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(Italicize all game names.) Tag: Mobile edit |
John3637881 (talk | contribs) m (The plural form of Pikmin is Pikmin, right? Also, pointed out that the fewer Pikmin Olimar has, the weaker the recovery move is.) |
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*{{buff|Up tilt is now a single jumping headbutt, which delivers a single quicker hit that can be used repeatedly for juggling.}} | *{{buff|Up tilt is now a single jumping headbutt, which delivers a single quicker hit that can be used repeatedly for juggling.}} | ||
*{{buff|Foward tilt does much more damage now doing and is a much stronger KO move.}} | *{{buff|Foward tilt does much more damage now doing and is a much stronger KO move.}} | ||
*{{buff|Foward smash has more air time for | *{{buff|Foward smash has more air time for Pikmin allowing for the hitboxes to be out for longer.}} | ||
*{{buff|Up aerial only hits once, inflicting a strong consistent damage, so it can be effectively used for [[juggling]] with weak Pikmin and as a KO move with strong ones.}} | *{{buff|Up aerial only hits once, inflicting a strong consistent damage, so it can be effectively used for [[juggling]] with weak Pikmin and as a KO move with strong ones.}} | ||
*{{buff|Down aerial is now a very strong meteor doing more damage.}} | *{{buff|Down aerial is now a very strong meteor doing more damage.}} | ||
*{{buff|Blue | *{{buff|Blue Pikmin foward throw does slightly more damage.}} | ||
*{{buff|Blue | *{{buff|Blue Pikmin up throw does significantly more base knockback.}} | ||
*{{buff|White flower | *{{buff|White flower Pikmin pummel does 7% in addition to poison damage.}} | ||
*{{buff|[[Pikmin Pluck]] gives Olimar a short boost upwards every time it is used in midair, so it can be used repeatedly (but not unlimitedly) to recover in a manner similar to [[Pound]].}} | *{{buff|[[Pikmin Pluck]] gives Olimar a short boost upwards every time it is used in midair, so it can be used repeatedly (but not unlimitedly) to recover in a manner similar to [[Pound]].}} | ||
*{{buff|[[Pikmin Order]] has been significantly sped up, so it can be used for about five times per second, allowing to call Pikmin back with little to no ending lag.}} | *{{buff|[[Pikmin Order]] has been significantly sped up, so it can be used for about five times per second, allowing to call Pikmin back with little to no ending lag.}} | ||
*{{buff|Pikmin health is effectively tripled (Reds 30, Yellows 30, Blues 40, Whites 14, Purples 50), increasing their overall durability.}} | *{{buff|Pikmin health is effectively tripled (Reds 30, Yellows 30, Blues 40, Whites 14, Purples 50), increasing their overall durability.}} | ||
*{{buff|Pikmin strengths are dependent on the flowers on their head; bud and flower Pikmin are more powerful. While Bud Pikmin | *{{buff|Pikmin strengths are dependent on the flowers on their head; bud and flower Pikmin are more powerful. While Bud Pikmin power is equal to the ''Brawl'' Pikmin, Leaf Pikmin are weaker, and both do not possess any special effects for attacks, though Flower Pikmin are more powerful, which combined with their increased durability cause Pikmin to be overall more useful for attacks.}} | ||
*{{buff|White Flower Pikmin leave [[flower]]s on victims' heads for all their attacks, increasing their potential and do more pummel damage at blossom.}} | *{{buff|White Flower Pikmin leave [[flower]]s on victims' heads for all their attacks, increasing their potential and do more pummel damage at blossom.}} | ||
*{{nerf|Jab combo and down tilt no longer have the antenna hitboxes.}} | *{{nerf|Jab combo and down tilt no longer have the antenna hitboxes.}} | ||
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*{{nerf|Pikmin Pluck has been slowed down.}} | *{{nerf|Pikmin Pluck has been slowed down.}} | ||
*{{nerf|Pikmin Order no longer has [[launch resistance]].}} | *{{nerf|Pikmin Order no longer has [[launch resistance]].}} | ||
*{{nerf|Olimar can only carry 4 Pikmin at a time, instead of 6, limiting his use of varied Pikmin and encouraging Olimar players to focus more on their Pikmin's survivability within the new transformation mechanics.}} | *{{nerf|Olimar can only carry 4 Pikmin at a time, instead of 6, shortening his maximum recovery distance, limiting his use of varied Pikmin and encouraging Olimar players to focus more on their Pikmin's survivability within the new transformation mechanics.}} | ||
*{{change|Similar to {{PM|Marth}}, Olimar turns around after using his back aerial.}} | *{{change|Similar to {{PM|Marth}}, Olimar turns around after using his back aerial.}} | ||