Mega Man (SSB4): Difference between revisions
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|neutralname=Mega Buster | |neutralname=Mega Buster | ||
|neutral1dmg=2% (shot), 1% (cannon) | |neutral1dmg=2% (shot), 1% (cannon) | ||
|neutraldesc=Mega Man fires up to three shots from his arm cannon, which have limited range and do less knockback at longer range. He lacks a proper forward tilt and neutral air due to his ability to shoot while walking forwards or jumping | |neutraldesc=Mega Man fires up to three shots from his arm cannon, which have limited range and do less knockback at longer range. He lacks a proper forward tilt and neutral air due to his ability to shoot while walking forwards or jumping, though the moves do have minute differences. The cannon itself does slightly more damage when combined up close with the shots fired. | ||
|ftiltname=Mega Buster | |ftiltname=Mega Buster | ||
|ftiltdmg=2% | |ftiltdmg=2% | ||
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|dtiltname=Sliding | |dtiltname=Sliding | ||
|dtiltdmg=8% (clean), 5% (late) | |dtiltdmg=8% (clean), 5% (late) | ||
|dtiltdesc=Mega Man's signature sliding kick attack; he slides approximately 4 character lengths forward with a kick. Very little startup lag; the hitbox lasts all the way until the slide is finished, which can hit opponents attempting to roll away. A good surprise move, but only if not overused, and has low knockback. | |dtiltdesc=Mega Man's signature sliding kick attack; he slides approximately 4 character lengths forward with a kick. Very little startup lag; the hitbox lasts all the way until the slide is finished, which can hit opponents attempting to roll away. A good surprise move, but only if not overused, and has low knockback. Partially based on the ''Charge Kick'', Charge Man's weapon from ''Mega Man 5''. | ||
|dashname=Top Spin | |dashname=Top Spin | ||
|dashdmg=1% (hits 1-7), 3% (hit 8) | |dashdmg=1% (hits 1-7), 3% (hit 8) | ||
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|nairname=Mega Buster | |nairname=Mega Buster | ||
|nairdmg=2% (shot), 2% (cannon) | |nairdmg=2% (shot), 2% (cannon) | ||
|nairdesc=Behaves identically to Mega Man's neutral attack, except Mega Man fires while falling in the air. The move's cannon sweetspot has high [[knockback]]. | |nairdesc=Behaves identically to Mega Man's neutral attack, except Mega Man fires while jumping or falling in the air. The move's cannon sweetspot has high [[knockback]]. | ||
|fairname=Flame Sword | |fairname=Flame Sword | ||
|fairdmg=8% (clean), 5% (late) | |fairdmg=8% (clean), 5% (late) | ||
|fairdesc= | |fairdesc=Mega Man quickly summons a flaming sword to his hand and swings it downwards in front of him. It is based on Sword Man's weapon from ''Mega Man 8''. | ||
|bairname=Slash Claw | |bairname=Slash Claw | ||
|bairdmg=3% (hit 1), 4% (hit 2), 5% (hit 3) | |bairdmg=3% (hit 1), 4% (hit 2), 5% (hit 3) | ||
|bairdesc=Mega Man quickly turns around and | |bairdesc=Mega Man quickly turns around and swings his arm, generating a crescent-shaped energy beam behind him. It is based on Slash Man's weapon from ''Mega Man 7''. Has decent knockback and can surprise opponents when edgeguarding. | ||
|uairname=Air Shooter | |uairname=Air Shooter | ||
|uairdmg=3% (early hits), 2% (middle hits), 1% (later hits), 2% (latest hits) | |uairdmg=3% (early hits), 2% (middle hits), 1% (later hits), 2% (latest hits) | ||
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|dairname=Hard Knuckle | |dairname=Hard Knuckle | ||
|dairdmg=14% (clean), 12% (late) | |dairdmg=14% (clean), 12% (late) | ||
|dairdesc=Mega Man | |dairdesc=Mega Man points his fist straight downwards and fires it downwards as a short-ranged projectile. The fist deals the most damage in the first few frames, but afterwards, it turns into an aerial-only [[meteor smash]]. It is based on Hard Man's weapon from ''Mega Man 3''. | ||
|grabname=Super Arm | |grabname=Super Arm | ||
