Stage: Difference between revisions
m (for collision avoidance) |
|||
Line 168: | Line 168: | ||
:{{symbol|wario|16px}} [[Gamer]] | :{{symbol|wario|16px}} [[Gamer]] | ||
:{{symbol|pikmin|16px}} [[Garden of Hope]] | :{{symbol|pikmin|16px}} [[Garden of Hope]] | ||
:{{symbol|dk|16px}} [[Jungle Hijinxs]] | |||
:{{symbol|pokemon|16px}} [[Kalos Pokémon League]] | :{{symbol|pokemon|16px}} [[Kalos Pokémon League]] | ||
:{{symbol|mario|16px}} [[Mario Circuit (SSB4)|Mario Circuit]] | |||
:{{symbol|mario|16px}} [[Mario Galaxy]] | :{{symbol|mario|16px}} [[Mario Galaxy]] | ||
:{{symbol|mario|16px}} [[Mushroom Kingdom U]] | :{{symbol|mario|16px}} [[Mushroom Kingdom U]] | ||
Line 177: | Line 179: | ||
:{{symbol|metroid|16px}} [[Pyrosphere]] | :{{symbol|metroid|16px}} [[Pyrosphere]] | ||
:{{symbol|zelda|16px}} [[Skyloft]] | :{{symbol|zelda|16px}} [[Skyloft]] | ||
:{{symbol|kirby|16px}} [[The Great Cave Offensive]] | |||
:{{symbol|ac|16px}} [[Town and City]] | :{{symbol|ac|16px}} [[Town and City]] | ||
:{{symbol|wf|16px}} [[Wii Fit Studio]] | :{{symbol|wf|16px}} [[Wii Fit Studio]] | ||
:{{symbol|sonic|16px}} [[Windy Hill]] | :{{symbol|sonic|16px}} [[Windy Hill]] | ||
:*[[Wrecking Crew]] | |||
:*[[Wuhu Island]] | |||
:;<small>Familiar Stages</small> | :;<small>Familiar Stages</small> | ||
:{{symbol|mother|16px}} {{gameIcon|SSBM}} [[Onett]] | :{{symbol|mother|16px}} {{gameIcon|SSBM}} [[Onett]] | ||
:{{symbol|zelda|16px}} {{gameIcon|SSBM}} [[Temple]] | :{{symbol|zelda|16px}} {{gameIcon|SSBM}} [[Temple]] | ||
:{{symbol|yoshi|16px}} {{gameIcon|SSBM}} [[Yoshi's Island (SSBM)|Yoshi's Island]] | |||
:{{symbol|dk|16px}} {{gameIcon|SSBB}} [[75 m]] | |||
:{{symbol|zelda|16px}} {{gameIcon|SSBB}} [[Bridge of Eldin]] | |||
:{{symbol|fe|16px}} {{gameIcon|SSBB}} [[Castle Siege]] | :{{symbol|fe|16px}} {{gameIcon|SSBB}} [[Castle Siege]] | ||
:{{symbol|mario|16px}} {{gameIcon|SSBB}} [[Delfino Plaza]] | |||
:{{symbol|kirby|16px}} {{gameIcon|SSBB}} [[Halberd]] | :{{symbol|kirby|16px}} {{gameIcon|SSBB}} [[Halberd]] | ||
:{{symbol|mario|16px}} {{gameIcon|SSBB}} [[Luigi's Mansion]] | |||
:{{symbol|starfox|16px}} {{gameIcon|SSBB}} [[Lylat Cruise]] | |||
:{{symbol|mario|16px}} {{gameIcon|SSBB}} [[Mario Circuit (SSBB)|Mario Circuit]] | |||
:{{symbol|metroid|16px}} {{gameIcon|SSBB}} [[Norfair]] | |||
:{{symbol|fzero|16px}} {{gameIcon|SSBB}} [[Port Town Aero Dive]] | |||
:{{symbol|ki|16px}} {{gameIcon|SSBB}} [[Skyworld]] | |||
:{{symbol|ac|16px}} {{gameIcon|SSBB}} [[Smashville]] | :{{symbol|ac|16px}} {{gameIcon|SSBB}} [[Smashville]] | ||
Revision as of 18:11, October 23, 2014
A stage (ステージ Sutēji), sometimes called a map, arena, stadium, or board, is a location in which characters fight or complete objectives. The word "stage" usually refers to a versus mode stage, but can also refer to the ground or large central platform within this location. As well as versus mode stages, single player mode stages, such as the Target Smash maps, exist for purposes other than fighting.
Versus stages
In all of the games of the Super Smash Bros. series, most versus mode stages are available from the start, while a small number must be unlocked by completing certain objectives. Most stages, like Princess Peach's Castle, are derived from places in playable characters' universes. Super Smash Bros. Melee introduced two Super Smash Bros. universe stages - Battlefield and Final Destination. In Super Smash Bros. Brawl, stages derived from games without associated playable characters were introduced, namely Smashville and Hanenbow, while PictoChat represents a Nintendo DS utility interface. Additionally, not every playable character has a stage from their own universe. Included in all games other than the first are a small number of Past Stages - stages from a previous Smash game with no major alterations.
