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(→Overview: Some rewording) |
m (Why did you change it to his Down Throw?) |
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==Overview== | ==Overview== | ||
[[File:Meta Knight Down Smash Hitbox Brawl.png|thumb|The two hitboxes of Meta Knight's d-smash]] | [[File:Meta Knight Down Smash Hitbox Brawl.png|thumb|The two hitboxes of Meta Knight's d-smash]] | ||
Meta Knight slashes in front of him and then quickly slashes behind him, with the back slash being stronger than the front. This is considered Meta Knight's best KO move, having a combination of extremely fast start-up lag, great [[transcendent]] [[reach]], and the back slash being his second strongest move from neutral. It is also considered the best [[down smash]] in ''[[Brawl]]'' on par with {{mvsub|Wolf|SSBB|Down | Meta Knight slashes in front of him and then quickly slashes behind him, with the back slash being stronger than the front. This is considered Meta Knight's best KO move, having a combination of extremely fast start-up lag, great [[transcendent]] [[reach]], and the back slash being his second strongest move from neutral. It is also considered the best [[down smash]] in ''[[Brawl]]'' on par with {{mvsub|Wolf|SSBB|Down smash|alt=Wolf's}}, as not only is it one of the strongest down smashes, but it is also among the fastest [[start-up lag]] wise, tied with Wolf's for fastest in overall duration, and has among the best reach. The move is also difficult to [[punish]] if used and [[space]]d correctly, due to rather low [[ending lag]] and outreaching the majority of attacks in ''Brawl''. | ||
Both slashes have high base knockback, and can KO especially well near [[blast line]]s. Their knockback scaling isn't as high, though the back slash has enough to still KO heavier characters reliably even with [[DI]] and [[momentum cancel]]ling factored. The front slash however can have difficulty KOing under 150% under the aforementioned conditions (though due to its start-up, it can often catch opponents offguard and keep them from DI'ing properly). Due to the back slash still coming out reasonably fast, Meta Knight players will often turn around before using down smash to land the stronger back slash (the back slash is also less punishable, due to greater [[shield stun]] and the move being nearer to the end of its duration). While usually conserved by competent Meta Knights to keep the move [[fresh]], its effective capability as a "get off me" move see it used as a stronger alternative to [[Shuttle Loop]] and [[Mach Tornado]] when the Meta Knight is being [[pressure]]d. | Both slashes have high base knockback, and can KO especially well near [[blast line]]s. Their knockback scaling isn't as high, though the back slash has enough to still KO heavier characters reliably even with [[DI]] and [[momentum cancel]]ling factored. The front slash however can have difficulty KOing under 150% under the aforementioned conditions (though due to its start-up, it can often catch opponents offguard and keep them from DI'ing properly). Due to the back slash still coming out reasonably fast, Meta Knight players will often turn around before using down smash to land the stronger back slash (the back slash is also less punishable, due to greater [[shield stun]] and the move being nearer to the end of its duration). While usually conserved by competent Meta Knights to keep the move [[fresh]], its effective capability as a "get off me" move see it used as a stronger alternative to [[Shuttle Loop]] and [[Mach Tornado]] when the Meta Knight is being [[pressure]]d. |
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