}} | ||
*{{buff|Forward tilt is now its old down tilt with an altered animation than can be angled and has more reach.}} | *{{buff|Forward tilt is now its old down tilt with an altered animation than can be angled and has more reach.}} | ||
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*{{buff|Up smash is now faster and is as strong as Brawl's and connects better.}} | *{{buff|Up smash is now faster and is as strong as Brawl's and connects better.}} | ||
*{{buff|[[Down smash]] is now a [[meteor smash]], allowing Charizard to follow up better into other attacks when used on grounded opponents.}} | *{{buff|[[Down smash]] is now a [[meteor smash]], allowing Charizard to follow up better into other attacks when used on grounded opponents.}} | ||
*{{nerf|Up tilt has less KO potential.}} | |||
*{{nerf|Down smash does less damage.}} | |||
===Aerial Attacks=== | |||
*{{buff|Neutral aerial has a tighter animation, and the hitboxes have slightly more reach and knockback.}} | *{{buff|Neutral aerial has a tighter animation, and the hitboxes have slightly more reach and knockback.}} | ||
*{{buff|Forward aerial has been replaced with a flaming claw move, which deals higher damage with powerful diagonal knockback, making it good KO move}} | *{{buff|Forward aerial has been replaced with a flaming claw move, which deals higher damage with powerful diagonal knockback, making it good KO move}} | ||
*{{buff|Back aerial now consists of a single strong hit, allowing Charizard to effectively attack from a distance while still inflicting a strong hit with decent KO capacities.}} | *{{buff|Back aerial now consists of a single strong hit, allowing Charizard to effectively attack from a distance while still inflicting a strong hit with decent KO capacities.}} | ||
*{{buff|Up aerial now has a sweetspot at Charizard's teeth, which possesses better KO potential and damage.}} | *{{buff|Up aerial now has a sweetspot at Charizard's teeth, which possesses better KO potential and damage.}} | ||
*{{buff|Down | *{{buff|Down aerial has faster start-up and is a stronger meteor.}} | ||
===Grabs and Throws=== | |||
*{{buff|Down throw is now a meteor smash that knocks foes down on the floor, akin to Fox and Falco's down throws. It can be [[tech]]ed instantly, though, but still acts as a [[tech-chase]].}} | *{{buff|Down throw is now a meteor smash that knocks foes down on the floor, akin to Fox and Falco's down throws. It can be [[tech]]ed instantly, though, but still acts as a [[tech-chase]].}} | ||
*{{buff|Back throw has much less knockback allowing for better follow-ups.}} | *{{buff|Back throw has much less knockback allowing for better follow-ups.}} | ||
*{{buff|New up throw: {{s|bulbapedia|Seismic Toss}} from the Pokémon anime, where it flies with its opponent upwards and then slams down, creating a huge explosion. Deals strong damage for a throw, with very powerful knockback.}} | *{{buff|New up throw: {{s|bulbapedia|Seismic Toss}} from the Pokémon anime, where it flies with its opponent upwards and then slams down, creating a huge explosion. Deals strong damage for a throw, with very powerful knockback.}} | ||
*{{buff|Pummel does slightly more damage.}} | *{{buff|Pummel does slightly more damage.}} | ||
===Special Moves=== | |||
*{{buff|[[Fly]] is renamed as the {{s|bulbapedia|Fire Spin}}, having an actual flame effect, and it now deals a single blow of strong damage with good KO/gimping potential.}} | *{{buff|[[Fly]] is renamed as the {{s|bulbapedia|Fire Spin}}, having an actual flame effect, and it now deals a single blow of strong damage with good KO/gimping potential.}} | ||
*{{buff|[[Pokémon Change]] has been replaced with a different version of Fly. It causes Charizard to crouch and then leap into the air higher than any jump, and it can be charged to fly higher. When used in the air, Charizard instantly glides, and can use a glide attack afterwards.}} | *{{buff|[[Pokémon Change]] has been replaced with a different version of Fly. It causes Charizard to crouch and then leap into the air higher than any jump, and it can be charged to fly higher. When used in the air, Charizard instantly glides, and can use a glide attack afterwards.}} | ||
*{{buff|New Side Special is Heat Wave that uses a similar animation to its old forward aerial. It provides backwards momentum when used in the air. Like Brawl's forward aerial, it is stronger up close, has more range, and is a greater edge guarder with more horizontal knockback than Rock Smash.}} | *{{buff|New Side Special is Heat Wave that uses a similar animation to its old forward aerial. It provides backwards momentum when used in the air. Like Brawl's forward aerial, it is stronger up close, has more range, and is a greater edge guarder with more horizontal knockback than Rock Smash.}} | ||
*{{buff|Charizard now has his own Final Smash, where he fires three powerful fire-breathing blasts}} | *{{buff|Charizard now has his own Final Smash, where he fires three powerful fire-breathing blasts}} | ||
*{{nerf|Up special no longer has super armor.}} | *{{nerf|Up special no longer has super armor.}} | ||
*{{nerf|Heat Wave has less damage potential than its Rock Smash.}} | *{{nerf|Heat Wave has less damage potential than its Rock Smash.}} | ||
==Revisions== | ==Revisions== |