|grabdesc=Mega Man grabs his opponent with one hand and lifts them over his head. It is based on Guts Man's weapon from ''Mega Man''. | |grabdesc=Mega Man grabs his opponent with one hand and lifts them over his head. It is based on Guts Man's weapon from ''Mega Man''. | ||
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|nsdefname=Metal Blade | |nsdefname=Metal Blade | ||
|nsdefdmg=3% (usage), 5% (as item) | |nsdefdmg=3% (usage), 5% (as item) | ||
|nsdefdesc=A projectile that can be fired in one of eight different directions. The blade can be picked up and thrown by players like a regular item. Mega Man cannot throw another Metal Blade until his previous one disappears. The move is based on Metal Man's weapon from ''Mega Man 2''. | |nsdefdesc=A spinning Saw Blade projectile that can be fired in one of eight different directions. The blade can be picked up and thrown by players like a regular item. Mega Man cannot throw another Metal Blade until his previous one disappears. The move is based on Metal Man's weapon from ''Mega Man 2''. | ||
|nsc1name=Hyper Bomb | |nsc1name=Hyper Bomb | ||
|nsc1dmg=8% | |nsc1dmg=8% | ||
|nsc1desc=A bomb that can be thrown in 8 directions and | |nsc1desc=A bomb that can be thrown in 8 directions and will explode in contact with the ground or an enemy, but it has a form of vertical movement, giving it an arcing motion. The move is based on Bomb Man's weapon from ''Mega Man''. | ||
|nsc2name=Shadow Blade | |nsc2name=Shadow Blade | ||
|nsc2dmg=2% (per hit) | |nsc2dmg=2% (per hit) | ||
|nsc2desc=Throws a shuriken that has boomerang effect, returning to the same position it was thrown from. It can be still thrown in 8 directions, but does not stick on the ground, and cannot be picked up either. It is based on Shadow Man's weapon from ''Mega Man 3''. | |nsc2desc=Throws a shuriken that has a boomerang effect, returning to the same position it was thrown from. It can be still thrown in 8 directions, but does not stick on the ground, and cannot be picked up either. It is based on Shadow Man's weapon from ''Mega Man 3''. | ||
|ssdefname=Crash Bomber | |ssdefname=Crash Bomber | ||
|ssdefdmg=1% (loop), 4% (last) | |ssdefdmg=1% (loop), 4% (last) | ||
|ssdefdesc= | |ssdefdesc=Fires a grappling bomb that latches on to any surface or player it touches, before exploding a few seconds later. Much like a [[Gooey Bomb]], it can be transferred between players before it detonates. The bomb can travel a good distance until it dissapears. The move is based on Crash Man's weapon in ''Mega Man 2''. | ||
|ssc1name=Ice Slasher | |ssc1name=Ice Slasher | ||
|ssc1dmg=4% | |ssc1dmg=4% | ||
|ssc1desc=Fires | |ssc1desc=Fires an arrowhead-shaped ice projectile that deals less damage than the Crash Bomber, but can go through multiple enemies and also [[freeze]] them on contact. It is based on Ice Man's weapon from ''Mega Man''. | ||
|ssc2name=Danger Wrap | |ssc2name=Danger Wrap | ||
|ssc2dmg=3% (loop), 7% (last) | |ssc2dmg=3% (loop), 7% (last) | ||
|ssc2desc=Fires an explosive wrapped in a bubble that floats upwards and it will explode if | |ssc2desc=Fires an explosive wrapped in a bubble that floats upwards in an arc and it will explode if it comes into contact with an enemy, or on its own after a few seconds. Whilst harder to use than both the Crash Bomber and Ice Slasher, it deals more damage and knockback. It is based on Burst Man's weapon from ''Mega Man 7''. | ||
|usdefname=Rush Coil | |usdefname=Rush Coil | ||
|usdefdmg=0% | |usdefdmg=0% | ||
|usdefdesc=Mega Man briefly summons his trusty dog, Rush, who acts similar to Sonic's [[Spring Jump]]. A second bounce will make Mega Man jump even higher than the first bounce. Other players will also be able to bounce on Rush, even if he | |usdefdesc=Mega Man briefly summons his trusty robot dog, Rush, who acts similar to Sonic's [[Spring Jump]]. A second bounce will make Mega Man jump even higher than the first bounce. Other players will also be able to bounce on Rush, even if he is in the air. The move is based on the Rush Coil from ''Mega Man 3''. | ||
