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|hometo = {{SSB4|Mr. Game & Watch}} | |hometo = {{SSB4|Mr. Game & Watch}} | ||
|availability = [[Unlockable stage|Unlockable]] | |availability = [[Unlockable stage|Unlockable]] | ||
|unlockcriteria = | |unlockcriteria = Destroy 100 blocks in a game of [[Trophy Rush]] as {{SSB4|Mr. Game & Watch}} | ||
|cratetype = | |cratetype = | ||
|music = ''[[List of SSB4 Music (Game & Watch series)#Flat Zone 2|Flat Zone 2]]''<br>''[[List of SSB4 Music (Game & Watch series)#Flat Zone|Flat Zone]]''<br>''[[List of SSB4 Music (Super Mario Bros. series)#Dr. Mario|Dr. Mario]]''<br>''Chill (Dr. Mario)'' | |music = ''[[List of SSB4 Music (Game & Watch series)#Flat Zone 2|Flat Zone 2]]''<br>''[[List of SSB4 Music (Game & Watch series)#Flat Zone|Flat Zone]]''<br>''[[List of SSB4 Music (Super Mario Bros. series)#Dr. Mario|Dr. Mario]]''<br>''Chill (Dr. Mario)'' | ||
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As Flat Zone X is a composite of Flat Zone and Flat Zone 2, all areas from both stages appear. These include Fire, Oil Panic, Lion, and Chef, from Flat Zone 2 and Helmet from Flat Zone. While most of these transformations are unchanged from prior installments, a construction worker now appears in the top right corner of Helmet to signify a stage change in a similar manner to the other transformations from Flat Zone 2. | As Flat Zone X is a composite of Flat Zone and Flat Zone 2, all areas from both stages appear. These include Fire, Oil Panic, Lion, and Chef, from Flat Zone 2 and Helmet from Flat Zone. While most of these transformations are unchanged from prior installments, a construction worker now appears in the top right corner of Helmet to signify a stage change in a similar manner to the other transformations from Flat Zone 2. | ||
==Origin== | ==Origin== |
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