Bonus Fruit: Difference between revisions
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==Overview== | ==Overview== | ||
Pac-Man holds out a bonus item from his original appearance and cycles through them, presumably starting at the iconic Cherry. The items cycle in the same order they do in the original arcade game: Cherry, Strawberry, Orange, Apple, Melon, Galaxian, Key, and Bell. After reaching the Orange, each item takes longer to charge. Once an item is selected, Pac-Man throws the item as a projectile, with each one having unique properties when thrown. | Pac-Man holds out a bonus item from his original appearance and cycles through them, presumably starting at the iconic Cherry. The items cycle in the same order they do in the original arcade game: Cherry, Strawberry, Orange, Apple, Melon, Galaxian, Key, and Bell. After reaching the Orange, each item takes longer to charge. Once an item is selected, Pac-Man throws the item as a projectile, with each one having unique properties when thrown. Pac-Man can save his selected fruit by shield dodging, similar to how Samus can save a charged shot. This fruit can be used by using the move again. | ||
{|class="wikitable" style="text-align:left" | |||
|- | |||
!Fruit!!Properties | |||
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|Cherry|| | |||
|- | |||
|Strawberry|| | |||
|- | |||
|Orange|| | |||
|- | |||
|Apple||Bounces across the floor, and can travel a far distance. | |||
|- | |||
|Melon||Travels slowly, but inflicts more damage and considerable knockback. | |||
|- | |||
|Galaxian||Does a quick shuttle loop before continuing to fly off in the direction it was thrown. | |||
|- | |||
|Key|| | |||
|- | |||
|Bell|| | |||
|} | |||
==Origin== | ==Origin== |
Revision as of 23:22, September 15, 2014
Bonus Fruit | |
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Pac-Man holding up a Bonus Fruit. | |
User | Pac-Man |
Universe | Pac-Man |
Bonus Fruit (フルーツターゲット, Fruits Target) is Pac-Man's neutral special move in Super Smash Bros. 4.
Overview
Pac-Man holds out a bonus item from his original appearance and cycles through them, presumably starting at the iconic Cherry. The items cycle in the same order they do in the original arcade game: Cherry, Strawberry, Orange, Apple, Melon, Galaxian, Key, and Bell. After reaching the Orange, each item takes longer to charge. Once an item is selected, Pac-Man throws the item as a projectile, with each one having unique properties when thrown. Pac-Man can save his selected fruit by shield dodging, similar to how Samus can save a charged shot. This fruit can be used by using the move again.
Fruit | Properties |
---|---|
Cherry | |
Strawberry | |
Orange | |
Apple | Bounces across the floor, and can travel a far distance. |
Melon | Travels slowly, but inflicts more damage and considerable knockback. |
Galaxian | Does a quick shuttle loop before continuing to fly off in the direction it was thrown. |
Key | |
Bell |
Origin
Bonus fruits are one of the staples of the Pac-Man arcade games. They appear near the ghost's lair in most games, and vanish after a set time. Consuming one yields bonus points depending on the fruit. The fruits in the original Pac-Man are, in order: Cherry, Strawberry, Orange, Apple, Melon, Galaxian Starship, Bell, and Key. Upon reaching the Key, the fruit no longer changes for the remainder of the game. In the original arcade game, after reaching Orange, the fruit begins changing every other level rather than every level (meaning Orange appears for two levels, then Apple for two levels, and so on). This is reflected in Bonus Fruit by having its charge time double once it reaches Orange.