Battlefield (SSBM): Difference between revisions

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|universe    = {{uv|Super Smash Bros.}}
|universe    = {{uv|Super Smash Bros.}}
|games        = ''[[Melee]]''
|games        = ''[[Melee]]''
|hometo      = [[Fighting Wire Frames]]<br/>[[Metal Mario]]<br/>[[Metal Luigi]]<br/>All other [[Metal Box|metal]] characters<br/>{{SSBM|Mewtwo}} ([[All-Star Mode]])<br/>{{SSBM|Falco}} (unlocking)<br/>{{SSBM|Bowser}} ([[Classic Mode (SSBM)|Classic]])
|hometo      = [[Fighting Wire Frames]]<br/>[[Metal Mario]]<br/>[[Metal Luigi]]<br/>All other [[Metal Box|metal]] characters<br/>{{SSBM|Mewtwo}} ([[All-Star Mode]])<br/>{{SSBM|Falco}} (unlocking)<br/>{{SSBM|Bowser}} ([[Classic Mode (SSBM)|Classic]])<br />{{SSBM|Mario}} ([[Classic Mode (SSBM)|Classic]])
|availability = [[Unlockable stage|Unlockable]]
|availability = [[Unlockable stage|Unlockable]]
|unlockcriteria = Clear All-Star Mode on any difficulty.
|unlockcriteria = Clear All-Star Mode on any difficulty.
|music = ''{{MeleeMusic|Battlefield}}''<br>''{{MeleeMusic|Multi-Man Melee 1}}'' ([[Alternate music|Alternate]])<br>''{{MeleeMusic|Metal Battle}}'' (When facing a metal character in {{SSBM|Classic Mode}} and the Metal Bros. in [[Adventure Mode]])<br>''{{MeleeMusic|Princess Peach's Castle}}'' (When facing a team of Mario and Bowser in [[Classic Mode (SSBM)|Classic Mode]])
|music = ''{{MeleeMusic|Battlefield}}''<br>''{{MeleeMusic|Multi-Man Melee 1}}'' ([[Alternate music|Alternate]])<br>''{{MeleeMusic|Metal Battle}}'' (When facing a metal character in {{SSBM|Classic Mode}} and the Metal Bros. in [[Adventure Mode]])<br>''{{MeleeMusic|Princess Peach's Castle}}'' (When facing a team of Mario and Bowser in [[Classic Mode (SSBM)|Classic Mode]])<br>''{{MeleeMusic|Corneria}}'' (When fighting {{SSBM|Falco}} to unlock him)
|meleesingles = Neutral
|meleesingles = Neutral
|meleedoubles = Neutral
|meleedoubles = Neutral
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Gravity is lowered significantly on this stage in the [[Adventure Mode]] fight on this stage against the [[Fighting Wire Frames]].
Gravity is lowered significantly on this stage in the [[Adventure Mode]] fight on this stage against the [[Fighting Wire Frames]].


In {{SSBM|Classic Mode}}, a randomly selected metal character (it can be any character in the game except for {{SSBM|Ganondorf}}, {{SSBM|Mr. Game & Watch}}, or {{SSBM|Roy}}) are fought on this stage during the tenth round. In Adventure Mode, the [[Fighting Wire Frames]], [[Metal Mario]], and [[Metal Luigi]] are fought on this stage in the eleventh stage of the adventure. In All-Star Mode, {{SSBM|Mewtwo}} is always fought on this stage. Lastly, every [[Multi-Man Melee]] mode takes place on this stage.
In {{SSBM|Classic Mode}}, a randomly selected metal character (it can be any character in the game except for {{SSBM|Ganondorf}}, {{SSBM|Mr. Game & Watch}}, or {{SSBM|Roy}}) are fought on this stage during the tenth round. In Adventure Mode, the [[Fighting Wire Frames]], [[Metal Mario]], and [[Metal Luigi]] are fought on this stage in the eleventh stage of the adventure. In All-Star Mode, {{SSBM|Mewtwo}} is always fought on this stage. Every [[Multi-Man Melee]] mode takes place on this stage. Lastly, in Classic Mode, the player may be able to fight {{SSBM|Bowser}} on this stage before the metal fight; his possible allies in the team battle while fighting on this stage include {{SSBM|Zelda}}, {{SSBM|Mewtwo}}, {{SSBM|Peach}}, and {{SSBM|Mario}}.


Recovery on this stage is considered difficult for many characters due to the very thin [[edge]]s on either end. If a player misses the edge with a vertically aimed [[up special move]], they will end up underneath the stage, and suffer a possible KO. It is more difficult to [[edge sweet spot|sweet spot the edge]] using characters such as {{SSBM|Marth}} and {{SSBM|Fox}} on this stage compared to other similar stages. There is one exception to this: with {{SSBM|Falco}} (and more difficultly with Fox), it is possible to platform cancel his [[Falco Phantasm]] (or [[Fox Illusion]]) move on one of the bottom platforms. Then, the player can choose to immediately phantasm to the next platform, which also platform cancels.
Recovery on this stage is considered difficult for many characters due to the very thin [[edge]]s on either end. If a player misses the edge with a vertically aimed [[up special move]], they will end up underneath the stage, and suffer a possible KO. It is more difficult to [[edge sweet spot|sweet spot the edge]] using characters such as {{SSBM|Marth}} and {{SSBM|Fox}} on this stage compared to other similar stages. There is one exception to this: with {{SSBM|Falco}} (and more difficultly with Fox), it is possible to platform cancel his [[Falco Phantasm]] (or [[Fox Illusion]]) move on one of the bottom platforms. Then, the player can choose to immediately phantasm to the next platform, which also platform cancels.
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