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m (Why are we even using italics for modification names? Also, I changed "cancelling" to "canceling" due to consistency purposes, despite hating that spelling.) |
(→Features: Fixed conjugation of "reintroduce" in sentence about dash-cancelling) |
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*Fully independent versions of {{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, and {{SSBB|Charizard}}, though Pokémon Trainer can still be selected. For the stand-alone characters, {{b|Stamina|stat}} has been removed, and the Pokémon will not cycle upon [[revival platform|revival]] or via [[Pokémon Change]]. The Pokémon Trainer will not appear in the background or the victory screen if players choose to play an independent Pokémon. | *Fully independent versions of {{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, and {{SSBB|Charizard}}, though Pokémon Trainer can still be selected. For the stand-alone characters, {{b|Stamina|stat}} has been removed, and the Pokémon will not cycle upon [[revival platform|revival]] or via [[Pokémon Change]]. The Pokémon Trainer will not appear in the background or the victory screen if players choose to play an independent Pokémon. | ||
*Automatic [[L-canceling]], also known as ALR or Aerial Lag Reduction (most characters' landing lag from aerials has been reduced to 50%; Captain Falcon and Lucas to 40%; Link to 35%) | *Automatic [[L-canceling]], also known as ALR or Aerial Lag Reduction (most characters' landing lag from aerials has been reduced to 50%; Captain Falcon and Lucas to 40%; Link to 35%) | ||
*[[Dash canceling]] from ''Melee'' is | *[[Dash canceling]] from ''Melee'' is reintroduced. Crouching while dashing allows for this. | ||
*No [[replay]] time limit. The replay icon still does not appear if the match is longer than three minutes, but if the player presses the button to save replays, the replay will be saved normally. | *No [[replay]] time limit. The replay icon still does not appear if the match is longer than three minutes, but if the player presses the button to save replays, the replay will be saved normally. | ||
*Window of time for [[dash-dancing]] lengthened, enabling more Melee-like DDing. | *Window of time for [[dash-dancing]] lengthened, enabling more Melee-like DDing. |
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