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|universe = {{uv|Super Smash Bros.}} | |universe = {{uv|Super Smash Bros.}} | ||
|games = ''[[Melee]]'' | |games = ''[[Melee]]'' | ||
|hometo = [[Fighting Wire Frames]]<br/>[[Metal Mario]]<br/>[[Metal Luigi]]<br/>All other [[Metal Box|metal]] characters<br/>{{SSBM|Mewtwo}} ([[All-Star Mode]])<br/>{{SSBM|Falco}} (unlocking)<br/>{{SSBM|Bowser}} ([[Classic Mode (SSBM)|Classic]]) | |hometo = [[Fighting Wire Frames]]<br/>[[Metal Mario]]<br/>[[Metal Luigi]]<br/>All other [[Metal Box|metal]] characters<br/>{{SSBM|Mewtwo}} ([[All-Star Mode]])<br/>{{SSBM|Falco}} (unlocking)<br/>{{SSBM|Bowser}} ([[Classic Mode (SSBM)|Classic]])<br />{{SSBM|Mario}} ([[Classic Mode (SSBM)|Classic]]) | ||
|availability = [[Unlockable stage|Unlockable]] | |availability = [[Unlockable stage|Unlockable]] | ||
|unlockcriteria = Clear All-Star Mode on any difficulty. | |unlockcriteria = Clear All-Star Mode on any difficulty. | ||
|music = ''{{MeleeMusic|Battlefield}}''<br>''{{MeleeMusic|Multi-Man Melee 1}}'' ([[Alternate music|Alternate]])<br>''{{MeleeMusic|Metal Battle}}'' (When facing a metal character in {{SSBM|Classic Mode}} and the Metal Bros. in [[Adventure Mode]])<br>''{{MeleeMusic|Princess Peach's Castle}}'' (When facing a team of Mario and Bowser in [[Classic Mode (SSBM)|Classic Mode]]) | |music = ''{{MeleeMusic|Battlefield}}''<br>''{{MeleeMusic|Multi-Man Melee 1}}'' ([[Alternate music|Alternate]])<br>''{{MeleeMusic|Metal Battle}}'' (When facing a metal character in {{SSBM|Classic Mode}} and the Metal Bros. in [[Adventure Mode]])<br>''{{MeleeMusic|Princess Peach's Castle}}'' (When facing a team of Mario and Bowser in [[Classic Mode (SSBM)|Classic Mode]])<br>''{{MeleeMusic|Corneria}}'' (When fighting {{SSBM|Falco}} to unlock him) | ||
|meleesingles = Neutral | |meleesingles = Neutral | ||
|meleedoubles = Neutral | |meleedoubles = Neutral | ||
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Gravity is lowered significantly on this stage in the [[Adventure Mode]] fight on this stage against the [[Fighting Wire Frames]]. | Gravity is lowered significantly on this stage in the [[Adventure Mode]] fight on this stage against the [[Fighting Wire Frames]]. | ||
In {{SSBM|Classic Mode}}, a randomly selected metal character (it can be any character in the game except for {{SSBM|Ganondorf}}, {{SSBM|Mr. Game & Watch}}, or {{SSBM|Roy}}) are fought on this stage during the tenth round. In Adventure Mode, the [[Fighting Wire Frames]], [[Metal Mario]], and [[Metal Luigi]] are fought on this stage in the eleventh stage of the adventure. In All-Star Mode, {{SSBM|Mewtwo}} is always fought on this stage. | In {{SSBM|Classic Mode}}, a randomly selected metal character (it can be any character in the game except for {{SSBM|Ganondorf}}, {{SSBM|Mr. Game & Watch}}, or {{SSBM|Roy}}) are fought on this stage during the tenth round. In Adventure Mode, the [[Fighting Wire Frames]], [[Metal Mario]], and [[Metal Luigi]] are fought on this stage in the eleventh stage of the adventure. In All-Star Mode, {{SSBM|Mewtwo}} is always fought on this stage. Every [[Multi-Man Melee]] mode takes place on this stage. Lastly, in Classic Mode, the player may be able to fight {{SSBM|Bowser}} on this stage before the metal fight; his possible allies in the team battle while fighting on this stage include {{SSBM|Zelda}}, {{SSBM|Mewtwo}}, {{SSBM|Peach}}, and {{SSBM|Mario}}. | ||
Recovery on this stage is considered difficult for many characters due to the very thin [[edge]]s on either end. If a player misses the edge with a vertically aimed [[up special move]], they will end up underneath the stage, and suffer a possible KO. It is more difficult to [[edge sweet spot|sweet spot the edge]] using characters such as {{SSBM|Marth}} and {{SSBM|Fox}} on this stage compared to other similar stages. There is one exception to this: with {{SSBM|Falco}} (and more difficultly with Fox), it is possible to platform cancel his [[Falco Phantasm]] (or [[Fox Illusion]]) move on one of the bottom platforms. Then, the player can choose to immediately phantasm to the next platform, which also platform cancels. | Recovery on this stage is considered difficult for many characters due to the very thin [[edge]]s on either end. If a player misses the edge with a vertically aimed [[up special move]], they will end up underneath the stage, and suffer a possible KO. It is more difficult to [[edge sweet spot|sweet spot the edge]] using characters such as {{SSBM|Marth}} and {{SSBM|Fox}} on this stage compared to other similar stages. There is one exception to this: with {{SSBM|Falco}} (and more difficultly with Fox), it is possible to platform cancel his [[Falco Phantasm]] (or [[Fox Illusion]]) move on one of the bottom platforms. Then, the player can choose to immediately phantasm to the next platform, which also platform cancels. |
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