Super Smash Bros. 4

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*None of the Robot Master weapons from [http://megaman.wikia.com/wiki/Mega_Man_5 ''Mega Man 5''] were included in Mega Man's arsenal, even though there is at least one weapon used from every other Mega Man game from 1-9, albeit [http://megaman.wikia.com/wiki/Black_Hole_Bomb Black Hole Bomb] only appears briefly during his Final Smash, and is otherwise not a regular attack.
*None of the Robot Master weapons from [http://megaman.wikia.com/wiki/Mega_Man_5 ''Mega Man 5''] were included in Mega Man's arsenal, even though there is at least one weapon used from every other Mega Man game from 1-9, albeit [http://megaman.wikia.com/wiki/Black_Hole_Bomb Black Hole Bomb] only appears briefly during his Final Smash, and is otherwise not a regular attack.
**Similarly, no Robot Master weapons from ''Mega Man 10'' are available in his arsenal.
**Similarly, no Robot Master weapons from ''Mega Man 10'' are available in his arsenal.
**Beat, who first appeared in 5, however appears in one of his custom moves.


==References==
==References==

Revision as of 00:16, January 15, 2015

This article is about Mega Man's appearance in Super Smash Bros. 4. For the character in other contexts, see Mega Man.
Mega Man
in Super Smash Bros. 4
Mega Man
MegaManSymbol.svg
Universe Mega Man
Availability Starter
Final Smash Mega Legends
Mega Man (SSB4)
Mega Man Joins the Battle!
—Introduction Tagline

Mega Man (ロックマン, Rockman) is a newcomer in Super Smash Bros. 4. He was announced at Nintendo's E3 Direct Conference presentation for the game. Mega Man is one of the three third party characters in the game along with Sega's Sonic and Bandai Namco's Pac-Man and is the first third party character to be revealed in the game. He does not widely use hand-to-hand combat, but relies on his large arsenal of weaponry. This is somewhat analogous to, but to a further extent than, Snake in Super Smash Bros. Brawl.

