Super Smash Bros. 4

Bonus Fruit: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
Line 1: Line 1:
{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{recent release}}
{{recent release}}
{{incomplete|Missing properties of fruit}}
{{Infobox Special Move
{{Infobox Special Move
|name=Bonus Fruit
|name=Bonus Fruit
Line 12: Line 13:


==Overview==
==Overview==
Pac-Man holds out a bonus item from his original appearance and cycles through them, presumably starting at the iconic Cherry. The items cycle in the same order they do in the original arcade game: Cherry, Strawberry, Orange, Apple, Melon, Galaxian, Key, and Bell. After reaching the Orange, each item takes longer to charge. Once an item is selected, Pac-Man throws the item as a projectile, with each one having unique properties when thrown. Pac-Man can save his selected fruit by shield dodging, similar to how Samus can save a charged shot. This fruit can be used by using the move again.
Pac-Man holds out a bonus item from his original appearance and cycles through them, starting at the iconic Cherry. The items cycle in the same order they do in the original arcade game: Cherry, Strawberry, Orange, Apple, Melon, Galaxian, Key, and Bell. After reaching the Orange, each item takes longer to charge. Pac-Man can save his selected fruit by shield dodging, similar to how Samus can save a charged shot. This fruit can be used by using the move again. Once an item is selected, Pac-Man throws the item as a projectile, with each one having unique properties when thrown.  




Line 35: Line 36:
|Bell||
|Bell||
|}
|}
==Customization==
Bonus Fruit can be customized into two variations. One of them is currently unnamed, and the other is '''Lazy Fruit'''. Bonus Fruit's first custom gives the fruit different properties, such as cherries bouncing across the floor, and strawberries knocking opponents towards Pac-Man. Lazy Fruit slows the time it takes for the fruit to cycle through.


==Origin==
==Origin==

Revision as of 23:28, September 15, 2014

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
An icon for denoting incomplete things.
Bonus Fruit
Pac-Man Bonus Fruit SSB4.jpg
Pac-Man holding up a Bonus Fruit.
User Pac-Man
Universe Pac-Man

Bonus Fruit (フルーツターゲット, Fruits Target) is Pac-Man's neutral special move in Super Smash Bros. 4.

Overview

Pac-Man holds out a bonus item from his original appearance and cycles through them, starting at the iconic Cherry. The items cycle in the same order they do in the original arcade game: Cherry, Strawberry, Orange, Apple, Melon, Galaxian, Key, and Bell. After reaching the Orange, each item takes longer to charge. Pac-Man can save his selected fruit by shield dodging, similar to how Samus can save a charged shot. This fruit can be used by using the move again. Once an item is selected, Pac-Man throws the item as a projectile, with each one having unique properties when thrown.


Fruit Properties
Cherry
Strawberry
Orange
Apple Bounces across the floor, and can travel a far distance.
Melon Travels slowly, but inflicts more damage and considerable knockback.
Galaxian Does a quick shuttle loop before continuing to fly off in the direction it was thrown.
Key
Bell

Customization

Bonus Fruit can be customized into two variations. One of them is currently unnamed, and the other is Lazy Fruit. Bonus Fruit's first custom gives the fruit different properties, such as cherries bouncing across the floor, and strawberries knocking opponents towards Pac-Man. Lazy Fruit slows the time it takes for the fruit to cycle through.

Origin

Bonus fruits in Pac-Man.

Bonus fruits are one of the staples of the Pac-Man arcade games. They appear near the ghost's lair in most games, and vanish after a set time. Consuming one yields bonus points depending on the fruit. The fruits in the original Pac-Man are, in order: Cherry, Strawberry, Orange, Apple, Melon, Galaxian Starship, Bell, and Key. Upon reaching the Key, the fruit no longer changes for the remainder of the game. In the original arcade game, after reaching Orange, the fruit begins changing every other level rather than every level (meaning Orange appears for two levels, then Apple for two levels, and so on). This is reflected in Bonus Fruit by having its charge time double once it reaches Orange.