Helpless: Difference between revisions
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{|class="wikitable" align="center" | {|class="wikitable" align="center" | ||
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!Move!!Notes | !Move!!Character!!Type!!Notes | ||
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|[[Air dodge]]||''Melee'' only. | |[[Air dodge]]||||||''Melee'' only. | ||
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|[[Agility]]|| | |[[Agility]]||[[Pichu]]||Up Special|| | ||
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|{{b|Balloon Trip|move}}||Can happen sooner if balloons are popped by opponents. | |{{b|Balloon Trip|move}}||[[Villager]]||Up Special||Can happen sooner if balloons are popped by opponents. | ||
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|[[Belay]]|| | |[[Belay]]||[[Ice Climbers]]||Up Special|| | ||
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|[[Blazer]]|| | |[[Blazer]]||[[Roy]]||Up Special|| | ||
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|[[Boost Kick]]|| | |[[Boost Kick]]||[[Zero Suit Samus]]||Up Special|| | ||
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|[[Burst Grenade]]|| | |[[Burst Grenade]]||[[Sheik]]||Side Special|| | ||
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|[[Corkscrew]]|| | |[[Corkscrew]]||[[Wario]]||Up Special|| | ||
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|[[Dark Dive]]||If the move's grab connects with an opponent, Ganondorf does not become helpless and can use the move again. | |[[Dark Dive]]||[[Ganondorf]]||Up Special||If the move's grab connects with an opponent, Ganondorf does not become helpless and can use the move again. | ||
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|[[Dimensional Cape]]|| | |[[Dimensional Cape]]||[[Meta Knight]]||Down Special|| | ||
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|[[Din's Fire]]|| | |[[Din's Fire]]||[[Zelda]]||Side Special|| | ||
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|[[Dolphin Slash]]|| | |[[Dolphin Slash]]||[[Marth]], [[Lucina]]||Up Special|| | ||
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|[[Drill Rush]]|| | |[[Drill Rush]]||[[Meta Knight]]||Side Special|| | ||
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|[[Duck Jump]]|| | |[[Duck Jump]]||[[Duck Hunt]]||Up Special|| | ||
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|[[Egg Roll]]||Does not cause helplessness in ''SSB4''. | |[[Egg Roll]]||[[Yoshi]]||Side Special||Does not cause helplessness in ''SSB4''. | ||
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|[[End of Day]]||Being ejected from the crashing spaceship puts Olimar into a state that is not exactly helplessness (it uses his [[tumble|tumbling]] animation, lacks the black overlay, and unlike helpnessness, prevents his Pikmin from chasing him), but it is essentially the same, as the player can only move to the left and right, and cannot attack or air dodge. | |[[End of Day]]||[[Olimar]]||Final Smash||Being ejected from the crashing spaceship puts Olimar into a state that is not exactly helplessness (it uses his [[tumble|tumbling]] animation, lacks the black overlay, and unlike helpnessness, prevents his Pikmin from chasing him), but it is essentially the same, as the player can only move to the left and right, and cannot attack or air dodge. | ||
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|[[ExtremeSpeed]]||If Lucario hits a wall during the move, it will [[wall cling]] instead of becoming helpless. However, it cannot use the move again. | |[[ExtremeSpeed]]||[[Lucario]]||Up Special||If Lucario hits a wall during the move, it will [[wall cling]] instead of becoming helpless. However, it cannot use the move again. | ||
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|[[Falco Phantasm]]||Does not cause helplessness in ''SSB4''. | |[[Falco Phantasm]]||[[Falco]]||Side Special||Does not cause helplessness in ''SSB4''. | ||
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|[[Falcon Dive]]||Like Dark Dive, if the move connects with an opponent, Captain Falcon does not become helpless and can use the move again. | |[[Falcon Dive]]||[[Captain Falcon]]||Up Special||Like Dark Dive, if the move connects with an opponent, Captain Falcon does not become helpless and can use the move again. | ||
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|[[Farore's Wind]]|| | |[[Farore's Wind]]||[[Zelda]]||Up Special|| | ||
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|[[Final Cutter]]||Normally, the move does not end until Kirby lands on the ground. However, if the platform Kirby has landed on disappears while he is still in the landing animation (such as falling off a conveyor belt), he will become helpless. | |[[Final Cutter]]||[[Kirby]]||Up Special||Normally, the move does not end until Kirby lands on the ground. However, if the platform Kirby has landed on disappears while he is still in the landing animation (such as falling off a conveyor belt), he will become helpless. | ||
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|[[Fire]]||Only causes helplessness in ''Melee''. | |[[Fire]]||[[Mr. Game & Watch]]||Up Special||Only causes helplessness in ''Melee''. | ||
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|[[Fire Bird]]|| | |[[Fire Bird]]||[[Falco]]||Up Special|| | ||
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|[[Fire Fox]]|| | |[[Fire Fox]]||[[Fox]]||Up Special|| | ||
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|[[Fire Wolf]]|| | |[[Fire Wolf]]||[[Wolf]]||Up Special|| | ||
