Ness (SSBB): Difference between revisions

30 bytes added ,  10 years ago
(Undid edit by Mr.Muffins:Of course!)
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*{{nerf|10 extra frames were added onto his grab release animation, which makes him vulnerable to chain grab releases.}}
*{{nerf|10 extra frames were added onto his grab release animation, which makes him vulnerable to chain grab releases.}}
*{{nerf|He can only double jump cancel by using a special move. Aerials instead make him continue rising with the double jump, hindering his on-stage midair game, but slightly improving his ledge game.}}
*{{nerf|He can only double jump cancel by using a special move. Aerials instead make him continue rising with the double jump, hindering his on-stage midair game, but slightly improving his ledge game.}}
*{{nerf|His Forward Smash is slightly slower.}}
*{{nerf|His Forward Smash is slower (hits on frame 22 instead of frame 16).}}
*{{change|His forward and down throws now send foes at a higher angle.}}
*{{change|His forward and down throws now send foes at a higher angle.}}
*{{change|PK Flash activates faster and charges and travels further, but is less controllable in horizontal direction. Also, it goes further down than where it starts (it doesn't activate automatically once it hits the ground) and hits in a smaller radius.}}
*{{change|PK Flash activates faster and charges and travels further, but is less controllable in horizontal direction. Also, it goes further down than where it starts (it doesn't activate automatically once it hits the ground) and hits in a smaller radius.}}