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(→List of Special move Variations: "You" squashed.) |
(→List of Special move Variations: Added information for Marth and Lucario.) |
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| {{SSB4|Mario}} ||Fire Orb: A larger [[Fireball]] with a vortex-like appearance which moves significantly slower and hits multiple times. ||Fast Fireball: Travels much faster and moves straight, but causes minimal knockback. ||Gust Cape: No other information is known about it. ||Shocking Cape: No other information is known about it. ||Explosive Punch: Produces fire and [[explosive]] damage. ||Super Jump: Leaves a trail behind Mario, but no other information is known about it. ||Scalding F.L.U.D.D.: Appears to deal rapid fire damage and keep enemies held in place. ||High-Pressure F.L.U.D.D: No other information is known about it. || | | {{SSB4|Mario}} ||Fire Orb: A larger [[Fireball]] with a vortex-like appearance which moves significantly slower and hits multiple times. ||Fast Fireball: Travels much faster and moves straight, but causes minimal knockback. ||Gust Cape: No other information is known about it. ||Shocking Cape: No other information is known about it. ||Explosive Punch: Produces fire and [[explosive]] damage. ||Super Jump: Leaves a trail behind Mario, but no other information is known about it. ||Scalding F.L.U.D.D.: Appears to deal rapid fire damage and keep enemies held in place. ||High-Pressure F.L.U.D.D: No other information is known about it. || | ||
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| {{SSB4|Luigi}} ||Bounding Fireball: Bounces identically to Mario's standard Fireball. ||Ice Ball: Slower and travels a further distance. | | {{SSB4|Luigi}} ||Bounding Fireball: Bounces identically to Mario's standard Fireball. ||Ice Ball: Slower and travels a further distance. Freezes opponents at higher percentages. ||Straight Missile: [[Green Missile]] variant that travels perfectly horizontally, neither rising nor falling. ||High-speed Missile: Increased speed and range. ||Easy Fire Jump Punch: Reduces the vertical recovery of Luigi's [[Super Jump Punch]] but makes it easier to sweet-spot the move. || Burying Head Attack: Removes Super Jump Punch's sweet spot, but Luigi quickly plummets downwards during his descent, burying grounded opponents. ||Blowout Mach Tornado: [[Luigi Cyclone]] does no damage until the end, where it has high knockback and pops Luigi into the air. Reduced horizontal movement ||Cyclone Lariat: Cyclone does not trap opponents, instead causing increased knockback. || | ||
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| {{SSB4|Dr. Mario}} || || || || || || || || || | | {{SSB4|Dr. Mario}} || || || || || || || || || | ||
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| {{SSB4|Charizard}} || || || || || || || || || | | {{SSB4|Charizard}} || || || || || || || || || | ||
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| {{SSB4|Lucario}} || || || || || || || || || | | {{SSB4|Lucario}} ||Draw-in Aura Sphere: [[Aura Sphere]] travels slowly and draws in opponents. ||Piercing Aura Sphere: A low power, fast-moving piercing Aura Sphere that can be fired rapidly. ||Full Body [[Force Palm]]: Advances a large distance and released Aura. The Aura itself only travels a short distance.||Long Range Force Palm: Increased range at the cost of power. Pushes the opponent away. ||Ride the Wind: Increases distance but removes damage. ||[[Extreme Speed]] Attack: Increases knockback, but also startup. ||Glancing Counter: Lucario parries and drives his fist into the opponent. ||Paralyzing [[Double Team]]: Counter-attack that causes paralysis. || | ||
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| {{SSB4|Greninja}} ||Stagnant Shuriken: No other information is known about it. || || || || || || || || | | {{SSB4|Greninja}} ||Stagnant Shuriken: No other information is known about it. || || || || || || || || | ||
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| {{SSB4|Captain Falcon}} ||???: Increases the height of the fiery wing in [[Falcon Punch]] which "squishes" the rest of the bird. || ???: Greatly increases the horizontal distance traveled, but deals less damage. || || || || ||???: A faster, electric [[Falcon Kick]] that sends opponents upward at a slight angle. || || | | {{SSB4|Captain Falcon}} ||???: Increases the height of the fiery wing in [[Falcon Punch]] which "squishes" the rest of the bird. || ???: Greatly increases the horizontal distance traveled, but deals less damage. || || || || ||???: A faster, electric [[Falcon Kick]] that sends opponents upward at a slight angle. || || | ||
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| {{SSB4|Ness}} ||Rising PK Flash: [[PK Flash]] mostly goes straight up with minimal control. Less damage, but larger hitbox. ||[[PK Freeze]]: Operates as {{SSBB|Lucas}}' did, freezing opponents at the cost of damage. ||PK Flame Pillar: [[PK Fire]] has a significantly reduced range, but the result flame is larger, lasts longer, and does more damage on contact. ||Flying PK Fire: Increased range, but only hits once on contact, similar to Lucas. ||Piercing [[PK Thunder]]: | | {{SSB4|Ness}} ||Rising PK Flash: [[PK Flash]] mostly goes straight up with minimal control. Less damage, but larger hitbox. ||[[PK Freeze]]: Operates as {{SSBB|Lucas}}' did, freezing opponents at the cost of damage. ||PK Flame Pillar: [[PK Fire]] has a significantly reduced range, but the result flame is larger, lasts longer, and does more damage on contact. ||Flying PK Fire: Increased range, but only hits once on contact, similar to Lucas. ||Piercing [[PK Thunder]]: Functions identically to Lucas' counterpart, with tighter turning and both the projectile and Ness piercing enemies. ||Big PK Thunder: Slower, larger PK Thunder. Both the projectile and Ness do more damage and knockback. ||Attraction PSI Attack: Pulls opponents towards Ness, exploding when the button is released. Lacks absorption capabilities. ||Frontal PSI Magnet: Ness holds [[PSI Magnet]] in front of him, also doing damage when the button is released, similarly to Lucas. Longer ending lag.|| | ||
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| {{SSB4|Marth}} || | | {{SSB4|Marth}} ||Storm Thrust: [[Shield Breaker]] produces a gust of wind that pushes opponents back. The longer the charge, the larger the gust. ||Assault Dash: Propels Marth forward a significant distance on use. ||Easy Combination: Will perform the entire [[Dancing Blade]] combo no matter what speed you hit the B button, but is weaker and will do the same attack type every time||Heavy Combination: The spacing between all four hits is wider and has reduced knockback, but deals greater damage. ||Crescent Slash: Performs [[Dolphin Slash]] at a diagonal angle, doing more damage on the way up. ||Dolphin High Jump: Increased height, but does no damage. ||Easy Counter: The "ready" time for the counter is longer, but has reduced damage. ||Iai Counter: Upon countering, Marth will slide past the opponent while slashing, sending the opponent flying behind him. || | ||
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| {{SSB4|Lucina}} || || || || || || || || || | | {{SSB4|Lucina}} ||Storm Thrust: Functions identically to Marth's. || || || || || ||Easy Counter: Also functions identically to Marth's. || || | ||
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| {{SSB4|Ike}} || || || || ||???: Ike throws his sword at approximately a 45 degree angle upwards, then rushes forward to catch it. Much better horizontal recovery. || || || || | | {{SSB4|Ike}} || || || || ||???: Ike throws his sword at approximately a 45 degree angle upwards, then rushes forward to catch it. Much better horizontal recovery. || || || || |
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