Super Smash Bros. 4

Water Shuriken: Difference between revisions

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(→‎Origin: origin update)
(→‎Origin: ORAS came after SSB4's 3DS release. thus, it is not notable to include here.)
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==Origin==
==Origin==
Water Shuriken is one of Greninja's two signature moves (the other being {{s|bulbapedia|Mat Block|move}}, which must be taught by a {{s|bulbapedia|Move Reminder}}), which it learns at level 36 (and again at level 75, should it not know it at the time). It is a physical, Water-type move of +1 priority, 15 base power, 100% accuracy, 20 PP, and the ability to hit 2 to 5 times per use.
Water Shuriken is one of Greninja's two signature moves (the other being {{s|bulbapedia|Mat Block|move}}, which must be taught by a {{s|bulbapedia|Move Reminder}}), which it learns at level 36 (and again at level 75, should it not know it at the time). It is a physical, Water-type move of +1 priority, 15 base power, 100% accuracy, 20 PP, and the ability to hit 2 to 5 times per use.
Starting with {{s|bulbapedia|Omega Ruby}} and {{s|bulbapedia|Alpha Sapphire}}, {{s|bulbapedia|Accelgor}} can also learn it, but it requires the help of the {{s|bulbapedia|Move Reminder}} to do so.
{{clear}}


==Customization==
==Customization==

Revision as of 00:08, December 4, 2014

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Water Shuriken
Greninja-Shuriken.png
Greninja tosses a Shuriken.
User Greninja
Universe Pokémon
Article on Bulbapedia Water Shuriken (move)

Water Shuriken (みずしゅりけん, Mizushuriken) is Greninja's neutral special in Super Smash Bros. 4.

Overview

Water Shuriken starts charging when pressing the special button, and is thrown forward when the button is released. The more it is charged, the bigger, more powerful and slower it is, and when charged for a sufficient duration it hits multiple times while pushing the opponent back. Uncharged shurikens only hit once and appear to be reasonably spammable. Unlike most chargable projectiles, the charge of the move cannot be stored.

Origin

Water Shuriken is one of Greninja's two signature moves (the other being Mat Block, which must be taught by a Move Reminder), which it learns at level 36 (and again at level 75, should it not know it at the time). It is a physical, Water-type move of +1 priority, 15 base power, 100% accuracy, 20 PP, and the ability to hit 2 to 5 times per use.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the known variations:

  1. Stagnant Shuriken: Always hits multiple times, but remains in front of you.
  2. Shifting Shuriken: Fires one of two types of shuriken, depending on whether the button is tapped or held.
  • Tap Button: Throws a shuriken that launches foes upward.
  • Hold Button: Throws a shuriken that passes through foes.

Gallery