Shot Put: Difference between revisions
No edit summary Tag: Mobile edit |
No edit summary Tag: Mobile edit |
||
Line 10: | Line 10: | ||
'''Shot Put''' ({{ja|鉄球投げ}}, ''Iron Ball Throwing'') is one of the three [[neutral special move]]s usable by {{SSB4|Mii Brawler}}s. The Mii tosses a [[Wikipedia:Shot put|shot]], a black sphere resembling a cannonball, into the air. It is the only [[projectile]] move available to Mii Brawlers, but this is made up by the fact that it is a powerful tool for them. | '''Shot Put''' ({{ja|鉄球投げ}}, ''Iron Ball Throwing'') is one of the three [[neutral special move]]s usable by {{SSB4|Mii Brawler}}s. The Mii tosses a [[Wikipedia:Shot put|shot]], a black sphere resembling a cannonball, into the air. It is the only [[projectile]] move available to Mii Brawlers, but this is made up by the fact that it is a powerful tool for them. | ||
The Shot Put deals | The Shot Put deals 15% damage to anyone it touches before hitting the ground, 11% after the first bounce, and 8% after the second, at which point the shot loses momentum and quickly disappears. The shot is appearently indestructible, and out-[[priority|prioritizes]] most if not all projectiles (one known exception being another shot, as they simply pass through each other). Its arced trajectory and quick falling speed can also allow the user to [[edgeguard]] while staying on the stage, though this is somewhat countered by the shot's high, mostly vertical [[knockback]]. | ||
==Gallery== | ==Gallery== |
Revision as of 23:48, March 7, 2015
Shot Put | |
---|---|
File:Shot.png Shot Put | |
User | Mii Brawler |
Universe | Super Smash Bros. |
Shot Put (鉄球投げ, Iron Ball Throwing) is one of the three neutral special moves usable by Mii Brawlers. The Mii tosses a shot, a black sphere resembling a cannonball, into the air. It is the only projectile move available to Mii Brawlers, but this is made up by the fact that it is a powerful tool for them.
The Shot Put deals 15% damage to anyone it touches before hitting the ground, 11% after the first bounce, and 8% after the second, at which point the shot loses momentum and quickly disappears. The shot is appearently indestructible, and out-prioritizes most if not all projectiles (one known exception being another shot, as they simply pass through each other). Its arced trajectory and quick falling speed can also allow the user to edgeguard while staying on the stage, though this is somewhat countered by the shot's high, mostly vertical knockback.
Gallery
- Shotput.gif
Mario reflecting a Shot Put from Reggie Fils-Aime's Mii.