Kirby (SSB)/Up tilt: Difference between revisions

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==Overview==
==Overview==
[[File:Kirby Up Tilt Hitbox Smash 64.gif|thumb|The hitbox of Kirby's u-tilt.]]
[[File:Kirby Up Tilt Hitbox Smash 64.gif|thumb|The hitbox of Kirby's u-tilt.]]
Kirby does a vertical kick. It is widely regarded as among the best attacks in the game, and maybe even the series, due to dealing high damage (14% clean, 10% late), quick speed, ability to [[shield break combo|break shields]] via repeated use (which is very possible due to the quick speed), ability to [[combo]] (can chain into itself for up to 60%+ depending on the opponent, and easily lead into other moves such as aerials), good KO power at very high percentages, and a ridiculously [[disjointed]] [[hitbox]] that covers the length of more than one Kirby both horizontally and vertically - this is considered the main reason Kirby hard counters {{SSB|Yoshi}}, as it outspaces all of his reliable [[approach]] options.
Kirby does a vertical kick. It is widely regarded as among the best attacks in the game, and maybe even the series, due to dealing high damage (14% clean, 10% late), quick speed (in fact, it interrupts on frame 16, being extremely fast and hard to counter), ability to [[shield break combo|break shields]] via repeated use (which is very possible due to the quick speed), ability to [[combo]] (can chain into itself for up to 60%+ depending on the opponent, and easily lead into other moves such as aerials), good KO power at very high percentages, and a ridiculously [[disjointed]] [[hitbox]] that covers the length of more than one Kirby both horizontally and vertically - this is considered the main reason Kirby hard counters {{SSB|Yoshi}}, as it outspaces all of his reliable [[approach]] options.


==Hitboxes==
==Hitboxes==
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