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|universe=[[Animal Crossing (universe)|''Animal Crossing'']] | |universe=[[Animal Crossing (universe)|''Animal Crossing'']] | ||
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'''Pocket''' ({{ja|しまう/とり出す}}, ''Store Away/Take Out'') is [[Villager]]'s [[neutral special move]]. When this move is activated, Villager is given a few frames of invincibility, and the Villager | '''Pocket''' ({{ja|しまう/とり出す}}, ''Store Away/Take Out'') is [[Villager]]'s [[neutral special move]]. When this move is activated, Villager is given a few frames of invincibility, and the Villager will store any non-living [[item]] in their hand, or if not holding an item, will grab any non-living [[item]] or [[reflect]]able projectile within range of their hand and stuff it in their pocket, whether thrown or on the ground. They have even been shown to be able to store [[Zelda]]'s [[Phantom]] with this move. After storing the item, the Villager can use this move again to pull out a stored item to hold or 'throw' a stored projectile as his own attack. If the item is normally used immediately upon picking up (or is an attack's projectile), it is activated instead. The Villager can only store one object at a time, and can not use the ability to try to store a new item (instead they will just pull out the stored item); however, if something is already stored while holding a storable item, then Villager will swap the two items. Projectiles grabbed are more powerful when thrown by the Villager, like with reflectors. If a living item is the only target the attack will fail and if one is being held, then the attack will not even initiate. | ||
The [[Assist Trophy]] and [[Poké Ball]] are two items that cannot be pocketed off the ground. | The [[Assist Trophy]] and [[Poké Ball]] are two items that cannot be pocketed off the ground. |
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