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|[[Flame Choke]]||If the move connects with an opponent, Ganondorf does not become helpless, although he (and his victim) will fall until he hits the ground. | |[[Flame Choke]]||[[Ganondorf]]||Side Special||If the move connects with an opponent, Ganondorf does not become helpless, although he (and his victim) will fall until he hits the ground. | ||
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|[[Fly]]|| | |[[Fly]]||[[Charizard]]||Up Special|| | ||
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|[[Fox Illusion]]||Does not cause helplessness in ''SSB4''. | |[[Fox Illusion]]||[[Fox]]||Side Special||Does not cause helplessness in ''SSB4''. | ||
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|[[Gerudo Dragon]]|| | |[[Gerudo Dragon]]||[[Ganondorf]]||Side Special|| | ||
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|[[Giant Punch]]||Does not cause helplessness in ''SSB''. | |[[Giant Punch]]||[[Donkey Kong]]||Neutral Special||Does not cause helplessness in ''SSB''. | ||
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|[[Gliding]]||If the user has used all their double jumps, they are put into helplessness once the glide ends (either by stalling or by attacking). | |[[Gliding]]||[[Meta Knight]], [[Charizard]], [[Pit]]||||If the user has used all their double jumps, they are put into helplessness once the glide ends (either by stalling or by attacking). | ||
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|[[Helicopter Kick]]|| | |[[Helicopter Kick]]||[[Mii Brawler]]||Up Special|| | ||
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|[[Hydro Pump]]|| | |[[Hydro Pump]]||[[Greninja]]||Up Special|| | ||
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|[[Hula Hoop]]|| | |[[Hula Hoop]]||[[Wii Fit Trainer]]||Up Special|| | ||
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|[[Jolt Haymaker]]|| | |[[Jolt Haymaker]]||[[Little Mac]]||Side Special|| | ||
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|[[Jump Glide]]||Attacking while under the move's effect cancels the glide and triggers helplessness. | |[[Jump Glide]]||[[Palutena]]||Up Special||Attacking while under the move's effect cancels the glide and triggers helplessness. | ||
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|[[Lloid Rocket]]||Villager only enters helplessness if he rides then jumps off of the Lloid Rocket, or does not hit an opponent during the ride. | |[[Lloid Rocket]]||[[Villager]]||Side Special||Villager only enters helplessness if he rides then jumps off of the Lloid Rocket, or does not hit an opponent during the ride. | ||
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|[[Mach Tornado]]|| | |[[Mach Tornado]]||[[Meta Knight]]||Neutral Special|| | ||
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|[[Onslaught]]|| | |[[Onslaught]]||[[Mii Brawler]]||Side Special|| | ||
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|[[Pac-Jump]]||All jumps trigger helplessness for [[Pac-Man]] and triggers helplessness for others when a fighter lands on the trampoline when it's red. | |[[Pac-Jump]]||[[Pac-Man]]||Up Special||All jumps trigger helplessness for [[Pac-Man]] and triggers helplessness for others when a fighter lands on the trampoline when it's red. | ||
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|[[Peach Parasol|Parasol]]||Peach only enters helplessness if she decides to fastfall (which retracts the parasol) after using the move - she can also end the helplessness and resume parachuting by pressing up (re-opening it), the only character able to do so. However, if Peach was under the effects of items that make her shrink or grow while she fastfalls, she will become helpless, as her parasol disappears once she's back to normal. The [[Parasol]] item allows any character to do this in ''Melee''. | |[[Peach Parasol|Parasol]]||[[Peach]]||Up Special||Peach only enters helplessness if she decides to fastfall (which retracts the parasol) after using the move - she can also end the helplessness and resume parachuting by pressing up (re-opening it), the only character able to do so. However, if Peach was under the effects of items that make her shrink or grow while she fastfalls, she will become helpless, as her parasol disappears once she's back to normal. The [[Parasol]] item allows any character to do this in ''Melee''. | ||
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|[[Pikmin Chain]]||Normally, the Pikmin Chain makes Olimar helpless after the move is used in the air. However, if he uses grounded Pikmin Chain and the platform disappears (such as falling off a conveyor belt), or he uses ground Pikmin Chain while the stage is rotating, he will become helpless. | |[[Pikmin Chain]]||[[Captain Olimar]]||Up Special||Normally, the Pikmin Chain makes Olimar helpless after the move is used in the air. However, if he uses grounded Pikmin Chain and the platform disappears (such as falling off a conveyor belt), or he uses ground Pikmin Chain while the stage is rotating, he will become helpless. | ||
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|[[Piston Punch]]|| | |[[Piston Punch]]||[[Mii Brawler]]||Up Special|| | ||
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|[[PK Flash]]|| | |[[PK Flash]]||[[Ness]]||Neutral Special|| | ||
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|[[PK Freeze]]|| | |[[PK Freeze]]||[[Lucas]], [[Ness]]||Neutral Special|| | ||
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|[[PK Thunder]]|| | |[[PK Thunder]]||[[Lucas]], [[Ness]]||Up Special|| | ||