Moveset

  Name Damage Description
Neutral attack Mega Buster 2% (shot), 1% (cannon) Mega Man fires up to three shots from his arm cannon, which have limited range and do less knockback at longer range. He lacks a proper forward tilt and neutral air due to his ability to shoot while walking forwards or jumping (though the moves do have minute differences). The cannon itself does slightly more damage when combined with the shots fired.
Forward tilt Mega Buster 2% Behaves identically to Mega Man's neutral attack, except the cannon does no damage, and Mega Man fires while running forwards.
Up tilt Mega Upper 17% (clean), 12% (mid), 8% (late) A jumping uppercut. Based on the move of the same name from Marvel vs. Capcom, which is itself a tribute to the Shoryuken from the Street Fighter series. For a tilt, it has incredible power, with the sweetspot having as much power as some smash attacks and being a reliably KO medium-light characters under 90%. It has little starting lag but very much ending lag and little horizontal range.
Down tilt Sliding 8% (clean), 5% (late) Mega Man's signature sliding kick attack; he slides approximately 4 character lengths forward with a kick. Very little startup lag; the hitbox lasts all the way until the slide is finished, which can hit opponents attempting to roll away. A good surprise move, but only if not overused, and has low knockback.
Dash attack Top Spin 1% (hits 1-7), 3% (hit 8) Mega Man boosts forwards while spinning, damaging whatever he touches. Good priority. Small noticeable ending lag. Based on Top Man's weapon from Mega Man 3.
Forward smash Charge Shot 12%-20% Mega Man charges his buster before firing out a massive projectile. Like the Mega Buster, this shot disappears after traveling a moderate distance. The longer it is charged, the farther it will go. Its size also increases when it is fully charged.
Up smash Spark Shock 2% (hit 1), 1.5% (hits 2-6), 6% (hit 7) Mega Man turns his hands into electrodes, creating a powerful multi-hitting ball of electricity above him. Based on Spark Man's weapon from Mega Man 3.
Down smash Flame Blast 17% (clean), 14% (mid), 9% (late) Mega Man creates two flaming pillars on either side of him, which launch the opponent upwards. Great knockback when hit with the first frames of the hitbox. This move has very long endlag. It is based on Flame Man's weapon from Mega Man 6.
Neutral aerial Mega Buster 2% (shot), 2% (cannon) Behaves identically to Mega Man's neutral attack, except Mega Man fires while falling in the air. The move's cannon sweetspot has high knockback.
Forward aerial Flame Sword 8% (clean), 5% (late) A quick overhead slash from a flaming sword. It is based on Sword Man's weapon from Mega Man 8.
Back aerial Slash Claw 3% (hit 1), 4% (hit 2), 5% (hit 3) Mega Man quickly turns around and swipes at the air behind him. It is based on Slash Man's weapon from Mega Man 7. Has decent knockback and can surprise opponents when edgeguarding.
Up aerial Air Shooter 3% (early hits), 2% (middle hits), 1% (later hits), 2% (latest hits) Mega Man fires a small tornado straight above him. It travels a fair distance, drawing in opponents who touch the tornado. It is based on Air Man's weapon from Mega Man 2. Can easily Star KO opponents when around mid-high percentages, especially if the opponent tries to jump out of it.
Down aerial Hard Knuckle 14% (clean), 12% (late) Mega Man shoots his fist straight downwards, as a projectile. The fist deals the most damage in the first few frames, but afterwards, it turns into an aerial-only meteor smash. It is based on Hard Man's weapon from Mega Man 3.
Grab Super Arm Mega Man grabs his opponent with one hand and lifts them over his head. It is based on Guts Man's weapon from Mega Man.
Pummel   3% Mega Man squeezes his opponent with his Super Arm.
Forward throw   8% Throws the opponent forward. Low base knockback.
Back throw   11% Mega Man turns around and throws the opponent behind him.
Up throw   7% Throws the opponent upward. Can KO opponents at high percentage, if Mega Man is in rage mode.
Down throw   4.5% Throws the opponent downward. The opponent flies straight up after hitting the ground. When done at low percentages, this can combo into many other moves.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  7%
Floor attack (back)
Floor getups (back)
  7%
Floor attack (trip)
Floor getups (trip)
  5% Mega Man kicks both feet out while spinning.
Edge attack
Edge getups
  7% Mega Man jumps up and performs a kick in a similar fashion as his down tilt.
Neutral special Default Metal Blade 3% (usage), 5% (as item) A projectile that can be fired in one of eight different directions. The blade can be picked up and thrown by players like a regular item. Mega Man cannot throw another Metal Blade until his previous one disappears. The move is based on Metal Man's weapon from Mega Man 2.
Custom 1 Hyper Bomb 8% A bomb that can be thrown in 8 directions and it will explode in contact with the enemy, but it has a form of vertical movement, giving it an arcing motion. The move is based on Bomb Man's weapon from Mega Man.
Custom 2 Shadow Blade 2% (per hit) Throws a shuriken that has boomerang effect, returning to the same position it was thrown from. It can be still thrown in 8 directions, but does not stick on the ground, and cannot be picked up either. It is based on Shadow Man's weapon from Mega Man 3.
Side special Default Crash Bomber 1% (loop), 4% (last) A projectile that latches on to any surface or player it touches. Much like a Gooey Bomb, it can be transferred between players. The bomb can travel a good distance until it dissapears. The move is based on Crash Man's weapon in Mega Man 2.
Custom 1 Ice Slasher 4% Fires a ice projectile that deals less damage than Crash Bomber, but it will pierces enemies and also freeze. It is based on Ice Man's weapon from Mega Man.
Custom 2 Danger Wrap 3% (loop), 7% (last) Fires an explosive wrapped in a bubble that floats upwards and it will explode if is in contact with the enemy. It is based on Burst Man's weapon from Mega Man 7.
Up special Default Rush Coil 0% Mega Man briefly summons his trusty dog, Rush, who acts similar to Sonic's Spring Jump. A second bounce will make Mega Man jump even higher than the first bounce. Other players will also be able to bounce on Rush, even if he's in the air. The move is based on the Rush Coil from Mega Man 3.
Custom 1 Tornado Hold 2% (center), 1% (sides) Drops a fan on the ground that creates a tornado and pushes anyone caught in that tornado with vertical reach. It can be also used to combo into Flame Sword or Slash Claw. If used in midair, it causes the fan to fall as pushes Mega Man up. It is based on Tengu Man's weapon from Mega Man 8.
Custom 2 Beat 0% Mega Man summons Beat, which he grabs onto as it lifts him upwards with great horizontal distance, but slower than Rush Coil.
Down special Default Leaf Shield 2% (circling), 3.8% (thrown) Mega Man produces leaves that orbit around him. The leafs block projectiles, and can be fired forwards by pressing an attack button. The move is based on Wood Man's weapon from Mega Man 2.
Custom 1 Skull Barrier 0% (circling), 2% (thrown) Produces skulls that orbit around him. It can reflect projectiles and travels less distance. The move is based on Skull Man's weapon from Mega Man 4.
Custom 2 Plant Barrier 3% (circling), 4.2% (thrown) Produces petals the circles around him, the petals will not disappear when hit, it will stay the entire duration of the move. It moves slightly slower than Leaf Shield. The move is based on Plant Man's weapon from Mega Man 6.
Final Smash Mega Legends 3% (init), 39% (attack) Mega Man fires a Black Hole Bomb, which explodes in front of him. If anyone falls into it, the Final Smash begins. Mega Man is joined by Mega Man X, MegaMan.EXE, Mega Man Volnutt, and Geo Stelar, who combine the strength of their respective busters to create one massive attack, targeting whoever fell into the black hole.

