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| image = [[Image:SSB4 - Motion-Sensor Bomb.png|200px]] | | image = [[Image:SSB4 - Motion-Sensor Bomb.png|200px]] | ||
| caption = The Motion-Sensor Bomb in ''SSB4''. | | caption = The Motion-Sensor Bomb in ''SSB4''. | ||
| universe = '' | | universe = ''{{uv|Super Smash Bros.}}'' | ||
| item class = Throwing/Setting/Explosive | | item class = Throwing/Setting/Explosive | ||
| game1 = SSB | game2 = SSBM | game3 = SSBB |game4 = SSB4 | | game1 = SSB | game2 = SSBM | game3 = SSBB |game4 = SSB4 | ||
| requirements = }} | | requirements = }} | ||
The '''Motion-Sensor Bomb''', also known as '''Sensor Bomb''' ({{ja|センサー爆弾}}, ''Sensā Bakudan'') in Japan and '''Proximity Mine''' in PAL versions of ''[[Super Smash Bros. Melee]]'', is an item seen throughout the entire | The '''Motion-Sensor Bomb''', also known as '''Sensor Bomb''' ({{ja|センサー爆弾}}, ''Sensā Bakudan'') in Japan and '''Proximity Mine''' in PAL versions of ''[[Super Smash Bros. Melee]]'', is an item seen throughout the entire {{b|Super Smash Bros.|series}}'' series that will attach itself to the nearest solid part of the stage when thrown, be it ground, wall, or ceiling. It will then stick there until something hits it, be it an attack, a character or an item. If touched, it will explode and deal out a great amount of [[damage]] and [[knockback]]. | ||
In | In ''SSB'' and ''Melee'', when lying on the ground after spawning, it will be grey, but once thrown onto a wall or floor, it will glow green, as well as make its signature noisewhen it hits the ground, alerting others of its presence. In ''Brawl'', the mine no longer glows; however, it gives a small beeping noise shortly after it has been deployed. It will also disappear if it takes too long to be set off. In ''Brawl'', attacks can set off the mine as well. | ||
In the North American and PAL versions of ''Melee'', [[Beta elements (SSBM)|beta gameplay]] shows that the item was to look more similar to its appearance from ''Perfect Dark'' rather than ''GoldenEye 007.'' This was changed in the final versions for unknown reasons; even the Japanese language option in the North American version does not revert the item to the same appearance as in ''Perfect Dark'' and the Japanese version of ''Melee.'' | In the North American and PAL versions of ''Melee'', [[Beta elements (SSBM)|beta gameplay]] shows that the item was to look more similar to its appearance from ''Perfect Dark'' rather than ''GoldenEye 007.'' This was changed in the final versions for unknown reasons; even the Japanese language option in the North American version does not revert the item to the same appearance as in ''Perfect Dark'' and the Japanese version of ''Melee.'' | ||
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==Damage== | ==Damage== | ||
Note, in ''[[ | Note, in ''[[Brawl]]'' the Motion-Sensor Bomb cannot be dropped while on the ground, pressing the drop input will make the character perform a forward tilt throw. | ||
{|border="1" class="wikitable sortable" | {|border="1" class="wikitable sortable" | ||
|-valign="top" | |-valign="top" | ||
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'''Proximity Mine'''<br> | '''Proximity Mine'''<br> | ||
''The perfect accessory for ambushes, the proximity mine has long been a favorite covert weapon of the Carrington Institute any surface [sic], and once armed, detonates with incredible force when it detects motion within its range. In the frantic world of Super Smash Bros., it doesn't take long for it to go.'' | ''The perfect accessory for ambushes, the proximity mine has long been a favorite covert weapon of the Carrington Institute any surface [sic], and once armed, detonates with incredible force when it detects motion within its range. In the frantic world of Super Smash Bros., it doesn't take long for it to go.'' | ||
:*'' | :*''{{s|wikipedia|Perfect Dark}}'' | ||
====Trophy (NTSC English)==== | ====Trophy (NTSC English)==== | ||
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==Trivia== | ==Trivia== | ||
*The ''Melee'' trophy said its area of origin was secret, but the ''Brawl'' trophy verifies it originates in the ''Brawl'' universe. This is because in ''Melee'' the item was from ''Perfect Dark''/''Goldeneye 007'' (which are not Nintendo's IPs, the former belonging to Rare even after their contract with Nintendo has been terminated), while in ''Brawl'' and ''Smash 4'' it has new designs made specifically for the | *The ''Melee'' trophy said its area of origin was secret, but the ''Brawl'' trophy verifies it originates in the ''Brawl'' universe. This is because in ''Melee'' the item was from ''Perfect Dark''/''Goldeneye 007'' (which are not Nintendo's IPs, the former belonging to Rare even after their contract with Nintendo has been terminated), while in ''Brawl'' and ''Smash 4'' it has new designs made specifically for the ''{{b|Super Smash Bros.|series}}'' series. | ||
**Despite this, "Perfect Dark" can be seen in ''Melee'''s credits. | **Despite this, "Perfect Dark" can be seen in ''Melee'''s credits. | ||
{{SSBItems}} | {{SSBItems}} |
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