Marth (SSBM)/Up tilt: Difference between revisions

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Marth swings his sword in a large arc above his head. Marth's up tilt is an extremely versatile move. Its speed and large vertical [[disjointed]] [[hitbox]] allows Marth to extend his already potent stage control on to low platforms, particularly the ones on [[Pokémon Stadium]], [[Yoshi's Story]], and {{SSBM|Battlefield}}. Against [[fastfaller]]s, Marth will use his up tilt in his {{mvsub|Marth|SSBM|up throw}} [[chain grab]] to either [[combo]] into a regrab, a string of aerials or more up tilts and a subsequent {{mvsub|Marth|SSBM|forward smash}} to finish off the opponent.  
Marth swings his sword in a large arc above his head. Marth's up tilt is an extremely versatile move. Its speed and large vertical [[disjointed]] [[hitbox]] allows Marth to extend his already potent stage control on to low platforms, particularly the ones on [[Pokémon Stadium]], [[Yoshi's Story]], and {{SSBM|Battlefield}}. Against [[fastfaller]]s, Marth will use his up tilt in his {{mvsub|Marth|SSBM|up throw}} [[chain grab]] to either [[combo]] into a regrab, a string of aerials or more up tilts and a subsequent {{mvsub|Marth|SSBM|forward smash}} to finish off the opponent.  


Marth's up tilt serves as his primary KO move on floaties, often set up with the first hit of {{mvsub|Marth|SSBM|side special|alt=Dancing Blade}}. The move has rather high knockback growth compared to some of Marth's other KOing moves and is thus especially good on large stages like [[Dream Land]], where Marth often has difficulty KOing [[floaty]] characters.
Marth's up tilt serves as his primary KO move on floaties, often set up with the first hit of {{mvsub|Marth|SSBM|side special|alt=Dancing Blade}}. The move has rather high knockback growth compared to some of Marth's other KOing moves and is thus especially good on large stages like {{SSB|Dream Land}}, where Marth often has difficulty KOing [[floaty]] characters.


==Hitboxes==
==Hitboxes==