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===Ground attacks=== | ===Ground attacks=== | ||
====Normal==== | ====Normal==== | ||
*[[Neutral attack]] - | *[[Neutral attack]] - A diagonal sword slash followed by a horizontal slash, with a lunging stab finisher. Loosely based on Link's final blow to Ganon in ''Ocarina of Time''. Is a [[natural combo]] with fast startup and little knockback. Does 2%, 3% and then 5%. | ||
*[[Dash attack]] - Link performs a leaping downward slash | *[[Dash attack]] - Link performs a leaping downward slash (his "Jump Attack" from ''Ocarina of Time''). 14% when [[Tipper|tipped]] with horizontal knockback and 13% when hit close with vertical knockback. | ||
*[[Forward tilt]] - | *[[Forward tilt]] - An overhand sword swing with slow startup but high knockback. 13%. | ||
*[[Up tilt]] - Link | *[[Up tilt]] - A half-moon slice above Link's head. Good for low percent juggles. 9%. | ||
*[[Down tilt]] - | *[[Down tilt]] - A low sword swipe across the ground with vertical knockback. [[Meteor smash]]es opponents in contact with Link's body. 12%. | ||
====Smash==== | ====Smash==== | ||
*[[Forward smash]] - Link | *[[Forward smash]] - Link lunges forward with a wide sword swing in front of him, dealing 14% when [[Tipper|tipped]] with great knockback. The base of his sword deals 7% with extremely little knockback to [[Natural combo|naturally combo]] into an optional second hit: a sword swing that deals 13% with greater KO power (it is performed by pressing the attack button again right after the initial swing). | ||
*[[Up smash]] - Link | *[[Up smash]] - Three half-moon sword swings above Link's head. 4%, 3% and then 11%. | ||
*[[Down smash]] - Link | *[[Down smash]] - A low slash in front and then behind Link. First hit sends opponents at a verical trajectory while having slightly increased damage and knockback the closer you are to Link (14% sword, 16% arm and 17% body). Second hit is a powerful semi-spike with slightly increased damage and knockback on his blade (12% sword and 10% arm). | ||
===Aerial attacks=== | ===Aerial attacks=== | ||
*[[Neutral aerial]] - Link | *[[Neutral aerial]] - Link thrusts his leg out in front of him for an extended time. Is a [[sex kick]] with relatively fast startup and little landing lag. 11% damage in front, 9% behind Link and 6% damage if late. | ||
*[[Forward aerial]] - | *[[Forward aerial]] - Swings his sword twice while spinning 360˚. While the second hit has more knockback, it's inconvenient to use as you'd have to intentionally avoid opponents with the first hit. 8% first hit and 10% second hit. | ||
*[[Back aerial]] - | *[[Back aerial]] - A two kick combo behind Link. 3% then 5% damage with very little landing lag. | ||
*[[Up aerial]] - Link thrusts his sword | *[[Up aerial]] - Link thrusts his sword up for a long duration. 15% at startup, 13% if late. Moderate landing lag unless used alongside a full hop. | ||
*[[Down aerial]] - | *[[Down aerial]] - Aims his sword directly below him for a long duration, based on his "Downthrust" from Zelda II: The Adventures of Link. It's possible for Link to "bounce" on opponents into a second hit. The move is a powerful [[meteor smash]] during startup . 15% meteor smash, 19% sweetspot, 15% late hit, 8% second hit. | ||
*[[Clawshot|Grab aerial]] - Fires his Clawshot forward in the air with great range and no landing lag. Deals 2% and then 4%. Link can cancel his [[air dodge]] at any point via his tether, however it will not cancel the landing lag suffered from the dodge. Clawshot also serves as a [[tether recovery]] that auto-snaps the ledge, covering great horizontal distance. | |||
===Throws and grabs=== | ===Throws and grabs=== | ||
*[[Forward throw]] - Link releases the opponent from his [[pummel]] and kicks them away. 3% then 4% damage. | *[[Forward throw]] - Link releases the opponent from his [[pummel]] and kicks them away. 3% then 4% damage. | ||
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<strong>[[Hero's Bow]]</strong> is equipped by Link as | <strong>[[Hero's Bow]]</strong> is equipped by Link, with the arrows serving as projectiles. Charging increases the speed, distance and damage dealt by an arrow. 4% uncharged, 12% fully charged. | ||
</td> | </td> | ||
<td style="vertical-align: top;"> | <td style="vertical-align: top;"> | ||
<strong>[[Gale Boomerang]]</strong>, which | <strong>[[Gale Boomerang]]</strong>, a projectile which damages opponents as it flies away and drags opponents towards Link during its return. Can be angled up or down. A "smash throw" (similar to performing a smash attack) increases the distance the boomerang can travel. 7% close up, 5% distant. | ||
</td> | </td> | ||
<td style="vertical-align: top;"> | <td style="vertical-align: top;"> | ||
<strong>[[Spin Attack]]</strong> | <strong>[[Spin Attack]]</strong> functions differently when grounded and airborne; an aerial Spin Attack is used as recovery which grants Link great vertical distance. Hits 5 times in the air (4%, 3 hits of 2% with a 4% finisher). A grounded Spin Attack is akin to most Zelda games, and functions similarly to a smash attack. Deals 12% uncharged, 20% charged with great knockback. | ||
</td> | </td> | ||
<td style="vertical-align: top;"> | <td style="vertical-align: top;"> | ||
<strong>[[Bomb]]</strong> is | <strong>[[Bomb]]</strong> is an item based [[projectile]] Link pulls out, with its design from ''Twilight Princess''. An explosion deals 5% damage when in direct contact with an opponent (however, increased damage is possible via an indirect hit from a blast). Can cause 7% self-harm to Link if left idle without throwing it, which if timed correctly, can grant him an extra Spin Attack recovery. | ||
</td> | </td> | ||
</tr> | </tr> |
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