Little Mac (SSB4): Difference between revisions

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==Attributes==
==Attributes==
Little Mac is a wildly polarized character. He possesses a nearly unparalleled ground game, with blinding speed in both movement and attacks, [[super armor]] or even [[invincibility frames]] on several moves, and multiple fast and deadly KO moves. Little Mac's [[KO Uppercut#Power Meter|KO Uppercut]] in particular is a ferocious attack, KOing as low as 30%, allowing him to swiftly turn the tables on his opponent. These numerous strengths, however, come at the cost of Little Mac's air game; Little Mac possesses unarguably the worst air game in the game, nigh the entire series .His aerial attacks are all extraordinarily weak with pathetic [[reach]], and his special moves also become considerably less effective when used in midair. These already glaring flaws are aggravated, as Little Mac also has incredibly short [[jump]]s, light [[weight]], and perhaps the worst and most predictable [[recovery]] in the game. Because of this, Little Mac requires a considerable amount of skill to be used effectively, and needs to rely on his armor and powerful attacks to stay on the ground and in control of the match.
Little Mac is a wildly polarized character. He possesses a nearly unparalleled ground game, with blinding speed in both movement and attacks, [[super armor]] or even [[invincibility frames]] on several moves, and multiple fast and deadly KO moves. Little Mac's [[KO Uppercut#Power Meter|KO Uppercut]] in particular is a ferocious attack, KOing as low as 30%, allowing him to swiftly turn the tables on his opponent. These numerous strengths, however, come at the cost of Little Mac's air game; Little Mac possesses unarguably the worst air game in the game, nigh the entire series (being worse than that of Pichu or Bowser's from ''Melee''). His aerial attacks are all extraordinarily weak with pathetic [[reach]], and his special moves also become considerably less effective when used in midair. He also has the worst [[meteor smash]] in the entire series with his Down Aerial attack, being much worse than that of Roy's. These already glaring flaws are aggravated, as Little Mac also has incredibly short [[jump]]s, light [[weight]], and perhaps the worst and most predictable [[recovery]] in the game. Because of this, Little Mac requires a considerable amount of skill to be used effectively, and needs to rely on his armor and powerful attacks to stay on the ground and in control of the match.


==Moveset==
==Moveset==
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|dairname= 
|dairname= 
|dairdmg=5% (hand), 4% (arm)
|dairdmg=5% (hand), 4% (arm)
|dairdesc=Punches straight beneath himself. The middle hitbox is a [[meteor smash]].
|dairdesc=Punches straight beneath himself. The middle hitbox is a meteor smash, albeit it's the worst Meteor Smash in the game.
|grabname= 
|grabname= 
|grabdesc=
|grabdesc=
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|ssdefname=Jolt Haymaker
|ssdefname=Jolt Haymaker
|ssdefdmg=14%
|ssdefdmg=14%
|ssdefdesc=A lunging overhand punch that propels Mac quite a distance.
|ssdefdesc=A lunging overhand punch that propels Mac quite a distance and can dodge any projectile while he's in the air. When used in the air, it goes much shorter in distance, and comes much slower. It's advised not to use this attack around the edge of the stage, since it does send him into helplessness.
|ssc1name=Grounding Blow
|ssc1name=Grounding Blow
|ssc1dmg=9%
|ssc1dmg=9%
|ssc1desc=A higher leap that buries opponents.
|ssc1desc=A higher leap that buries opponents into the ground if done on land, while in air, if he connects with an opponent, he sends them into a meteor. It has great vertical height that is compensated by its lack of horizontal movement, making it a better recovery somewhat. It's also much safer to use near the edge due to the movement.
|ssc2name=Guard Breaker
|ssc2name=Guard Breaker
|ssc2dmg=18%
|ssc2dmg=18%
|ssc2desc=Less distance, but is [[unblockable]].
|ssc2desc=A much shorter distance overhand punch that is also very slow, but is [[unblockable]] and powerful.
|usdefname=Rising Uppercut
|usdefname=Rising Uppercut
|usdefdmg=1% (loop), 3% (last)
|usdefdmg=1% (loop), 3% (last)
|usdefdesc=A spinning vertical punch.
|usdefdesc=A spinning vertical punch that has two effects; when used on ground it goes much higher, moves more horizontally and deals more damage, while in air, it is overall worse.
|usc1name=Tornado Uppercut
|usc1name=Tornado Uppercut
|usc1dmg=3%/4%
|usc1dmg=3%/4%
|usc1desc=Travels more distance, but does less damage.
|usc1desc=Travels more distance, but does less damage and knockback. The aerial version's distance is comparable to the Rising Uppercut's ground distance.
|usc2name=Rising Smash
|usc2name=Rising Smash
|usc2dmg=16% (hit 1), 4% (hit 2)
|usc2dmg=16% (hit 1), 4% (hit 2)
|usc2desc=Does much more damage, but travels even less far.
|usc2desc=Does much more damage and knockback, but travels even less far and has a lot of start up and ending lag.
|dsdefname=Slip Counter
|dsdefname=Slip Counter
|dsdefdmg=1.3x (min 10%)
|dsdefdmg=1.3x (min 10%)
|dsdefdesc=Counters attacks with an invincible strike.
|dsdefdesc=Counters attacks with an invincible strike. In the air, this can be used to either give him a better recovery or hinder him due to its slide and the direction his opponent is at.
|dsc1name=Compact Counter
|dsc1name=Compact Counter
|dsc1dmg=1.3x (min 4%)
|dsc1dmg=1.3x (min 4%)
|dsc1desc=Less damage and knockback, but faster overall.
|dsc1desc=Less damage and knockback, but faster overall, providing him with a faster recovery overall as well.
|dsc2name=Dash Counter
|dsc2name=Dash Counter
|dsc2dmg=1.3x (min 7%)
|dsc2dmg=1.3x (min 7%)
|dsc2desc=Dashes forwards upon countering.
|dsc2desc=Dashes forwards upon countering, giving him a far better recovery than before if used in the air.
|fsname=Giga Mac
|fsname=Giga Mac
|fsdmg=—
|fsdmg=—
|fsdesc=Turns Little Mac into Giga Mac, which is even more powerful than his normal form.
|fsdesc=Turns Little Mac into Giga Mac, which is even more powerful than his normal form. Some attacks with Giga Mac can [[One-Hit KO]] opponents at full charge.
}}
}}
===[[Taunt]]s===
===[[Taunt]]s===