Ice Climbers (PM): Difference between revisions
The description of Ice Climbers at the top describes more about their changes from Melee/Brawl to Project M. I also added more details about their changes here
(Undid edit by Cinos121: inapplicable copy-paste) |
(The description of Ice Climbers at the top describes more about their changes from Melee/Brawl to Project M. I also added more details about their changes here) |
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===Changes from ''Melee'' to PM=== | ===Changes from ''Melee'' to PM=== | ||
*{{buff|Retain a nerfed version of Brawl's [[desynching]].}} | The Ice Climbers have been modified to focus more on [[desynching]] and standard combat rather than on their [[grab]] infinites from ''Brawl'' and ''Melee''. This is an overall nerf as wobbling and grab infinites previously contributed to their success at a competitive scene. To compensate, however, they have both been made slightly more competent at fighting on their own, without the aid of their partner. | ||
*{{buff|Retain a nerfed version of Brawl's [[desynching]]. This greatly improves their approach options and their offensive game.}} | |||
*{{buff|Up tilt links better and hits faster.}} | *{{buff|Up tilt links better and hits faster.}} | ||
*{{buff|The AI-controlled partner is much more efficient at recovering when alone, allowing them to live longer horizontally.}} | *{{buff|The AI-controlled partner is much more efficient at recovering when alone, allowing them to live longer horizontally.}} |