Stages range in size from the large Temple and New Pork City to the small Onett and Brinstar. Typically, stages involve a large central platform with ledges and one or more smaller platforms, as well as blast lines above, below and to the left and right of the visible area. Some stages, such as Mushroom Kingdom and Coliseum have floors that continue past the edge of the visible area and pass through a side blast line, these edges are known as "walk off edges" or "walk offs", because characters can walk offscreen without the need to become airborne. Stages with walk off edges on both the left and right, like Bridge of Eldin, are sometimes called "walk off stages". Some walk off stages, such as Onett, have no lower blast line, while others, such as Bridge of Eldin, only infrequently have the lower blast lines introduced.
In Melee, moving and transforming stages were introduced. Big Blue and Rainbow Cruise consist entirely of platforms that move or appear on and offscreen, while stages like Icicle Mountain and Rumble Falls scroll continuously up or down. Other stages, such as Pokémon Stadium, undergo partial transformations at certain intervals, while yet others, like Brawl's Frigate Orpheon and Castle Siege, cycle through complete transformations. Similarly, stages like Delfino Plaza and Skyloft will take players to various areas via moving platforms. Mushroomy Kingdom may be one of two stages either randomly or based on a player's input prior to the match. Tortimer Island's layout is randomized each battle as well.
Other stage elements include breakable barriers and platforms, such as the pillars of Luigi's Mansion and the stone floors of Skyworld; stage hazards and enemies, such as lasers, cars and Klap Traps; local items such as apples; and interactive objects such as Barrel Cannons. While water has no effect on movement in Melee, Brawl introduced swimming, and many of its stages involve water that can be swum in.
In Brawl and Smash 4, the appearance of some items, namely crates and barrels, differs depending on the aesthetic style of the stage they appear on.
In all games, some stages are banned in competitive play because they are considered disruptive or unfair. See Banned stages.
In Super Smash Bros.
There are nine versus stages in the original Super Smash Bros., eight starters and one unlockable: Mushroom Kingdom, shown in bold.
- Congo Jungle
- Dream Land
- Hyrule Castle
- Mushroom Kingdom
- Peach's Castle
- Planet Zebes
- Saffron City
- File:StreetFighterSymbol(preBrawl).svg Sector Z
- Yoshi's Island
In Melee
There are 29 versus stages in Super Smash Bros. Melee, 18 starters and 11 unlockable stages, shown below in bold. The three past stages are unlockable.
- Battlefield
- Big Blue
- Brinstar
- Brinstar Depths
- File:StreetFighterSymbol(preBrawl).svg Corneria
- Final Destination
- Flat Zone
- Fountain of Dreams
- Fourside
- Great Bay
- Green Greens
- Icicle Mountain
- Jungle Japes
- Kongo Jungle
- Mushroom Kingdom
- Mushroom Kingdom II
- Mute City
- Onett
- Poké Floats
- Pokémon Stadium
- Princess Peach's Castle
- Rainbow Cruise
- Temple
- File:StreetFighterSymbol(preBrawl).svg Venom
- Yoshi's Island
- Yoshi's Story
In Brawl
There are 41 versus stages in Super Smash Bros. Brawl, 29 starters and 12 unlockable stages, shown below in bold. None of the original Super Smash Bros. stages return, but there are 10 stages from Melee, one from each universe involved in the original Super Smash Bros.
- 75 m
- Battlefield
- Bridge of Eldin
- Castle Siege
- Delfino Plaza
- Distant Planet
- Final Destination
- Flat Zone 2
- Frigate Orpheon
- Green Hill Zone
- Halberd
- Hanenbow
- Luigi's Mansion
- Lylat Cruise
- Mario Bros.
- Mario Circuit
- Mushroomy Kingdom
- New Pork City
- Norfair
- PictoChat
- Pirate Ship
- Pokémon Stadium 2
- Port Town Aero Dive
- Rumble Falls
- Shadow Moses Island
- Skyworld
- Smashville
- Spear Pillar
- Summit
- WarioWare, Inc.
- Yoshi's Island
- Big Blue
- Brinstar
- Corneria
- Green Greens
- Jungle Japes
- Onett
- Pokémon Stadium
- Rainbow Cruise
- Temple
- Yoshi's Island
In SSB4
Stages in Super Smash Bros. 4 differ depending on the version. While some stages appear in both (albeit in different forms), the majority of stages are exclusive to that version, with 3DS stages primarily pulled from handheld games and Wii U stages from console games. Many stages now have an optional omega (Ω) Form, changing their layout to that of Final Destination. In addition, this is the first game where stages from multiple past games return at once. So far, none of the original stages appear in either version.
The stages in bold are unlockable.
- 3D Land
- Arena Ferox
- Balloon Fight
- Dream Land
- Find Mii
- Gerudo Valley
- Golden Plains
- Living Room
- Magicant
- Mute City
- Pac-Maze
- Paper Mario
- PictoChat 2
- Prism Tower
- Rainbow Road
- Reset Bomb Forest
- Spirit Train
- Tomodachi Life
- Tortimer Island
- Unova Pokémon League
- Familiar stages
- Brinstar
- Corneria
- Jungle Japes
- Distant Planet
- Flat Zone 2
- Green Hill Zone
- Mushroomy Kingdom
- WarioWare, Inc.