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|[[Power of Flight]]|| | |[[Power of Flight]]||[[Pit]], [[Dark Pit]]||Up Special|| | ||
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|[[Quick Attack]]|| | |[[Quick Attack]]||[[Pikachu]]||Up Special|| | ||
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|[[Quick Draw]]|| | |[[Quick Draw]]||[[Ike]]||Side Special|| | ||
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|[[Raptor Boost]]|| | |[[Raptor Boost]]||[[Captain Falcon]]||Side Special|| | ||
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|[[Rising Uppercut]]|| | |[[Rising Uppercut]]||[[Little Mac]]||Up Special|| | ||
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|[[Rocket Jump]] | |[[Rocket Jump]]||[[Palutena]]||Up Special|| | ||
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|[[Rocketbarrel Boost]]|| | |[[Rocketbarrel Boost]]||[[Diddy Kong]]||Up Special|| | ||
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|[[Rocketbarrel Barrage]]||Does not cause helplessness in ''SSB4''. | |[[Rocketbarrel Barrage]]||[[Diddy Kong]]||Final Smash||Does not cause helplessness in ''SSB4''. | ||
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|[[Rollout]]||Does not cause helplessness in ''Brawl''; Jigglypuff will keep rolling and won't be able to move, however, if it rolls off the stage. | |[[Rollout]]||[[Jigglypuff]]||Neutral Special||Does not cause helplessness in ''Brawl''; Jigglypuff will keep rolling and won't be able to move, however, if it rolls off the stage. | ||
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|[[Screw Attack]]|| | |[[Screw Attack]]||[[Samus]]||Up Special|| | ||
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|[[Screw Attack (item)]]||When this item is thrown at opponents (''Melee'' only), they execute a Screw Attack and become helpless. | |[[Screw Attack (item)]]||||Item||When this item is thrown at opponents (''Melee'' only), they execute a Screw Attack and become helpless. | ||
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|[[Shuttle Loop]]||While the initial execution of the move does not make Meta Knight helpless, he does become helpless if the glide ends. | |[[Shuttle Loop]]||[[Meta Knight]]||Up Special||While the initial execution of the move does not make Meta Knight helpless, he does become helpless if the glide ends. | ||
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|[[Spin Attack]]||Normally, the Spin Attack makes Link, Young Link, or Toon Link helpless after the move was used it in the air. However, if he stands on the platform while using grounded Spin Attack and the platform disappears (such as falling off a conveyor belt), or he used grounded Spin Attack while the stage is rotating, he will become helpless. | |[[Spin Attack]]||[[Link]], [[Young Link, [[Toon Link]]||Up Special||Normally, the Spin Attack makes Link, Young Link, or Toon Link helpless after the move was used it in the air. However, if he stands on the platform while using grounded Spin Attack and the platform disappears (such as falling off a conveyor belt), or he used grounded Spin Attack while the stage is rotating, he will become helpless. | ||
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|[[Spinning Kong]]|| | |[[Spinning Kong]]||[[Donkey Kong]]||Up Special|| | ||
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|[[Squall Hammer]]|| | |[[Squall Hammer]]||[[Ice Climbers]]||Side Special|| | ||
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|[[Super Dedede Jump]]||Normally, the move does not end until King Dedede lands on the ground. However, if the platform King Dedede has landed on disappears while he is still in the landing animation (such as falling off a conveyor belt), he hits a ceiling while using the move, or the move is cancelled by the user, he will become helpless. | |[[Super Dedede Jump]]||[[King Dedede]]||Up Special||Normally, the move does not end until King Dedede lands on the ground. However, if the platform King Dedede has landed on disappears while he is still in the landing animation (such as falling off a conveyor belt), he hits a ceiling while using the move, or the move is cancelled by the user, he will become helpless. | ||
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|[[Super Jump Punch]]|| | |[[Super Jump Punch]]||[[Mario]], [[Luigi]], [[Dr. Mario]]||Up Special|| | ||
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|[[Teleport]]|| | |[[Teleport]]||[[Mewtwo]]||Up Special|| | ||
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|[[Ultimate Uppercut]]|| | |[[Ultimate Uppercut]]||[[Mii Brawler]]||Neutral Special|| | ||
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|[[Vanish]]|| | |[[Vanish]]||[[Sheik]]||Up Special|| | ||
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|[[Vine Whip]]|| | |[[Vine Whip]]||[[Ivysaur]]||Up Special|| | ||
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|[[Warp]]|| | |[[Warp]]||[[Ivysaur]]||Up Special|| | ||
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|[[Waterfall]]|| | |[[Waterfall]]||[[Squirtle]]||Up Special|| | ||
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|[[Whirling Fortress]]|| | |[[Whirling Fortress]]||[[Bowser]]||Up Special|| | ||
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|[[Winged Pikmin]]|| | |[[Winged Pikmin]]||[[Captain Olimar]]||Up Special|| | ||
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|[[Wings of Icarus]]|| | |[[Wings of Icarus]]||[[Pit]]||Up Special|| | ||
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|[[Wolf Flash]]|| | |[[Wolf Flash]]||[[Wolf]],[[Fox]]||Side Special|| | ||
|} | |} | ||