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==Meteor cancelling== | ==Meteor cancelling== | ||
{{Incomplete|Does it work in ''Smash 4''?}} | |||
'''Meteor cancelling''' is the act of instantly negating the downwards knockback of a meteor smash by jumping or using an [[up special]] after being hit. In ''Melee'', a meteor cancel can be done 8 frames after the hitlag ends, producing a distinctive wind-cutting sound and a sparkle (the character will also briefly glow white); in ''Brawl'', meteor cancels are unindicated and can only be done after 25 frames (depending on the character, see below), and attempting to jump to meteor cancel before this will result in a 40 frame penalty before the window opens (this penalty does not apply if attempting to use an up special to meteor cancel without making a jump input). Characters can meteor cancel even if they were hit while grounded, though they must have bounced off a ceiling and still be taking the now-downwards knockback to do so. | '''Meteor cancelling''' is the act of instantly negating the downwards knockback of a meteor smash by jumping or using an [[up special]] after being hit. In ''Melee'', a meteor cancel can be done 8 frames after the hitlag ends, producing a distinctive wind-cutting sound and a sparkle (the character will also briefly glow white); in ''Brawl'', meteor cancels are unindicated and can only be done after 25 frames (depending on the character, see below), and attempting to jump to meteor cancel before this will result in a 40 frame penalty before the window opens (this penalty does not apply if attempting to use an up special to meteor cancel without making a jump input). Characters can meteor cancel even if they were hit while grounded, though they must have bounced off a ceiling and still be taking the now-downwards knockback to do so. | ||
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