Bonus Fruit: Difference between revisions

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==Overview==
==Overview==
Pac-Man holds out a bonus item from his original appearance and cycles through them, starting at the iconic Cherry. The items cycle in the same order they do in the original arcade game: Cherry, Strawberry, Orange, Apple, Melon, Galaxian, Bell, and Key. After reaching the Orange, each item takes longer to charge. Pac-Man can save his selected fruit by shield dodging, similar to how Samus can save a charged shot. This fruit can be used by using the move again. Once an item is selected, Pac-Man throws the item as a projectile, with each one having unique properties when thrown.  
Pac-Man holds out a bonus item from his original appearance and cycles through them, starting at the iconic Cherry. The items cycle in the same order they do in the original arcade game: Cherry, Strawberry, Orange, Apple, Melon, Galaxian, Bell, and Key. Pac-Man cannot cycle past the key, and will instead put the key away for later use. After reaching the Orange, each item takes longer to charge. Pac-Man can save his selected fruit by shield dodging, and continue to cycle starting from the last fruit he selected. Once an item is selected, Pac-Man throws the item as a projectile, with each one having unique properties when thrown. This move cannot be used again until the item thrown disappears from the stage.




{|class="wikitable" style="text-align:left"
{|class="wikitable" style="text-align:left"
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!Fruit!!Properties
!Fruit!!Properties!!Damage
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|Cherry||Bounces twice before disappearing.
|Cherry||Bounces twice and lands for a moment before disappearing.||4%
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|Strawberry||Bounces three times before disappearing.
|Strawberry||Bounces three times and lands for a moment before disappearing.||6%
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|Orange||Travels in a straight line.
|Orange||Travels in a straight line for about roughly half the length of Final Destination's platform before disappearing.||8%
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|Apple||Bounces across the floor, and can travel a far distance.
|Apple||Bounces across the floor four times in quick hops before disappearing.||9%
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|Melon||Travels slowly, but inflicts more damage and considerable knockback.
|Melon||Travels slowly in a broad arc, and has considerable knockback.||12%
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|Galaxian||Does a quick shuttle loop before continuing to fly off either straight ahead or in a 45 degree angle upward from the direction it was thrown.
|Galaxian||Does a quick shuttle loop before continuing to fly off either straight ahead or in a 45 degree angle upward from the direction it was thrown. Inflicts the same amount of damage every time it connects.||11%
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|Bell||Travels in a high arc before suddenly stopping short and falling straight down. Causes paralysis if it connects.
|Bell||Travels slowly in a high arc before suddenly stopping short and falling straight down, passing through opponents. Causes paralysis if it connects.||8%
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|Key||Travels quickly in a straight line and deals high damage and knockback.
|Key||Travels rapidly in a straight line and deals high damage and knockback.||15%
|}
|}


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