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(Game released, changed accordingly.) Tag: Mobile edit |
(→Aesthetic and sound changes: ambient bg noise) |
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*Most flashtint effects (such as flashing white while invincible) do not display while the game is paused. | *Most flashtint effects (such as flashing white while invincible) do not display while the game is paused. | ||
*Formerly a [[Beta elements (SSBB)|beta element]] of ''Brawl'', visual battle damage is in the final version of ''Super Smash Bros. for Wii U''. This includes [[Meta Knight (SSB4)|Meta Knight]]'s mask and shoulder armor becoming cracked and chipped over the course of the battle (similar to how battle damage was supposed to function in ''Brawl''), as well as bandages and bruises appearing on [[Little Mac (SSB4)|Little Mac]]'s head like in his appearance in the Wii version of ''Punch-Out!!'' | *Formerly a [[Beta elements (SSBB)|beta element]] of ''Brawl'', visual battle damage is in the final version of ''Super Smash Bros. for Wii U''. This includes [[Meta Knight (SSB4)|Meta Knight]]'s mask and shoulder armor becoming cracked and chipped over the course of the battle (similar to how battle damage was supposed to function in ''Brawl''), as well as bandages and bruises appearing on [[Little Mac (SSB4)|Little Mac]]'s head like in his appearance in the Wii version of ''Punch-Out!!'' | ||
*On the Wii U version, most stages have constant subtle ambient noise in the background, such as wind (Onett and Mushroom Kingdom U) or animal sounds (Kongo Jungle 64). This is an addition for most returning stages. | |||
===Other apparent changes=== | ===Other apparent changes=== |
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