Super Smash Bros. 4

Water Shuriken: Difference between revisions

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'''Water Shuriken''' ({{ja|みずしゅりけん}}, ''Mizushuriken'') is {{SSB4|Greninja}}'s [[neutral special]] in ''[[Super Smash Bros. 4]]''. It is a sharp projectile that can damage foes. When [[charge]]d for a sufficient duration, the move hits multiple times while pushing the opponent back; uncharged shurikens only hit once and appear to be reasonably [[spam]]mable. Unlike most chargable projectiles, the charge of the move cannot be stored.
'''Water Shuriken''' ({{ja|みずしゅりけん}}, ''Mizushuriken'') is {{SSB4|Greninja}}'s [[neutral special]] in ''[[Super Smash Bros. 4]]''.
 
==Overview==
Water Shuriken starts [[charge|charging]] when pressing the special button, and is thrown forward when the button is released. The more it is charged, the bigger, more powerful and slower it is, and when charged for a sufficient duration it hits multiple times while pushing the opponent back. Uncharged shurikens only hit once and appear to be reasonably [[spam]]mable. Unlike most chargable projectiles, the charge of the move cannot be stored.


==Origin==
==Origin==

Revision as of 17:08, October 4, 2014

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
Water Shuriken
Greninja-Shuriken.png
Greninja tosses a Shuriken.
User Greninja
Universe Pokémon
Article on Bulbapedia Water Shuriken (move)

Water Shuriken (みずしゅりけん, Mizushuriken) is Greninja's neutral special in Super Smash Bros. 4.

Overview

Water Shuriken starts charging when pressing the special button, and is thrown forward when the button is released. The more it is charged, the bigger, more powerful and slower it is, and when charged for a sufficient duration it hits multiple times while pushing the opponent back. Uncharged shurikens only hit once and appear to be reasonably spammable. Unlike most chargable projectiles, the charge of the move cannot be stored.

Origin

Water Shuriken is one of Greninja's two signature moves (the other being Mat Block, which must be taught by a Move Reminder), which it learns at level 36 (and again at level 75, should it not know it at the time). It is a physical, Water-type move of +1 priority, 15 base power, 100% accuracy, 20 PP, and the ability to hit 2 to 5 times per use.

Gallery