Chakram: Difference between revisions
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'''Chakram''' is one of the three [[side special]]s used by the Mii Swordfighter. The Mii throws a | '''Chakram''' is one of the three [[side special]]s used by the Mii Swordfighter. The Mii throws a {{s|wikipedia|chakram}}, a small, bladed circle, the direction it is facing. In a [https://miiverse.nintendo.net/posts/AYMHAAACAABnUYn27YqZyg Miiverse post], Sakurai revealed that the chakram can be stalled in the air for an unspecified amount of time and the direction the weapon is thrown can be altered as well. In the [https://www.youtube.com/watch?v=GisRY6h100U Nintendo Digital Event] of E3 2014, it was shown that a chakram will stick in the ground for a while after impact, but it is unknown if other characters can interact with it while it's in this state (getting damaged by it, being able to pick it up, etc.). | ||
If the move is performed as a "Smash special", the chakram will fly farther and deal more damage; otherwise, it will hover in the air for a brief moment and hit multiple times. | If the move is performed as a "Smash special", the chakram will fly farther and deal more damage; otherwise, it will hover in the air for a brief moment and hit multiple times. |
Revision as of 21:48, October 8, 2014
Chakram | |
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File:Chakram.png Mii Swordfighter tosses a chakram | |
User | Mii Swordfighter |
Universe | Super Smash Bros. |
Chakram is one of the three side specials used by the Mii Swordfighter. The Mii throws a chakram, a small, bladed circle, the direction it is facing. In a Miiverse post, Sakurai revealed that the chakram can be stalled in the air for an unspecified amount of time and the direction the weapon is thrown can be altered as well. In the Nintendo Digital Event of E3 2014, it was shown that a chakram will stick in the ground for a while after impact, but it is unknown if other characters can interact with it while it's in this state (getting damaged by it, being able to pick it up, etc.).
If the move is performed as a "Smash special", the chakram will fly farther and deal more damage; otherwise, it will hover in the air for a brief moment and hit multiple times.