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| {{stub}} | | {{stub}} |
| {{cleanup|Many of the sections were plagiarized from the PM character page}}
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| [[Image:Retro_Captain_Falcon_PM.png|thumb|right|Falcon's Retro Costume in Project M 3.5]] | | [[Image:Retro_Captain_Falcon_PM.png|thumb|right|Falcon's Retro Costume in Project M 3.5]] |
| '''Captain Falcon''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He was remade to be nearly identical to his ''Melee'' counterpart in terms of attack hitboxes and animations. <!--tier position paragraph--> | | '''Captain Falcon''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He was remade to be nearly identical to his ''Melee'' counterpart in terms of attack hitboxes and animations. <!--tier position paragraph--> |
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| ==Overview==
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| Bounty hunter, F-Zero Grand Prix champion, and Smash fan favorite Captain Falcon speeds into Project M, aiming to take first place even in the fighting ring!
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| In the transition from Melee to Brawl, the good Captain lost a lot of what made him such a beloved player choice, mostly due to the vastly different environment he was placed in. With the overall feel of Melee brought back for Project M, as well as a few minor tweaks, Falcon is revved up and ready to go with new found energy. This incarnation of Falcon plays very similarly to how he played in Melee, so go crazy and rush down with his assortment of good aerials and ground speed, and don't let the opponent out of your sight for one second. Although the Captain is fast, he has lost his title of the fastest runner in the game to none other than Sonic the Hedgehog, but in exchange he has a few new abilities that he didn't have in Melee.
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| Captain Falcon may not have finished well in Brawl, but in Project M he is primed to leave everyone else in the dust.
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| == The Knee==
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| Captain Falcon's [[Knee Smash]] is now as powerful as its ''Melee'' counterpart. An Easter egg occurs when Falcon's up taunt is used when a sweetspotted Knee Smash connects.
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| ==Mobility==
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| The addition of Dash Dancing, Wavedashing, and Moonwalking adds mobility options that he needed desperately in Brawl. Leave your opponent blinded as you run circles around them once again.
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| ==Grab Game==
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| His great grab game from Melee is completely restored. Use Up/Down-Throw to set up combos and tech-chases, and at later percents finish them off with his devastating Knee for a fast kill befitting of a top racer!
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| ==Recovery==
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| His recovery options have improved from his Melee incarnation. Not only does an aerial Falcon Kick refresh your second jump as in Melee, but his Falcon Dive can grab the ledge from higher up on his body and even his Raptor Boost can grab onto it now.
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| ==Attributes== | | ==Attributes== |
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| *{{change|Connecting with a sweetspotted [[Knee Smash]] when a [[taunt]] input is held results in Falcon exclaiming "Yes!" (like with his Falcon Dive).}} | | *{{change|Connecting with a sweetspotted [[Knee Smash]] when a [[taunt]] input is held results in Falcon exclaiming "Yes!" (like with his Falcon Dive).}} |
| *{{change|Kneeling victory pose is now more similar to ''Melee''{{'}}s version; he will thrust his chest forward and shout while briefly emitting fire.}} | | *{{change|Kneeling victory pose is now more similar to ''Melee''{{'}}s version; he will thrust his chest forward and shout while briefly emitting fire.}} |
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| http://projectmgame.com/en/characters/captain-falcon
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| ==Revisions== | | ==Revisions== |