|usc1name=Tornado Hold | |usc1name=Tornado Hold | ||
|usc1dmg=2% (center), 1% (sides) | |usc1dmg=2% (center), 1% (sides) | ||
|usc1desc=Drops a fan | |usc1desc=Drops a spinning fan onto the ground that creates a tornado and pushes anyone caught in it upwards, dealing multiple hits. It can be also used to combo into the Flame Sword, Slash Claw or Air Shooter. If used in midair, it causes the fan to fall as it pushes Mega Man up, giving it better offensive potential but slightly less horizontal distance than the Rush Coil. It is based on Tengu Man's weapon from ''Mega Man 8''. | ||
|usc2name=Beat | |usc2name=Beat | ||
|usc2dmg=0% | |usc2dmg=0% | ||
|usc2desc=Mega Man summons Beat, which he grabs onto as | |usc2desc=Mega Man summons his robot bird Beat, which he grabs onto as he lifts him upwards with greater horizontal distance but less speed than the Rush Coil. | ||
|dsdefname=Leaf Shield | |dsdefname=Leaf Shield | ||
|dsdefdmg=2% (circling), 3.8% (thrown) | |dsdefdmg=2% (circling), 3.8% (thrown) | ||
|dsdefdesc=Mega Man | |dsdefdesc=Mega Man summons leaf-shaped units that electromagnetically orbit around him. The leaves block projectiles, and can be fired forwards by pressing an attack button to land multiple hits, or used with the Super Arm to deal additional damage. The move is based on Wood Man's weapon from ''Mega Man 2''. | ||
|dsc1name=Skull Barrier | |dsc1name=Skull Barrier | ||
|dsc1dmg=0% (circling), 2% (thrown) | |dsc1dmg=0% (circling), 2% (thrown) | ||
|dsc1desc=Produces | |dsc1desc=Produces a skull-shaped energy shield that orbits around Mega Man. It can [[reflect]] projectiles, but travels less distance and does less damage when thrown, and no damage at all when it is orbiting around Mega Man. The move is based on Skull Man's weapon from ''Mega Man 4''. | ||
|dsc2name=Plant Barrier | |dsc2name=Plant Barrier | ||
|dsc2dmg=3% (circling), 4.2% (thrown) | |dsc2dmg=3% (circling), 4.2% (thrown) | ||
|dsc2desc= | |dsc2desc=Mega Man summons flower petal-shaped units that orbit around him. The petals are more durable than the Leaf Shield, as they do not disappear when hit and deal slightly more damage when thrown, but it moves slightly slower and has less range when thrown. The move is based on Plant Man's weapon from ''Mega Man 6''. | ||
|fsname=Mega Legends | |fsname=Mega Legends | ||
|fsdmg=3% (init), 39% (attack) | |fsdmg=3% (init), 39% (attack) | ||
|fsdesc=Mega Man fires a Black Hole Bomb, which explodes in front of him. If anyone falls into it, the Final Smash begins. Mega Man is joined by Mega Man X, MegaMan.EXE, Mega Man Volnutt, and Geo Stelar, who combine the strength of their respective busters to create one massive attack, targeting whoever fell into the black hole. | |fsdesc=Mega Man fires a Black Hole Bomb, based on Galaxy Man's weapon from ''Mega Man 9'', which explodes in front of him. If anyone falls into it, the Final Smash begins. Mega Man is joined by Mega Man X, MegaMan.EXE, Mega Man Volnutt, and Geo Stelar, who combine the strength of their respective busters to create one massive attack, targeting whoever fell into the black hole. | ||
}} | }} | ||
===Taunts=== | ===Taunts=== | ||
*Up Taunt: Mega Man changes his outstretched hand into a cannon, then pumps his cannon | *Up Taunt: Mega Man changes his outstretched hand into a cannon, then pumps his cannon arm. | ||
*Side Taunt: Mega Man spins around and strikes a pose with his back facing the camera. | *Side Taunt: Mega Man spins around and strikes a pose with his back facing the camera. | ||
*Down Taunt: Mega Man warps out and immediately back on the stage, similar to his warping animation in the classic ''Mega Man'' games. <ref>[http://www.youtube.com/watch?v=e-hPRocg8Yw IGN: "Super Smash Bros - Megaman Offscreen Gameplay E3 2013"]</ref> | *Down Taunt: Mega Man warps out and immediately back on the stage, similar to his warping animation in the classic ''Mega Man'' games. <ref>[http://www.youtube.com/watch?v=e-hPRocg8Yw IGN: "Super Smash Bros - Megaman Offscreen Gameplay E3 2013"]</ref> |