- Yoshi's Island
- Coliseum
- Gamer
- Garden of Hope
- Jungle Hijinxs
- Kalos Pokémon League
- Mario Circuit
- Mario Galaxy
- Mushroom Kingdom U
- Orbital Gate
- Pac-Land
- Palutena's Temple
- Pilotwings
- Pyrosphere
- Skyloft
- The Great Cave Offensive
- Town and City
- Wii Fit Studio
- Windy Hill
- Familiar Stages
- Onett
- Temple
- Yoshi's Island
- 75 m
- Bridge of Eldin
- Castle Siege
- Delfino Plaza
- Halberd
- Luigi's Mansion
- Lylat Cruise
- Mario Circuit
- Norfair
- Port Town Aero Dive
- Skyworld
- Smashville
Single player stages
In the single player modes and challenges, a number of stages appear that are not available in versus mode.
- Melee and Brawl's Home-Run Contest stages involve a central platform from which Sandbag is hit, and a very long stretch of ground to the right of the platform, for it to land upon.
- In Melee's "trophy tussle" event matches, the player fights CPUs upon a stage that takes the form of a giant object, the trophy for which he or she wins after completing the event.
- The original Super Smash Bros. Board the Platforms stages function as agility tests, and there are 12 in total - each one is designed to challenge the player's character.
- Like Board the Platforms, Break the Targets and Target Test stages of the original Super Smash Bros. and Melee respectively are tailored to challenge each character - 12 exist in the original and 25 in Melee. Some of Melee's Target Test stages are decorated in reference to their character's universe; Pikachu's, for example, has decorative Poké Balls in its walls, while the Ice Climbers' look like a level from the game Ice Climber. Brawl, however, simply has five Target Smash! stages for all characters, each representing a different difficulty level.
- Areas in Adventure Mode and the Adventure Mode: The Subspace Emissary are technically defined as stages.
- Brawl's Online Practice Stage is playable only while waiting for an online match to load.
- Brawl's controls test stage is playable only for the purpose of testing custom controls, and only as Mario.
In Super Smash Bros.
- Battlefield
- Board the Platforms stages
- Final Destination
- Meta Crystal
- Race to the Finish
- Target Test stages
In Melee
- Adventure stages
- All-Star Rest Area - The stage the players are teleported to and from between All-Star Mode matches.
- Entei - the stage on which Event 26: Trophy Tussle 2 is played.
- Goomba - the stage on which Event 14: Trophy Tussle 1 is played.
- Home-Run Stadium
- Majora's Mask - the stage on which Event 47: Trophy Tussle 3 is played.
- Race to the Finish - a Classic Mode bonus game stage.
- Snag the Trophies stage - a Classic Mode bonus game stage.
- Target Test stages - a set of single player mode stages that also appear in Classic Mode as bonus games.
In Brawl
- Adventure Mode: The Subspace Emissary stages
- All-Star Rest Area - The stage the players are teleported to and from between All-Star Mode matches
- Controls Test stage
- Home-Run Stadium
- Online Practice Stage
- Target Smash! stages - a set of single player mode stages that also appear in Classic Mode as bonus games
Non-playable stages
Some stages exist, but are non-playable; developers did not intended for them to be played in. Non-playable stages are accessible only through hacks and debug programs, such as Action Replay. Some, such as "Test", are assumed to have been used for testing during game development, while others, such as the "Tutorial stage", are used in the game but not for the purpose of gameplay.
In Super Smash Bros.
In Melee
In Brawl
- 1-Player Mode Credits - the file name of the single player mode credits is "STGCHARACROLL.pac", which technically defines it as a stage.
- Results Screen - the results screen that appears after a match is a stage, playable only through hacking.[1]
Custom Stages
Brawl introduced the Stage Builder, a tool that allows players to build their own stages, for use in multiplayer matches, using sets of provided objects, some unlockable. Brawl includes a set of Sample Stages that were built using the Stage Builder. The stage builder can also be used to build No KO stages and "CD Factories" - exploitative stages used for quickly obtaining CDs.
References
Stages in Super Smash Bros. | |
---|---|
Starter stages | Congo Jungle · Dream Land · Hyrule Castle · Peach's Castle · Planet Zebes · Saffron City · Sector Z · Yoshi's Island |
Unlockable stage | Mushroom Kingdom |
Stages in Super Smash Bros. Melee | |
---|---|
Starter stages | Brinstar · Corneria · Fountain of Dreams · Great Bay · Green Greens · Icicle Mountain · Jungle Japes · Kongo Jungle · Mushroom Kingdom · Mute City · Onett · Pokémon Stadium · Princess Peach's Castle · Rainbow Cruise · Temple · Venom · Yoshi's Island · Yoshi's Story |
Unlockable stages | Battlefield · Big Blue · Brinstar Depths · Final Destination · Flat Zone · Fourside · Mushroom Kingdom II · Poké Floats |
Unlockable Past Stages | Dream Land · Kongo Jungle · Yoshi's Island |