Taunts

  • Up Taunt: Mega Man changes his outstretched hand into a cannon, then pumps his cannon fist.
  • Side Taunt: Mega Man spins around and strikes a pose with his back facing the camera.
  • Down Taunt: Mega Man warps out and immediately back on the stage, similar to his warping animation in the classic Mega Man games. [1]

Update history

Super Smash Bros. for Nintendo 3DS 1.0.4

  • Buff Leaf Shield can be acted out of sooner.
  • Change Fixed bug where Mega Man could use Rush Coil to cancel hitstun.

Alternate costumes

Mega Man Palette (SSB4).png
Mega Man (SSB4) Mega Man (SSB4) Mega Man (SSB4) Mega Man (SSB4) Mega Man (SSB4) Mega Man (SSB4) Mega Man (SSB4) Mega Man (SSB4)

Trophies

Super Smash Bros. for Nintendo 3DS trophy descriptions

Mega Man's regular trophy can be obtained by completing Classic Mode and his alternative trophy can be obtained by completing All-Star mode.

Mega Man
NA: The main hero from Capcom's 1987 action game, Mega Man. He travels from stage to stage, defeating Robot Masters to obtain new weapons. He uses this vast arsenal in Smash Bros. in a variety of ways. Metal Blades, for example, can be fired in eight directions and picked up off the ground!
PAL: In 1989, Capcom's new action hero, Mega Man, arrived in Europe! He made his way through levels, defeated bosses and took their weapons. He's got plenty of weapons in this game, too. His Metal Blade, for example, can be thrown in eight directions and goes right through foes! If it sticks in the ground, though, anyone can pick it up.
Mega Man (Alt.)
Mega Man has more than 10 different weapons at his disposal. His forward air attack, Flame Sword, affects a wide area and doesn't leave much of an opening, making it useful in a variety of situations. His Leaf Shield special spins four leaves around him to deflect projectiles or hurt foes. He can also fire the leaves forward.

Gameplay Trailer

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Gallery

Trivia

  • Mega Man and Luma are the only characters to have a different KO explosion than other characters. With Mega Man, the resulting KO explosion does not occur, and he instead splits into multiple orbs with the identical coloration of his outfit, referencing what would happen to him in the Mega Man series whenever his hit points were depleted.
  • The promotional poster artwork of Mega Man used on the Smash 4 website mirrors the style of several Mega Man game covers and posters, such as the Japanese Mega Man 7 boxart, in which Mega Man stands in front of a group of allies and/or Robot Masters with the main antagonist looking over from the top.
  • None of the Robot Master weapons from Mega Man 5 were included in Mega Man's arsenal, even though there is at least one weapon used from every other Mega Man game from 1-9, albeit Black Hole Bomb only appears briefly during his Final Smash, and is otherwise not a regular attack.
    • Similarly, no Robot Master weapons from Mega Man 10 are available in his arsenal.
    • Beat, who first appeared in 5, however appears in one of his custom moves.

References