Super Smash Bros.

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The '''Fighting Polygon Team''' (known as '''Dummy Corps.''' or '''Mysterious Small Fry Enemy Corps.''', 謎のザコ敵軍団 in Japan) is a team of purple polyhedrons in ''[[Super Smash Bros.]]'' who are modeled on the playable characters in the game. They appear only in the [[1P Game|single player mode]], in [[Race to the Finish]] and the "Fighting Polygon Team [vs.30]" battle, the two stages prior to the [[Master Hand]] battle. Their shape and name is likely an exaggeration of the [[Nintendo 64]]'s polygon-like graphics.
The '''Fighting Polygon Team''' (known as '''Dummy Corps.''' or '''Mysterious Small Fry Enemy Corps.''', 謎のザコ敵軍団 in Japan) is a team of purple polyhedrons in ''[[Super Smash Bros.]]'' who are modeled on the playable characters in the game. They appear only in the [[1P Game|single player mode]], in [[Race to the Finish]] and the "Fighting Polygon Team [vs.30]" battle, the two stages prior to the [[Master Hand]] battle. Their shape and name is likely an exaggeration of the [[Nintendo 64]]'s polygon-like graphics.


The Fighting Polygon Team is the predecessor of the [[Fighting Wire Frames]] in ''[[Melee]]'' and the [[Fighting Alloy Team]] in ''[[Brawl]]''.
The Fighting Polygon Team is the predecessor of the [[Fighting Wire Frames]] in ''[[Melee]]'', the [[Fighting Alloy Team]] in ''[[Brawl]]'', and the [[Fighting Mii Team]] in ''[[SSB4]]''.
 
== Characteristics ==
== Characteristics ==
Each member of the Polygon Team is modeled after one of the twelve fighters, sharing their target's standard moveset and physical properties (e.g. number of jumps). The Polygon Team clones cannot, however, use any special moves, impairing their recovery. They have the appearance of a blocky, shiny purple substance that mostly retains the shape of the target, with various differences:
Each member of the Polygon Team is modeled after one of the twelve fighters, sharing their target's standard moveset and physical properties (e.g. number of jumps). The Polygon Team clones cannot, however, use any special moves, impairing their recovery. They have the appearance of a blocky, shiny purple substance that mostly retains the shape of the target, with various differences:

Revision as of 21:18, September 16, 2014

Fighting Polygon Team PolygonHeadSSB.png
ThePolygons.png
The twelve characters and their Polygon counterparts.
Games: Super Smash Bros.
Universe: Super Smash Bros.
Classification: Non-playable characters

The Fighting Polygon Team (known as Dummy Corps. or Mysterious Small Fry Enemy Corps., 謎のザコ敵軍団 in Japan) is a team of purple polyhedrons in Super Smash Bros. who are modeled on the playable characters in the game. They appear only in the single player mode, in Race to the Finish and the "Fighting Polygon Team [vs.30]" battle, the two stages prior to the Master Hand battle. Their shape and name is likely an exaggeration of the Nintendo 64's polygon-like graphics.

The Fighting Polygon Team is the predecessor of the Fighting Wire Frames in Melee, the Fighting Alloy Team in Brawl, and the Fighting Mii Team in SSB4.

Characteristics

Each member of the Polygon Team is modeled after one of the twelve fighters, sharing their target's standard moveset and physical properties (e.g. number of jumps). The Polygon Team clones cannot, however, use any special moves, impairing their recovery. They have the appearance of a blocky, shiny purple substance that mostly retains the shape of the target, with various differences:

  • The Mario and Luigi polygons have elf-like heads, with pointed noses and ears. They appear exactly alike aside from their animations.
  • Ness' polygon also has an elfish appearance, except with a different head shape.
  • Donkey Kong's polygon has an asymmetrical head and a clear gap where its elbows should be.
  • Link and Samus's polygon weapons both become triangular spikes; Link's shield is also much smaller.
  • Kirby's polygon has a large jewel-shaped bulge on its head.
  • Jigglypuff's polygon has a vertical spike instead of a hair tuft.
  • Pikachu's polygon has a much thinner head and only a short, stubby tail, causing it to more resemble a Sandshrew or real-life mouse.
  • Yoshi's polygon has a pointed face and visible teeth, resembling a real-life dinosaur such as a Deinonychus or Velociraptor.

Stages

Fighting Polygon Team

Ness prepares to fight the Fighting Polygon Team.

In the 10th stage in 1P Game, the player must defeat a team of thirty Polygons, fighting at most three at any one time. The only way to play as these fighters is through via hacking with a GameShark. Instead of being fought in a given order, all Polygons, including those modelled on characters that haven't yet been unlocked, have an equal chance (1/12) of being the next one to appear. In general, they are relatively passive on all difficulties, spending most of their time just walking around the various platforms of the stage, rarely following the player, and very rarely using attacks. They are fairly light, deal little damage or knockback, have no special moves, and will not grab, though they can, and will, pick up items. Normally, they will use a throwing item as soon as they have picked it up, instead of making any sort of tactical decision. They can use battering items, though, and even on the hardest difficulty setting, they are not as effective with them as a high-level CPU player in a normal game. Due to their low weight, they can usually be defeated in a single blow, but the Polygons get heavier and stronger at higher difficulty levels, and at the highest difficulty level the Polygons approach the weight and strength of normal opponents, though they are still relatively easy to KO.

Race to the Finish

The aim of Race to the Finish is to reach the door at the end of the level within a set time limit, avoiding obstacles that try to slow the player down. The Polygons are obstacles to be avoided, and slow the player down by attacking them, but they cannot be defeated, nor can they KO the player, as the stage is fully enclosed (they can, however, be KO'd if the player knocks their percentage high enough that they will be sent through the barrier too quick to be stopped, though this percentage is about 400 and requires more time than the stage allows). They are much more aggressive on this stage, chasing the player as far as possible, and attacking whenever they are within reach.