3,637
edits
No edit summary |
No edit summary |
||
Line 18: | Line 18: | ||
'''Master Hand''' ({{ja|マスターハンド}}, ''Masutā Hando'') appears as the final [[boss]] of the [[1P Game]] in ''[[Super Smash Bros.]]''. | '''Master Hand''' ({{ja|マスターハンド}}, ''Masutā Hando'') appears as the final [[boss]] of the [[1P Game]] in ''[[Super Smash Bros.]]''. | ||
==As a boss== | ==As a boss== | ||
Master Hand is the final opponent of the [[1P Game]], acting as a final boss. He resides in the {{SSB|Final Destination}}. He uses his size and shape to his advantage - he slaps, punches and flicks the player around, but receives no knockback from the player's attacks; all of these trends would be carried over to later games in the series. | {{Head|Master Hand|g=SSB|l=}}Master Hand is the final opponent of the [[1P Game]], acting as a final boss. He resides in the {{SSB|Final Destination}}. He uses his size and shape to his advantage - he slaps, punches and flicks the player around, but receives no knockback from the player's attacks; all of these trends would be carried over to later games in the series. | ||
Master Hand can't be defeated by normal means; instead, he has 300 [[HP]] which must be depleted. Once 0 HP is reached, he explodes into the background while the screen fades to white; after the last results screen of the game, which has its own fanfare, a cutscene plays, showing the player's character turning back into their plush doll form, the camera zooming, then a sudden transition to black, punctuated with the sound of a door closing. | Master Hand can't be defeated by normal means; instead, he has 300 [[HP]] which must be depleted. Once 0 HP is reached, he explodes into the background while the screen fades to white; after the last results screen of the game, which has its own fanfare, a cutscene plays, showing the player's character turning back into their plush doll form, the camera zooming, then a sudden transition to black, punctuated with the sound of a door closing. | ||
edits